| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/base_paths.h" |
| #include "base/file_path.h" |
| #include "base/logging.h" |
| #include "base/mac/foundation_util.h" |
| #include "base/native_library.h" |
| #include "base/path_service.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_implementation.h" |
| |
| namespace gfx { |
| namespace { |
| const char kOpenGLFrameworkPath[] = |
| "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; |
| } // namespace |
| |
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
| impls->push_back(kGLImplementationDesktopGL); |
| impls->push_back(kGLImplementationAppleGL); |
| impls->push_back(kGLImplementationOSMesaGL); |
| } |
| |
| bool InitializeGLBindings(GLImplementation implementation) { |
| // Prevent reinitialization with a different implementation. Once the gpu |
| // unit tests have initialized with kGLImplementationMock, we don't want to |
| // later switch to another GL implementation. |
| if (GetGLImplementation() != kGLImplementationNone) |
| return true; |
| |
| // Allow the main thread or another to initialize these bindings |
| // after instituting restrictions on I/O. Going forward they will |
| // likely be used in the browser process on most platforms. The |
| // one-time initialization cost is small, between 2 and 5 ms. |
| base::ThreadRestrictions::ScopedAllowIO allow_io; |
| |
| switch (implementation) { |
| case kGLImplementationOSMesaGL: { |
| // osmesa.so is located in the build directory. This code path is only |
| // valid in a developer build environment. |
| FilePath exe_path; |
| if (!PathService::Get(base::FILE_EXE, &exe_path)) { |
| LOG(ERROR) << "PathService::Get failed."; |
| return false; |
| } |
| FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); |
| FilePath build_dir_path = bundle_path.DirName(); |
| FilePath osmesa_path = build_dir_path.Append("osmesa.so"); |
| |
| // When using OSMesa, just use OSMesaGetProcAddress to find entry points. |
| base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); |
| if (!library) { |
| LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); |
| return false; |
| } |
| |
| GLGetProcAddressProc get_proc_address = |
| reinterpret_cast<GLGetProcAddressProc>( |
| base::GetFunctionPointerFromNativeLibrary( |
| library, "OSMesaGetProcAddress")); |
| if (!get_proc_address) { |
| LOG(ERROR) << "OSMesaGetProcAddress not found."; |
| base::UnloadNativeLibrary(library); |
| return false; |
| } |
| |
| SetGLGetProcAddressProc(get_proc_address); |
| AddGLNativeLibrary(library); |
| SetGLImplementation(kGLImplementationOSMesaGL); |
| |
| InitializeGLBindingsGL(); |
| InitializeGLBindingsOSMESA(); |
| break; |
| } |
| case kGLImplementationDesktopGL: |
| case kGLImplementationAppleGL: { |
| base::NativeLibrary library = base::LoadNativeLibrary( |
| FilePath(kOpenGLFrameworkPath), NULL); |
| if (!library) { |
| LOG(ERROR) << "OpenGL framework not found"; |
| return false; |
| } |
| |
| AddGLNativeLibrary(library); |
| SetGLImplementation(implementation); |
| |
| InitializeGLBindingsGL(); |
| break; |
| } |
| case kGLImplementationMockGL: { |
| SetGLGetProcAddressProc(GetMockGLProcAddress); |
| SetGLImplementation(kGLImplementationMockGL); |
| InitializeGLBindingsGL(); |
| break; |
| } |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool InitializeGLExtensionBindings(GLImplementation implementation, |
| GLContext* context) { |
| switch (implementation) { |
| case kGLImplementationOSMesaGL: |
| InitializeGLExtensionBindingsGL(context); |
| InitializeGLExtensionBindingsOSMESA(context); |
| break; |
| case kGLImplementationDesktopGL: |
| case kGLImplementationAppleGL: |
| InitializeGLExtensionBindingsGL(context); |
| break; |
| case kGLImplementationMockGL: |
| InitializeGLExtensionBindingsGL(context); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void InitializeDebugGLBindings() { |
| InitializeDebugGLBindingsGL(); |
| InitializeDebugGLBindingsOSMESA(); |
| } |
| |
| void ClearGLBindings() { |
| ClearGLBindingsGL(); |
| ClearGLBindingsOSMESA(); |
| SetGLImplementation(kGLImplementationNone); |
| |
| UnloadGLNativeLibraries(); |
| } |
| |
| } // namespace gfx |