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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_ANDROID_H_
#define UI_GL_GL_SURFACE_ANDROID_H_
#include "base/memory/ref_counted.h"
#include "ui/gl/gl_surface_egl.h"
namespace gfx {
// A view surface. This can be created in the GPU process (default case), or
// browser process (in-process-gpu), or render process (in-process-webgl). When
// it is initialized, it always uses a pbuffer EGL surface until the native view
// is set. The native view is in charge of sharing the GL texture with UI thread
// in the browser process through SurfaceTexture.
class AndroidViewSurface : public NativeViewGLSurfaceEGL {
public:
AndroidViewSurface();
// Implement GLSurface.
virtual bool Initialize() OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool Resize(const gfx::Size& size) OVERRIDE;
virtual bool IsOffscreen() OVERRIDE;
virtual bool SwapBuffers() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual EGLSurface GetHandle() OVERRIDE;
virtual void SetNativeWindow(AndroidNativeWindow* window) OVERRIDE;
private:
virtual ~AndroidViewSurface();
bool CreateWindowSurface(AndroidNativeWindow* window);
scoped_refptr<PbufferGLSurfaceEGL> pbuffer_surface_;
AndroidNativeWindow* window_;
DISALLOW_COPY_AND_ASSIGN(AndroidViewSurface);
};
} // namespace gfx
#endif // UI_GL_GL_SURFACE_ANDROID_H_