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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Player_h
#define Player_h
#include "core/animation/TimedItem.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class DocumentTimeline;
class Player FINAL : public RefCounted<Player> {
public:
~Player();
static PassRefPtr<Player> create(DocumentTimeline&, TimedItem*);
// Returns whether this player is still current or in effect.
// timeToEffectChange returns:
// infinity - if this player is no longer in effect
// 0 - if this player requires an update on the next frame
// n - if this player requires an update after 'n' units of time
bool update(double* timeToEffectChange = 0);
void cancel();
double currentTime() const;
void setCurrentTime(double);
bool paused() const { return !m_isPausedForTesting && pausedInternal(); }
void setPaused(bool);
double playbackRate() const { return m_playbackRate; }
void setPlaybackRate(double);
double startTime() const { return m_startTime; }
double timeDrift() const;
DocumentTimeline& timeline() { return m_timeline; }
TimedItem* source() { return m_content.get(); }
// Pausing via this method is not reflected in the value returned by
// paused() and must never overlap with pausing via setPaused().
void pauseForTesting();
// Reflects all pausing, including via pauseForTesting().
bool pausedInternal() const { return !isNull(m_pauseStartTime); }
private:
Player(DocumentTimeline&, TimedItem*);
inline double pausedTimeDrift() const;
inline double currentTimeBeforeDrift() const;
void setPausedImpl(bool);
double m_pauseStartTime;
double m_playbackRate;
double m_timeDrift;
const double m_startTime;
RefPtr<TimedItem> m_content;
DocumentTimeline& m_timeline;
bool m_isPausedForTesting;
};
} // namespace
#endif