| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef IPC_IPC_CHANNEL_H_ |
| #define IPC_IPC_CHANNEL_H_ |
| |
| #include <string> |
| |
| #if defined(OS_POSIX) |
| #include <sys/types.h> |
| #endif |
| |
| #include "base/compiler_specific.h" |
| #include "base/process.h" |
| #include "ipc/ipc_channel_handle.h" |
| #include "ipc/ipc_message.h" |
| #include "ipc/ipc_sender.h" |
| |
| // TODO(brettw) remove this and update files that depend on this being included |
| // from here. |
| #include "ipc/ipc_listener.h" |
| |
| namespace IPC { |
| |
| class Listener; |
| |
| //------------------------------------------------------------------------------ |
| // See |
| // http://www.chromium.org/developers/design-documents/inter-process-communication |
| // for overview of IPC in Chromium. |
| |
| // Channels are implemented using named pipes on Windows, and |
| // socket pairs (or in some special cases unix domain sockets) on POSIX. |
| // On Windows we access pipes in various processes by name. |
| // On POSIX we pass file descriptors to child processes and assign names to them |
| // in a lookup table. |
| // In general on POSIX we do not use unix domain sockets due to security |
| // concerns and the fact that they can leave garbage around the file system |
| // (MacOS does not support abstract named unix domain sockets). |
| // You can use unix domain sockets if you like on POSIX by constructing the |
| // the channel with the mode set to one of the NAMED modes. NAMED modes are |
| // currently used by automation and service processes. |
| |
| class IPC_EXPORT Channel : public Sender { |
| // Security tests need access to the pipe handle. |
| friend class ChannelTest; |
| |
| public: |
| // Flags to test modes |
| enum ModeFlags { |
| MODE_NO_FLAG = 0x0, |
| MODE_SERVER_FLAG = 0x1, |
| MODE_CLIENT_FLAG = 0x2, |
| MODE_NAMED_FLAG = 0x4, |
| #if defined(OS_POSIX) |
| MODE_OPEN_ACCESS_FLAG = 0x8, // Don't restrict access based on client UID. |
| #endif |
| }; |
| |
| // Some Standard Modes |
| enum Mode { |
| MODE_NONE = MODE_NO_FLAG, |
| MODE_SERVER = MODE_SERVER_FLAG, |
| MODE_CLIENT = MODE_CLIENT_FLAG, |
| // Channels on Windows are named by default and accessible from other |
| // processes. On POSIX channels are anonymous by default and not accessible |
| // from other processes. Named channels work via named unix domain sockets. |
| // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and |
| // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT. |
| MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG, |
| MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG, |
| #if defined(OS_POSIX) |
| // An "open" named server accepts connections from ANY client. |
| // The caller must then implement their own access-control based on the |
| // client process' user Id. |
| MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG | |
| MODE_NAMED_FLAG |
| #endif |
| }; |
| |
| // The Hello message is internal to the Channel class. It is sent |
| // by the peer when the channel is connected. The message contains |
| // just the process id (pid). The message has a special routing_id |
| // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE). |
| enum { |
| HELLO_MESSAGE_TYPE = kuint16max // Maximum value of message type (uint16), |
| // to avoid conflicting with normal |
| // message types, which are enumeration |
| // constants starting from 0. |
| }; |
| |
| // The maximum message size in bytes. Attempting to receive a message of this |
| // size or bigger results in a channel error. |
| static const size_t kMaximumMessageSize = 128 * 1024 * 1024; |
| |
| // Ammount of data to read at once from the pipe. |
| static const size_t kReadBufferSize = 4 * 1024; |
| |
| // Initialize a Channel. |
| // |
| // |channel_handle| identifies the communication Channel. For POSIX, if |
| // the file descriptor in the channel handle is != -1, the channel takes |
| // ownership of the file descriptor and will close it appropriately, otherwise |
| // it will create a new descriptor internally. |
| // |mode| specifies whether this Channel is to operate in server mode or |
| // client mode. In server mode, the Channel is responsible for setting up the |
| // IPC object, whereas in client mode, the Channel merely connects to the |
| // already established IPC object. |
| // |listener| receives a callback on the current thread for each newly |
| // received message. |
| // |
| Channel(const IPC::ChannelHandle &channel_handle, Mode mode, |
| Listener* listener); |
| |
| virtual ~Channel(); |
| |
| // Connect the pipe. On the server side, this will initiate |
| // waiting for connections. On the client, it attempts to |
| // connect to a pre-existing pipe. Note, calling Connect() |
| // will not block the calling thread and may complete |
| // asynchronously. |
| bool Connect() WARN_UNUSED_RESULT; |
| |
| // Close this Channel explicitly. May be called multiple times. |
| // On POSIX calling close on an IPC channel that listens for connections will |
| // cause it to close any accepted connections, and it will stop listening for |
| // new connections. If you just want to close the currently accepted |
| // connection and listen for new ones, use ResetToAcceptingConnectionState. |
| void Close(); |
| |
| // Modify the Channel's listener. |
| void set_listener(Listener* listener); |
| |
| // Get the process ID for the connected peer. |
| // Returns base::kNullProcessId if the peer is not connected yet. |
| base::ProcessId peer_pid() const; |
| |
| // Send a message over the Channel to the listener on the other end. |
| // |
| // |message| must be allocated using operator new. This object will be |
| // deleted once the contents of the Message have been sent. |
| virtual bool Send(Message* message) OVERRIDE; |
| |
| #if defined(OS_POSIX) |
| // On POSIX an IPC::Channel wraps a socketpair(), this method returns the |
| // FD # for the client end of the socket. |
| // This method may only be called on the server side of a channel. |
| // This method can be called on any thread. |
| int GetClientFileDescriptor() const; |
| |
| // Same as GetClientFileDescriptor, but transfers the ownership of the |
| // file descriptor to the caller. |
| // This method can be called on any thread. |
| int TakeClientFileDescriptor(); |
| |
| // On POSIX an IPC::Channel can either wrap an established socket, or it |
| // can wrap a socket that is listening for connections. Currently an |
| // IPC::Channel that listens for connections can only accept one connection |
| // at a time. |
| |
| // Returns true if the channel supports listening for connections. |
| bool AcceptsConnections() const; |
| |
| // Returns true if the channel supports listening for connections and is |
| // currently connected. |
| bool HasAcceptedConnection() const; |
| |
| // Returns true if the peer process' effective user id can be determined, in |
| // which case the supplied client_euid is updated with it. |
| bool GetClientEuid(uid_t* client_euid) const; |
| |
| // Closes any currently connected socket, and returns to a listening state |
| // for more connections. |
| void ResetToAcceptingConnectionState(); |
| #endif // defined(OS_POSIX) && !defined(OS_NACL) |
| |
| // Returns true if a named server channel is initialized on the given channel |
| // ID. Even if true, the server may have already accepted a connection. |
| static bool IsNamedServerInitialized(const std::string& channel_id); |
| |
| // Generates a channel ID that's non-predictable and unique. |
| static std::string GenerateUniqueRandomChannelID(); |
| |
| // Generates a channel ID that, if passed to the client as a shared secret, |
| // will validate that the client's authenticity. On platforms that do not |
| // require additional this is simply calls GenerateUniqueRandomChannelID(). |
| // For portability the prefix should not include the \ character. |
| static std::string GenerateVerifiedChannelID(const std::string& prefix); |
| |
| #if defined(OS_LINUX) |
| // Sandboxed processes live in a PID namespace, so when sending the IPC hello |
| // message from client to server we need to send the PID from the global |
| // PID namespace. |
| static void SetGlobalPid(int pid); |
| #endif |
| |
| protected: |
| // Used in Chrome by the TestSink to provide a dummy channel implementation |
| // for testing. TestSink overrides the "interesting" functions in Channel so |
| // no actual implementation is needed. This will cause un-overridden calls to |
| // segfault. Do not use outside of test code! |
| Channel() : channel_impl_(0) { } |
| |
| private: |
| // PIMPL to which all channel calls are delegated. |
| class ChannelImpl; |
| ChannelImpl *channel_impl_; |
| }; |
| |
| } // namespace IPC |
| |
| #endif // IPC_IPC_CHANNEL_H_ |