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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/Animation.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/Player.h"
#include "core/dom/Element.h"
namespace WebCore {
PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
{
return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
}
Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
: TimedItem(timing, eventDelegate)
, m_target(target)
, m_effect(effect)
, m_activeInAnimationStack(false)
, m_priority(priority)
{
}
void Animation::willDetach()
{
if (m_activeInAnimationStack)
clearEffects();
}
static AnimationStack& ensureAnimationStack(Element* element)
{
return element->ensureActiveAnimations()->defaultStack();
}
void Animation::applyEffects(bool previouslyInEffect)
{
ASSERT(player());
if (!m_target || !m_effect)
return;
if (!previouslyInEffect) {
ensureAnimationStack(m_target.get()).add(this);
m_activeInAnimationStack = true;
}
m_compositableValues = m_effect->sample(currentIteration(), timeFraction());
m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer);
}
void Animation::clearEffects()
{
ASSERT(player());
ASSERT(m_activeInAnimationStack);
ensureAnimationStack(m_target.get()).remove(this);
m_activeInAnimationStack = false;
m_compositableValues.clear();
m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer);
}
void Animation::updateChildrenAndEffects() const
{
if (!m_effect)
return;
if (isInEffect())
const_cast<Animation*>(this)->applyEffects(m_activeInAnimationStack);
else if (m_activeInAnimationStack)
const_cast<Animation*>(this)->clearEffects();
}
double Animation::calculateTimeToEffectChange(double inheritedTime, double activeTime, Phase phase) const
{
switch (phase) {
case PhaseBefore:
return activeTime - inheritedTime;
case PhaseActive:
return 0;
case PhaseAfter:
// If this Animation is still in effect then it will need to update
// when its parent goes out of effect. We have no way of knowing when
// that will be, however, so the parent will need to supply it.
return std::numeric_limits<double>::infinity();
case PhaseNone:
default:
ASSERT_NOT_REACHED();
return 0;
}
}
} // namespace WebCore