| /* |
| * Copyright (c) 2013, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/animation/DocumentTimeline.h" |
| |
| #include "core/animation/Animation.h" |
| #include "core/animation/AnimationClock.h" |
| #include "core/animation/KeyframeAnimationEffect.h" |
| #include "core/animation/TimedItem.h" |
| #include "core/dom/Document.h" |
| #include "core/dom/Element.h" |
| #include "core/dom/QualifiedName.h" |
| #include "weborigin/KURL.h" |
| |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| |
| namespace WebCore { |
| |
| class MockPlatformTiming : public DocumentTimeline::PlatformTiming { |
| public: |
| |
| MOCK_METHOD1(wakeAfter, void(double)); |
| MOCK_METHOD0(cancelWake, void()); |
| MOCK_METHOD0(serviceOnNextFrame, void()); |
| |
| /** |
| * DocumentTimelines should do one of the following things after servicing animations: |
| * - cancel the timer and not request to be woken again (expectNoMoreActions) |
| * - cancel the timer and request to be woken on the next frame (expectNextFrameAction) |
| * - cancel the timer and request to be woken at some point in the future (expectDelayedAction) |
| */ |
| |
| void expectNoMoreActions() |
| { |
| EXPECT_CALL(*this, cancelWake()); |
| } |
| |
| void expectNextFrameAction() |
| { |
| ::testing::Sequence sequence; |
| EXPECT_CALL(*this, cancelWake()).InSequence(sequence); |
| EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence); |
| } |
| |
| void expectDelayedAction(double when) |
| { |
| ::testing::Sequence sequence; |
| EXPECT_CALL(*this, cancelWake()).InSequence(sequence); |
| EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence); |
| } |
| }; |
| |
| class CoreAnimationDocumentTimelineTest : public ::testing::Test { |
| protected: |
| virtual void SetUp() |
| { |
| document = Document::create(); |
| document->animationClock().resetTimeForTesting(); |
| element = Element::create(nullQName() , document.get()); |
| platformTiming = new MockPlatformTiming; |
| timeline = DocumentTimeline::create(document.get(), adoptPtr(platformTiming)); |
| timeline->setZeroTime(0); |
| ASSERT_EQ(0, timeline->currentTime()); |
| } |
| |
| virtual void TearDown() |
| { |
| timeline.release(); |
| document.release(); |
| element.release(); |
| } |
| |
| RefPtr<Document> document; |
| RefPtr<Element> element; |
| RefPtr<DocumentTimeline> timeline; |
| Timing timing; |
| MockPlatformTiming* platformTiming; |
| |
| void wake() |
| { |
| timeline->wake(); |
| } |
| |
| double minimumDelay() |
| { |
| return DocumentTimeline::s_minimumDelay; |
| } |
| |
| }; |
| |
| TEST_F(CoreAnimationDocumentTimelineTest, EmptyKeyframeAnimation) |
| { |
| RefPtr<KeyframeAnimationEffect> effect = KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()); |
| RefPtr<Animation> anim = Animation::create(element.get(), effect, timing); |
| |
| timeline->play(anim.get()); |
| |
| platformTiming->expectNoMoreActions(); |
| timeline->serviceAnimations(0); |
| EXPECT_FLOAT_EQ(0, timeline->currentTime()); |
| EXPECT_TRUE(anim->compositableValues()->isEmpty()); |
| |
| platformTiming->expectNoMoreActions(); |
| timeline->serviceAnimations(100); |
| EXPECT_FLOAT_EQ(100, timeline->currentTime()); |
| } |
| |
| TEST_F(CoreAnimationDocumentTimelineTest, ZeroTimeAsPerfTime) |
| { |
| timeline = DocumentTimeline::create(document.get()); |
| |
| timeline->serviceAnimations(100); |
| EXPECT_TRUE(isNull(timeline->currentTime())); |
| |
| timeline->serviceAnimations(200); |
| EXPECT_TRUE(isNull(timeline->currentTime())); |
| |
| timeline->setZeroTime(300); |
| document->animationClock().updateTime(300); |
| timeline->serviceAnimations(300); |
| EXPECT_EQ(0, timeline->currentTime()); |
| |
| timeline->serviceAnimations(400); |
| EXPECT_EQ(100, timeline->currentTime()); |
| } |
| |
| TEST_F(CoreAnimationDocumentTimelineTest, PauseForTesting) |
| { |
| float seekTime = 1; |
| RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing); |
| RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing); |
| RefPtr<Player> player1 = timeline->play(anim1.get()); |
| RefPtr<Player> player2 = timeline->play(anim2.get()); |
| timeline->pauseAnimationsForTesting(seekTime); |
| |
| EXPECT_FLOAT_EQ(seekTime, player1->currentTime()); |
| EXPECT_FLOAT_EQ(seekTime, player2->currentTime()); |
| } |
| |
| TEST_F(CoreAnimationDocumentTimelineTest, NumberOfActiveAnimations) |
| { |
| Timing timingForwardFill; |
| timingForwardFill.hasIterationDuration = true; |
| timingForwardFill.iterationDuration = 2; |
| |
| Timing timingNoFill; |
| timingNoFill.hasIterationDuration = true; |
| timingNoFill.iterationDuration = 2; |
| timingNoFill.fillMode = Timing::FillModeNone; |
| |
| Timing timingBackwardFillDelay; |
| timingBackwardFillDelay.hasIterationDuration = true; |
| timingBackwardFillDelay.iterationDuration = 1; |
| timingBackwardFillDelay.fillMode = Timing::FillModeBackwards; |
| timingBackwardFillDelay.startDelay = 1; |
| |
| Timing timingNoFillDelay; |
| timingNoFillDelay.hasIterationDuration = true; |
| timingNoFillDelay.iterationDuration = 1; |
| timingNoFillDelay.fillMode = Timing::FillModeNone; |
| timingNoFillDelay.startDelay = 1; |
| |
| RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingForwardFill); |
| RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFill); |
| RefPtr<Animation> anim3 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingBackwardFillDelay); |
| RefPtr<Animation> anim4 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFillDelay); |
| |
| RefPtr<Player> player1 = timeline->play(anim1.get()); |
| RefPtr<Player> player2 = timeline->play(anim2.get()); |
| RefPtr<Player> player3 = timeline->play(anim3.get()); |
| RefPtr<Player> player4 = timeline->play(anim4.get()); |
| |
| platformTiming->expectNextFrameAction(); |
| timeline->serviceAnimations(0); |
| EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); |
| platformTiming->expectNextFrameAction(); |
| timeline->serviceAnimations(0.5); |
| EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); |
| platformTiming->expectNextFrameAction(); |
| timeline->serviceAnimations(1.5); |
| EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); |
| platformTiming->expectNoMoreActions(); |
| timeline->serviceAnimations(3); |
| EXPECT_EQ(1U, timeline->numberOfActiveAnimationsForTesting()); |
| } |
| |
| TEST_F(CoreAnimationDocumentTimelineTest, DelayBeforeAnimationStart) |
| { |
| |
| timing.hasIterationDuration = true; |
| timing.iterationDuration = 2; |
| timing.startDelay = 5; |
| |
| RefPtr<Animation> anim = Animation::create(element.get(), 0, timing); |
| |
| RefPtr<Player> player = timeline->play(anim.get()); |
| |
| // TODO: Put the player startTime in the future when we add the capability to change player startTime |
| platformTiming->expectDelayedAction(timing.startDelay - minimumDelay()); |
| timeline->serviceAnimations(0); |
| |
| platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5); |
| timeline->serviceAnimations(1.5); |
| |
| EXPECT_CALL(*platformTiming, serviceOnNextFrame()); |
| wake(); |
| |
| platformTiming->expectNextFrameAction(); |
| timeline->serviceAnimations(4.98); |
| } |
| |
| } |