blob: 2209b61b6bec820d5f386ede97469bddfd6f0875 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/test/ash_test_base.h"
#include <string>
#include <vector>
#include "ash/display/display_controller.h"
#include "ash/display/multi_display_manager.h"
#include "ash/shell.h"
#include "ash/test/test_shell_delegate.h"
#include "base/run_loop.h"
#include "base/string_split.h"
#include "content/public/test/web_contents_tester.h"
#include "ui/aura/env.h"
#include "ui/aura/display_manager.h"
#include "ui/aura/root_window.h"
#include "ui/base/ime/text_input_test_support.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace test {
namespace {
std::vector<gfx::Display> CreateDisplaysFromString(
const std::string specs) {
std::vector<gfx::Display> displays;
std::vector<std::string> parts;
base::SplitString(specs, ',', &parts);
for (std::vector<std::string>::const_iterator iter = parts.begin();
iter != parts.end(); ++iter) {
displays.push_back(aura::DisplayManager::CreateDisplayFromSpec(*iter));
}
return displays;
}
} // namespace
content::WebContents* AshTestViewsDelegate::CreateWebContents(
content::BrowserContext* browser_context,
content::SiteInstance* site_instance) {
return content::WebContentsTester::CreateTestWebContents(browser_context,
site_instance);
}
AshTestBase::AshTestBase() {
}
AshTestBase::~AshTestBase() {
}
void AshTestBase::SetUp() {
ui::TextInputTestSupport::Initilaize();
// Creates Shell and hook with Desktop.
TestShellDelegate* delegate = new TestShellDelegate;
ash::Shell::CreateInstance(delegate);
Shell::GetPrimaryRootWindow()->Show();
// Move the mouse cursor to far away so that native events doesn't
// interfere test expectations.
Shell::GetPrimaryRootWindow()->MoveCursorTo(gfx::Point(-1000, -1000));
UpdateDisplay("800x600");
Shell::GetInstance()->cursor_manager()->ShowCursor(true);
// Disable animations during tests.
ui::LayerAnimator::set_disable_animations_for_test(true);
}
void AshTestBase::TearDown() {
// Flush the message loop to finish pending release tasks.
RunAllPendingInMessageLoop();
// Tear down the shell.
Shell::DeleteInstance();
aura::Env::DeleteInstance();
ui::TextInputTestSupport::Shutdown();
}
void AshTestBase::ChangeDisplayConfig(float scale,
const gfx::Rect& bounds_in_pixel) {
gfx::Display display = gfx::Display(gfx::Screen::GetPrimaryDisplay().id());
display.SetScaleAndBounds(scale, bounds_in_pixel);
std::vector<gfx::Display> displays;
displays.push_back(display);
aura::Env::GetInstance()->display_manager()->OnNativeDisplaysChanged(
displays);
}
void AshTestBase::UpdateDisplay(const std::string& display_specs) {
std::vector<gfx::Display> displays = CreateDisplaysFromString(display_specs);
internal::MultiDisplayManager* display_manager =
static_cast<internal::MultiDisplayManager*>(
aura::Env::GetInstance()->display_manager());
display_manager->SetDisplayIdsForTest(&displays);
display_manager->OnNativeDisplaysChanged(displays);
bool is_host_origin_set = false;
for (size_t i = 0; i < displays.size(); ++i) {
if (displays[i].bounds_in_pixel().origin() != gfx::Point(0, 0)) {
is_host_origin_set = true;
break;
}
}
// On non-testing environment, when a secondary display is connected, a new
// native (i.e. X) window for the display is always created below the previous
// one for GPU performance reasons. Try to emulate the behavior unless host
// origins are explicitly set.
if (!is_host_origin_set) {
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
int next_y = 0;
for (size_t i = 0; i < root_windows.size(); ++i) {
const gfx::Size size = root_windows[i]->GetHostSize();
root_windows[i]->SetHostBounds(gfx::Rect(gfx::Point(0, next_y), size));
next_y += size.height();
}
}
}
void AshTestBase::RunAllPendingInMessageLoop() {
#if !defined(OS_MACOSX)
DCHECK(MessageLoopForUI::current() == &message_loop_);
base::RunLoop run_loop(aura::Env::GetInstance()->GetDispatcher());
run_loop.RunUntilIdle();
#endif
}
} // namespace test
} // namespace ash