blob: 4be5749e786e97d1ef79ce4a091f84a36e1a64b0 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/TimedItem.h"
#include "core/animation/TimedItemCalculations.h"
namespace WebCore {
TimedItem::TimedItem(const Timing& timing, PassOwnPtr<EventDelegate> eventDelegate)
: m_parent(0)
, m_startTime(0)
, m_player(0)
, m_specified(timing)
, m_eventDelegate(eventDelegate)
, m_calculated()
, m_isFirstSample(true)
{
timing.assertValid();
}
void TimedItem::updateInheritedTime(double inheritedTime) const
{
const double localTime = inheritedTime - m_startTime;
const double iterationDuration = m_specified.hasIterationDuration
? m_specified.iterationDuration
: intrinsicIterationDuration();
const double repeatedDuration = iterationDuration * m_specified.iterationCount;
const double activeDuration = m_specified.playbackRate
? repeatedDuration / abs(m_specified.playbackRate)
: std::numeric_limits<double>::infinity();
const Phase currentPhase = calculatePhase(activeDuration, localTime, m_specified);
// FIXME: parentPhase depends on groups being implemented.
const TimedItem::Phase parentPhase = TimedItem::PhaseActive;
const double activeTime = calculateActiveTime(activeDuration, localTime, parentPhase, currentPhase, m_specified);
double currentIteration = nullValue();
double timeFraction = nullValue();
ASSERT(iterationDuration >= 0);
if (iterationDuration) {
const double startOffset = m_specified.iterationStart * iterationDuration;
const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_specified);
const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, m_specified);
currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_specified);
timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified) / iterationDuration;
} else {
const double iterationDuration = 1;
const double repeatedDuration = iterationDuration * m_specified.iterationCount;
const double activeDuration = m_specified.playbackRate ? repeatedDuration / abs(m_specified.playbackRate) : std::numeric_limits<double>::infinity();
const double newLocalTime = localTime < m_specified.startDelay ? m_specified.startDelay - 1 : activeDuration + m_specified.startDelay;
const TimedItem::Phase localPhase = calculatePhase(activeDuration, newLocalTime, m_specified);
const double activeTime = calculateActiveTime(activeDuration, newLocalTime, parentPhase, localPhase, m_specified);
const double startOffset = m_specified.iterationStart * iterationDuration;
const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_specified);
const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, m_specified);
currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_specified);
timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified);
}
const double previousIteration = m_calculated.currentIteration;
m_calculated.currentIteration = currentIteration;
m_calculated.activeDuration = activeDuration;
m_calculated.timeFraction = timeFraction;
const Phase previousPhase = m_calculated.phase;
m_calculated.phase = currentPhase;
m_calculated.isInEffect = !isNull(activeTime);
m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
// This logic is specific to CSS animation events and assumes that all
// animations start after the DocumentTimeline has started.
if (m_eventDelegate && (m_isFirstSample || previousPhase != phase() || (phase() == PhaseActive && previousIteration != currentIteration)))
m_eventDelegate->onEventCondition(this, m_isFirstSample, previousPhase, previousIteration);
m_isFirstSample = false;
// FIXME: This probably shouldn't be recursive.
updateChildrenAndEffects();
m_calculated.timeToEffectChange = calculateTimeToEffectChange(localTime, m_startTime + m_specified.startDelay, m_calculated.phase);
}
} // namespace WebCore