blob: b54712fbb5d11990fa270bad78b3d5b0715c0769 [file] [log] [blame]
<!DOCTYPE html>
<html>
<body>
<script src="../resources/runner.js"></script>
<script>
var canvas2D = document.createElement("canvas");
var ctx2D = canvas2D.getContext("2d");
var canvas3D = document.createElement('canvas');
var gl = canvas3D.getContext('experimental-webgl');
if(!gl)
PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n");
var MEASURE_DRAW_TIMES = 1000;
var MAX_COUNT = 60000;
var count = 0;
function setSize(width, height) {
canvas2D.width = width;
canvas2D.height = height;
canvas3D.width = width;
canvas3D.height = height;
}
function rand(range) {
return Math.floor(Math.random() * range);
}
function fillCanvas(ctx2d, canvas2d) {
ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")";
ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
}
function uploadCanvas2DToWebGLTexture() {
if (gl) {
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
var start = PerfTestRunner.now();
for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D);
}
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
gl.deleteTexture(tex);
count++;
var elapsedTime = PerfTestRunner.now() - start;
PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
} else
PerfTestRunner.measureValueAsync(0);
if (count < MAX_COUNT)
requestAnimationFrame(uploadCanvas2DToWebGLTexture);
}
function onCompletedRun() {
count = MAX_COUNT;
}
window.onload = function () {
PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'runs/s',
description: "This bench test checks the speed on uploading 2d Canvas(1024x1024) to Webgl Texture(1024x1024)."});
setSize(1024, 1024);
fillCanvas(ctx2D, canvas2D);
uploadCanvas2DToWebGLTexture();
}
</script>
</body>
</html>