| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/animation/Animation.h" |
| |
| #include "core/animation/ActiveAnimations.h" |
| #include "core/animation/Player.h" |
| #include "core/dom/Element.h" |
| |
| namespace WebCore { |
| |
| PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate) |
| { |
| return adoptRef(new Animation(target, effect, timing, priority, eventDelegate)); |
| } |
| |
| Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate) |
| : TimedItem(timing, eventDelegate) |
| , m_target(target) |
| , m_effect(effect) |
| , m_activeInAnimationStack(false) |
| , m_priority(priority) |
| { |
| } |
| |
| void Animation::willDetach() |
| { |
| if (m_activeInAnimationStack) |
| clearEffects(); |
| } |
| |
| static AnimationStack& ensureAnimationStack(Element* element) |
| { |
| return element->ensureActiveAnimations()->defaultStack(); |
| } |
| |
| void Animation::applyEffects(bool previouslyInEffect) |
| { |
| ASSERT(player()); |
| if (!m_target || !m_effect) |
| return; |
| |
| if (!previouslyInEffect) { |
| ensureAnimationStack(m_target.get()).add(this); |
| m_activeInAnimationStack = true; |
| } |
| |
| m_compositableValues = m_effect->sample(currentIteration(), timeFraction()); |
| m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer); |
| } |
| |
| void Animation::clearEffects() |
| { |
| ASSERT(player()); |
| ASSERT(m_activeInAnimationStack); |
| ensureAnimationStack(m_target.get()).remove(this); |
| m_activeInAnimationStack = false; |
| m_compositableValues.clear(); |
| m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer); |
| } |
| |
| void Animation::updateChildrenAndEffects() const |
| { |
| if (!m_effect) |
| return; |
| |
| if (isInEffect()) |
| const_cast<Animation*>(this)->applyEffects(m_activeInAnimationStack); |
| else if (m_activeInAnimationStack) |
| const_cast<Animation*>(this)->clearEffects(); |
| } |
| |
| double Animation::calculateTimeToEffectChange(double inheritedTime, double activeTime, Phase phase) const |
| { |
| switch (phase) { |
| case PhaseBefore: |
| return activeTime - inheritedTime; |
| case PhaseActive: |
| return 0; |
| case PhaseAfter: |
| // If this Animation is still in effect then it will need to update |
| // when its parent goes out of effect. We have no way of knowing when |
| // that will be, however, so the parent will need to supply it. |
| return std::numeric_limits<double>::infinity(); |
| case PhaseNone: |
| default: |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| } |
| |
| } // namespace WebCore |