| # Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| { |
| 'variables': { |
| 'chromium_code': 1, |
| }, |
| |
| 'targets': [ |
| { |
| 'target_name': 'gl', |
| 'type': '<(component)', |
| 'product_name': 'gl_wrapper', # Avoid colliding with OS X's libGL.dylib |
| 'dependencies': [ |
| '<(DEPTH)/base/base.gyp:base', |
| '<(DEPTH)/base/third_party/dynamic_annotations/dynamic_annotations.gyp:dynamic_annotations', |
| '<(DEPTH)/gpu/command_buffer/command_buffer.gyp:gles2_utils', |
| '<(DEPTH)/skia/skia.gyp:skia', |
| '<(DEPTH)/ui/ui.gyp:ui', |
| ], |
| 'variables': { |
| 'gl_binding_output_dir': '<(SHARED_INTERMEDIATE_DIR)/ui/gl', |
| }, |
| 'defines': [ |
| 'GL_IMPLEMENTATION', |
| ], |
| 'include_dirs': [ |
| '<(DEPTH)/third_party/swiftshader/include', |
| '<(DEPTH)/third_party/mesa/MesaLib/include', |
| '<(gl_binding_output_dir)', |
| ], |
| 'direct_dependent_settings': { |
| 'include_dirs': [ |
| '<(DEPTH)/third_party/mesa/MesaLib/include', |
| '<(gl_binding_output_dir)', |
| ], |
| }, |
| 'sources': [ |
| 'gl_bindings.h', |
| 'gl_bindings_skia_in_process.cc', |
| 'gl_bindings_skia_in_process.h', |
| 'gl_context.cc', |
| 'gl_context.h', |
| 'gl_context_android.cc', |
| 'gl_context_linux.cc', |
| 'gl_context_mac.mm', |
| 'gl_context_osmesa.cc', |
| 'gl_context_osmesa.h', |
| 'gl_context_stub.cc', |
| 'gl_context_stub.h', |
| 'gl_context_win.cc', |
| 'gl_export.h', |
| 'gl_fence.cc', |
| 'gl_fence.h', |
| 'gl_implementation.cc', |
| 'gl_implementation.h', |
| 'gl_implementation_android.cc', |
| 'gl_implementation_linux.cc', |
| 'gl_implementation_mac.cc', |
| 'gl_implementation_win.cc', |
| 'gl_interface.cc', |
| 'gl_interface.h', |
| 'gl_share_group.cc', |
| 'gl_share_group.h', |
| 'gl_surface.cc', |
| 'gl_surface.h', |
| 'gl_surface_android.cc', |
| 'gl_surface_android.h', |
| 'gl_surface_linux.cc', |
| 'gl_surface_mac.cc', |
| 'gl_surface_stub.cc', |
| 'gl_surface_stub.h', |
| 'gl_surface_win.cc', |
| 'gl_surface_osmesa.cc', |
| 'gl_surface_osmesa.h', |
| 'gl_switches.cc', |
| 'gl_switches.h', |
| 'gpu_switching_manager.cc', |
| 'gpu_switching_manager.h', |
| 'scoped_make_current.cc', |
| 'scoped_make_current.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', |
| ], |
| # hard_dependency is necessary for this target because it has actions |
| # that generate header files included by dependent targets. The header |
| # files must be generated before the dependents are compiled. The usual |
| # semantics are to allow the two targets to build concurrently. |
| 'hard_dependency': 1, |
| 'actions': [ |
| { |
| 'action_name': 'generate_gl_bindings', |
| 'inputs': [ |
| 'generate_bindings.py', |
| '<(DEPTH)/third_party/khronos/GLES2/gl2ext.h', |
| '<(DEPTH)/third_party/khronos/EGL/eglext.h', |
| '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glext.h', |
| '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glx.h', |
| '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glxext.h', |
| '<(DEPTH)/third_party/mesa/MesaLib/include/GL/wglext.h', |
| ], |
| 'outputs': [ |
| '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h', |
| ], |
| 'action': [ |
| 'python', |
| 'generate_bindings.py', |
| '<(gl_binding_output_dir)', |
| ], |
| }, |
| ], |
| 'conditions': [ |
| ['OS != "mac"', { |
| 'sources': [ |
| 'egl_util.cc', |
| 'egl_util.h', |
| 'gl_context_egl.cc', |
| 'gl_context_egl.h', |
| 'gl_surface_egl.cc', |
| 'gl_surface_egl.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h', |
| ], |
| 'include_dirs': [ |
| '<(DEPTH)/third_party/angle/include', |
| ], |
| }], |
| ['use_x11 == 1', { |
| 'sources': [ |
| 'gl_context_glx.cc', |
| 'gl_context_glx.h', |
| 'gl_surface_glx.cc', |
| 'gl_surface_glx.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h', |
| ], |
| 'all_dependent_settings': { |
| 'defines': [ |
| 'GL_GLEXT_PROTOTYPES', |
| ], |
| }, |
| }], |
| ['OS=="win"', { |
| 'sources': [ |
| 'gl_context_wgl.cc', |
| 'gl_context_wgl.h', |
| 'gl_surface_wgl.cc', |
| 'gl_surface_wgl.h', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h', |
| ], |
| }], |
| ['OS=="mac"', { |
| 'sources': [ |
| 'gl_context_cgl.cc', |
| 'gl_context_cgl.h', |
| 'gl_surface_cgl.cc', |
| 'gl_surface_cgl.h', |
| ], |
| 'link_settings': { |
| 'libraries': [ |
| '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', |
| ], |
| }, |
| }], |
| ['OS=="mac" and use_aura == 1', { |
| 'sources': [ |
| 'gl_context_nsview.mm', |
| 'gl_context_nsview.h', |
| 'gl_surface_nsview.mm', |
| 'gl_surface_nsview.h', |
| ], |
| }], |
| ['OS=="android"', { |
| 'sources': [ |
| 'android_native_window.cc', |
| 'android_native_window.h', |
| ], |
| 'sources!': [ |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', |
| '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', |
| 'gl_context_osmesa.cc', |
| 'system_monitor_posix.cc', |
| ], |
| 'defines': [ |
| 'GL_GLEXT_PROTOTYPES', |
| 'EGL_EGLEXT_PROTOTYPES', |
| ], |
| }], |
| ], |
| }, |
| ], |
| } |