blob: 1681ef4a4b74a5b0b9319b25542fd1dad63b9062 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/Player.h"
#include "core/dom/Document.h"
#include "core/frame/FrameView.h"
namespace WebCore {
// This value represents 1 frame at 30Hz plus a little bit of wiggle room.
// TODO: Plumb a nominal framerate through and derive this value from that.
const double DocumentTimeline::s_minimumDelay = 0.04;
PassRefPtr<DocumentTimeline> DocumentTimeline::create(Document* document, PassOwnPtr<PlatformTiming> timing)
{
return adoptRef(new DocumentTimeline(document, timing));
}
DocumentTimeline::DocumentTimeline(Document* document, PassOwnPtr<PlatformTiming> timing)
: m_zeroTime(nullValue())
, m_document(document)
{
if (!timing)
m_timing = adoptPtr(new DocumentTimelineTiming(this));
else
m_timing = timing;
ASSERT(document);
}
PassRefPtr<Player> DocumentTimeline::play(TimedItem* child)
{
RefPtr<Player> player = Player::create(*this, child);
m_players.append(player);
if (m_document->view())
m_timing->serviceOnNextFrame();
return player.release();
}
void DocumentTimeline::wake()
{
m_timing->serviceOnNextFrame();
}
void DocumentTimeline::serviceAnimations(double monotonicAnimationStartTime)
{
TRACE_EVENT0("webkit", "DocumentTimeline::serviceAnimations");
m_timing->cancelWake();
m_document->animationClock().updateTime(monotonicAnimationStartTime);
double timeToNextEffect = std::numeric_limits<double>::infinity();
double playerNextEffect;
for (int i = m_players.size() - 1; i >= 0; --i) {
if (!m_players[i]->update(&playerNextEffect))
m_players.remove(i);
if (playerNextEffect < timeToNextEffect)
timeToNextEffect = playerNextEffect;
}
if (!m_players.isEmpty()) {
if (timeToNextEffect < s_minimumDelay)
m_timing->serviceOnNextFrame();
else if (timeToNextEffect != std::numeric_limits<double>::infinity())
m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
}
if (m_document->view() && !m_players.isEmpty())
m_document->view()->scheduleAnimation();
}
void DocumentTimeline::setZeroTime(double zeroTime)
{
ASSERT(isNull(m_zeroTime));
m_zeroTime = zeroTime;
ASSERT(!isNull(m_zeroTime));
}
void DocumentTimeline::DocumentTimelineTiming::wakeAfter(double duration)
{
m_timer.startOneShot(duration);
}
void DocumentTimeline::DocumentTimelineTiming::cancelWake()
{
m_timer.stop();
}
void DocumentTimeline::DocumentTimelineTiming::serviceOnNextFrame()
{
if (m_timeline->m_document->view())
m_timeline->m_document->view()->scheduleAnimation();
}
double DocumentTimeline::currentTime()
{
return m_document->animationClock().currentTime() - m_zeroTime;
}
void DocumentTimeline::pauseAnimationsForTesting(double pauseTime)
{
for (size_t i = 0; i < m_players.size(); i++) {
m_players[i]->pauseForTesting();
m_players[i]->setCurrentTime(pauseTime);
}
}
void DocumentTimeline::dispatchEvents()
{
Vector<EventToDispatch> events = m_events;
m_events.clear();
for (size_t i = 0; i < events.size(); i++)
events[i].target->dispatchEvent(events[i].event.release());
}
size_t DocumentTimeline::numberOfActiveAnimationsForTesting() const
{
// Includes all players whose directly associated timed items
// are current or in effect.
return isNull(m_zeroTime) ? 0 : m_players.size();
}
} // namespace