| /* |
| * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "platform/ThreadTimers.h" |
| |
| #include "platform/SharedTimer.h" |
| #include "platform/PlatformThreadData.h" |
| #include "platform/Timer.h" |
| #include "platform/TraceEvent.h" |
| #include "wtf/CurrentTime.h" |
| #include "wtf/MainThread.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| // Fire timers for this length of time, and then quit to let the run loop process user input events. |
| // 100ms is about a perceptable delay in UI, so use a half of that as a threshold. |
| // This is to prevent UI freeze when there are too many timers or machine performance is low. |
| static const double maxDurationOfFiringTimers = 0.050; |
| |
| // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers |
| // copy to keep the heap and a set of currently firing timers. |
| |
| static MainThreadSharedTimer* mainThreadSharedTimer() |
| { |
| static MainThreadSharedTimer* timer = new MainThreadSharedTimer; |
| return timer; |
| } |
| |
| ThreadTimers::ThreadTimers() |
| : m_sharedTimer(0) |
| , m_firingTimers(false) |
| , m_pendingSharedTimerFireTime(0) |
| { |
| if (isMainThread()) |
| setSharedTimer(mainThreadSharedTimer()); |
| } |
| |
| // A worker thread may initialize SharedTimer after some timers are created. |
| // Also, SharedTimer can be replaced with 0 before all timers are destroyed. |
| void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer) |
| { |
| if (m_sharedTimer) { |
| m_sharedTimer->setFiredFunction(0); |
| m_sharedTimer->stop(); |
| m_pendingSharedTimerFireTime = 0; |
| } |
| |
| m_sharedTimer = sharedTimer; |
| |
| if (sharedTimer) { |
| m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired); |
| updateSharedTimer(); |
| } |
| } |
| |
| void ThreadTimers::updateSharedTimer() |
| { |
| if (!m_sharedTimer) |
| return; |
| |
| if (m_firingTimers || m_timerHeap.isEmpty()) { |
| m_pendingSharedTimerFireTime = 0; |
| m_sharedTimer->stop(); |
| } else { |
| double nextFireTime = m_timerHeap.first()->m_nextFireTime; |
| double currentMonotonicTime = monotonicallyIncreasingTime(); |
| if (m_pendingSharedTimerFireTime) { |
| // No need to restart the timer if both the pending fire time and the new fire time are in the past. |
| if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime) |
| return; |
| } |
| m_pendingSharedTimerFireTime = nextFireTime; |
| m_sharedTimer->setFireInterval(max(nextFireTime - currentMonotonicTime, 0.0)); |
| } |
| } |
| |
| void ThreadTimers::sharedTimerFired() |
| { |
| TRACE_EVENT_SET_SAMPLING_STATE("Blink", "Internal"); |
| |
| // Redirect to non-static method. |
| PlatformThreadData::current().threadTimers().sharedTimerFiredInternal(); |
| |
| TRACE_EVENT_SET_SAMPLING_STATE("Blink", "Sleeping"); |
| } |
| |
| void ThreadTimers::sharedTimerFiredInternal() |
| { |
| // Do a re-entrancy check. |
| if (m_firingTimers) |
| return; |
| m_firingTimers = true; |
| m_pendingSharedTimerFireTime = 0; |
| |
| double fireTime = monotonicallyIncreasingTime(); |
| double timeToQuit = fireTime + maxDurationOfFiringTimers; |
| |
| while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) { |
| TimerBase* timer = m_timerHeap.first(); |
| timer->m_nextFireTime = 0; |
| timer->m_unalignedNextFireTime = 0; |
| timer->heapDeleteMin(); |
| |
| double interval = timer->repeatInterval(); |
| timer->setNextFireTime(interval ? fireTime + interval : 0); |
| |
| // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. |
| timer->fired(); |
| |
| // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit. |
| if (!m_firingTimers || timeToQuit < monotonicallyIncreasingTime()) |
| break; |
| } |
| |
| m_firingTimers = false; |
| |
| updateSharedTimer(); |
| } |
| |
| void ThreadTimers::fireTimersInNestedEventLoop() |
| { |
| // Reset the reentrancy guard so the timers can fire again. |
| m_firingTimers = false; |
| updateSharedTimer(); |
| } |
| |
| } // namespace WebCore |
| |