| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "platform/graphics/Color.h" |
| |
| #include "wtf/Assertions.h" |
| #include "wtf/DecimalNumber.h" |
| #include "wtf/HexNumber.h" |
| #include "wtf/MathExtras.h" |
| #include "wtf/text/StringBuilder.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| #if !COMPILER(MSVC) |
| const RGBA32 Color::black; |
| const RGBA32 Color::white; |
| const RGBA32 Color::darkGray; |
| const RGBA32 Color::gray; |
| const RGBA32 Color::lightGray; |
| const RGBA32 Color::transparent; |
| #endif |
| |
| static const RGBA32 lightenedBlack = 0xFF545454; |
| static const RGBA32 darkenedWhite = 0xFFABABAB; |
| |
| RGBA32 makeRGB(int r, int g, int b) |
| { |
| return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); |
| } |
| |
| RGBA32 makeRGBA(int r, int g, int b, int a) |
| { |
| return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); |
| } |
| |
| static int colorFloatToRGBAByte(float f) |
| { |
| // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding |
| return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255)); |
| } |
| |
| RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a) |
| { |
| return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b); |
| } |
| |
| RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha) |
| { |
| RGBA32 rgbOnly = color & 0x00FFFFFF; |
| RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; |
| return rgba; |
| } |
| |
| static double calcHue(double temp1, double temp2, double hueVal) |
| { |
| if (hueVal < 0.0) |
| hueVal++; |
| else if (hueVal > 1.0) |
| hueVal--; |
| if (hueVal * 6.0 < 1.0) |
| return temp1 + (temp2 - temp1) * hueVal * 6.0; |
| if (hueVal * 2.0 < 1.0) |
| return temp2; |
| if (hueVal * 3.0 < 2.0) |
| return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; |
| return temp1; |
| } |
| |
| // Explanation of this algorithm can be found in the CSS3 Color Module |
| // specification at http://www.w3.org/TR/css3-color/#hsl-color with further |
| // explanation available at http://en.wikipedia.org/wiki/HSL_color_space |
| |
| // all values are in the range of 0 to 1.0 |
| RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha) |
| { |
| const double scaleFactor = nextafter(256.0, 0.0); |
| |
| if (!saturation) { |
| int greyValue = static_cast<int>(lightness * scaleFactor); |
| return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor)); |
| } |
| |
| double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation; |
| double temp1 = 2.0 * lightness - temp2; |
| |
| return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor), |
| static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), |
| static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor), |
| static_cast<int>(alpha * scaleFactor)); |
| } |
| |
| RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a) |
| { |
| double colors = 1 - k; |
| int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); |
| int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); |
| int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); |
| return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a)); |
| } |
| |
| // originally moved here from the CSS parser |
| template <typename CharacterType> |
| static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb) |
| { |
| if (length != 3 && length != 6) |
| return false; |
| unsigned value = 0; |
| for (unsigned i = 0; i < length; ++i) { |
| if (!isASCIIHexDigit(name[i])) |
| return false; |
| value <<= 4; |
| value |= toASCIIHexValue(name[i]); |
| } |
| if (length == 6) { |
| rgb = 0xFF000000 | value; |
| return true; |
| } |
| // #abc converts to #aabbcc |
| rgb = 0xFF000000 |
| | (value & 0xF00) << 12 | (value & 0xF00) << 8 |
| | (value & 0xF0) << 8 | (value & 0xF0) << 4 |
| | (value & 0xF) << 4 | (value & 0xF); |
| return true; |
| } |
| |
| bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb) |
| { |
| return parseHexColorInternal(name, length, rgb); |
| } |
| |
| bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb) |
| { |
| return parseHexColorInternal(name, length, rgb); |
| } |
| |
| bool Color::parseHexColor(const String& name, RGBA32& rgb) |
| { |
| unsigned length = name.length(); |
| |
| if (!length) |
| return false; |
| if (name.is8Bit()) |
| return parseHexColor(name.characters8(), name.length(), rgb); |
| return parseHexColor(name.characters16(), name.length(), rgb); |
| } |
| |
| int differenceSquared(const Color& c1, const Color& c2) |
| { |
| int dR = c1.red() - c2.red(); |
| int dG = c1.green() - c2.green(); |
| int dB = c1.blue() - c2.blue(); |
| return dR * dR + dG * dG + dB * dB; |
| } |
| |
| Color::Color(const String& name) |
| { |
| if (name[0] == '#') { |
| if (name.is8Bit()) |
| m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color); |
| else |
| m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color); |
| } else { |
| setNamedColor(name); |
| } |
| } |
| |
| Color::Color(const char* name) |
| { |
| if (name[0] == '#') { |
| m_valid = parseHexColor(&name[1], m_color); |
| } else { |
| const NamedColor* foundColor = findColor(name, strlen(name)); |
| m_color = foundColor ? foundColor->ARGBValue : 0; |
| m_valid = foundColor; |
| } |
| } |
| |
| String Color::serialized() const |
| { |
| if (!hasAlpha()) { |
| StringBuilder builder; |
| builder.reserveCapacity(7); |
| builder.append('#'); |
| appendByteAsHex(red(), builder, Lowercase); |
| appendByteAsHex(green(), builder, Lowercase); |
| appendByteAsHex(blue(), builder, Lowercase); |
| return builder.toString(); |
| } |
| |
| StringBuilder result; |
| result.reserveCapacity(28); |
| const char commaSpace[] = ", "; |
| const char rgbaParen[] = "rgba("; |
| |
| result.append(rgbaParen, 5); |
| result.appendNumber(red()); |
| result.append(commaSpace, 2); |
| result.appendNumber(green()); |
| result.append(commaSpace, 2); |
| result.appendNumber(blue()); |
| result.append(commaSpace, 2); |
| |
| if (!alpha()) |
| result.append('0'); |
| else { |
| NumberToLStringBuffer buffer; |
| unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength); |
| result.append(buffer, length); |
| } |
| |
| result.append(')'); |
| return result.toString(); |
| } |
| |
| String Color::nameForRenderTreeAsText() const |
| { |
| if (alpha() < 0xFF) |
| return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha()); |
| return String::format("#%02X%02X%02X", red(), green(), blue()); |
| } |
| |
| static inline const NamedColor* findNamedColor(const String& name) |
| { |
| char buffer[64]; // easily big enough for the longest color name |
| unsigned length = name.length(); |
| if (length > sizeof(buffer) - 1) |
| return 0; |
| for (unsigned i = 0; i < length; ++i) { |
| UChar c = name[i]; |
| if (!c || c > 0x7F) |
| return 0; |
| buffer[i] = toASCIILower(static_cast<char>(c)); |
| } |
| buffer[length] = '\0'; |
| return findColor(buffer, length); |
| } |
| |
| void Color::setNamedColor(const String& name) |
| { |
| const NamedColor* foundColor = findNamedColor(name); |
| m_color = foundColor ? foundColor->ARGBValue : 0; |
| m_valid = foundColor; |
| } |
| |
| Color Color::light() const |
| { |
| // Hardcode this common case for speed. |
| if (m_color == black) |
| return lightenedBlack; |
| |
| const float scaleFactor = nextafterf(256.0f, 0.0f); |
| |
| float r, g, b, a; |
| getRGBA(r, g, b, a); |
| |
| float v = max(r, max(g, b)); |
| |
| if (v == 0.0f) |
| // Lightened black with alpha. |
| return Color(0x54, 0x54, 0x54, alpha()); |
| |
| float multiplier = min(1.0f, v + 0.33f) / v; |
| |
| return Color(static_cast<int>(multiplier * r * scaleFactor), |
| static_cast<int>(multiplier * g * scaleFactor), |
| static_cast<int>(multiplier * b * scaleFactor), |
| alpha()); |
| } |
| |
| Color Color::dark() const |
| { |
| // Hardcode this common case for speed. |
| if (m_color == white) |
| return darkenedWhite; |
| |
| const float scaleFactor = nextafterf(256.0f, 0.0f); |
| |
| float r, g, b, a; |
| getRGBA(r, g, b, a); |
| |
| float v = max(r, max(g, b)); |
| float multiplier = max(0.0f, (v - 0.33f) / v); |
| |
| return Color(static_cast<int>(multiplier * r * scaleFactor), |
| static_cast<int>(multiplier * g * scaleFactor), |
| static_cast<int>(multiplier * b * scaleFactor), |
| alpha()); |
| } |
| |
| static int blendComponent(int c, int a) |
| { |
| // We use white. |
| float alpha = a / 255.0f; |
| int whiteBlend = 255 - a; |
| c -= whiteBlend; |
| return static_cast<int>(c / alpha); |
| } |
| |
| const int cStartAlpha = 153; // 60% |
| const int cEndAlpha = 204; // 80%; |
| const int cAlphaIncrement = 17; // Increments in between. |
| |
| Color Color::blend(const Color& source) const |
| { |
| if (!alpha() || !source.hasAlpha()) |
| return source; |
| |
| if (!source.alpha()) |
| return *this; |
| |
| int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); |
| int a = d / 255; |
| int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d; |
| int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d; |
| int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d; |
| return Color(r, g, b, a); |
| } |
| |
| Color Color::blendWithWhite() const |
| { |
| // If the color contains alpha already, we leave it alone. |
| if (hasAlpha()) |
| return *this; |
| |
| Color newColor; |
| for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) { |
| // We have a solid color. Convert to an equivalent color that looks the same when blended with white |
| // at the current alpha. Try using less transparency if the numbers end up being negative. |
| int r = blendComponent(red(), alpha); |
| int g = blendComponent(green(), alpha); |
| int b = blendComponent(blue(), alpha); |
| |
| newColor = Color(r, g, b, alpha); |
| |
| if (r >= 0 && g >= 0 && b >= 0) |
| break; |
| } |
| return newColor; |
| } |
| |
| void Color::getRGBA(float& r, float& g, float& b, float& a) const |
| { |
| r = red() / 255.0f; |
| g = green() / 255.0f; |
| b = blue() / 255.0f; |
| a = alpha() / 255.0f; |
| } |
| |
| void Color::getRGBA(double& r, double& g, double& b, double& a) const |
| { |
| r = red() / 255.0; |
| g = green() / 255.0; |
| b = blue() / 255.0; |
| a = alpha() / 255.0; |
| } |
| |
| void Color::getHSL(double& hue, double& saturation, double& lightness) const |
| { |
| // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of |
| // the algorithm therein, although it's 360^o based and we end up wanting |
| // [0...1) based. It's clearer if we stick to 360^o until the end. |
| double r = static_cast<double>(red()) / 255.0; |
| double g = static_cast<double>(green()) / 255.0; |
| double b = static_cast<double>(blue()) / 255.0; |
| double max = std::max(std::max(r, g), b); |
| double min = std::min(std::min(r, g), b); |
| |
| if (max == min) |
| hue = 0.0; |
| else if (max == r) |
| hue = (60.0 * ((g - b) / (max - min))) + 360.0; |
| else if (max == g) |
| hue = (60.0 * ((b - r) / (max - min))) + 120.0; |
| else |
| hue = (60.0 * ((r - g) / (max - min))) + 240.0; |
| |
| if (hue >= 360.0) |
| hue -= 360.0; |
| |
| // makeRGBAFromHSLA assumes that hue is in [0...1). |
| hue /= 360.0; |
| |
| lightness = 0.5 * (max + min); |
| if (max == min) |
| saturation = 0.0; |
| else if (lightness <= 0.5) |
| saturation = ((max - min) / (max + min)); |
| else |
| saturation = ((max - min) / (2.0 - (max + min))); |
| } |
| |
| Color colorFromPremultipliedARGB(RGBA32 pixelColor) |
| { |
| int alpha = alphaChannel(pixelColor); |
| if (alpha && alpha < 255) { |
| return Color::createUnchecked( |
| redChannel(pixelColor) * 255 / alpha, |
| greenChannel(pixelColor) * 255 / alpha, |
| blueChannel(pixelColor) * 255 / alpha, |
| alpha); |
| } else |
| return Color(pixelColor); |
| } |
| |
| RGBA32 premultipliedARGBFromColor(const Color& color) |
| { |
| unsigned pixelColor; |
| |
| unsigned alpha = color.alpha(); |
| if (alpha < 255) { |
| pixelColor = Color::createUnchecked( |
| (color.red() * alpha + 254) / 255, |
| (color.green() * alpha + 254) / 255, |
| (color.blue() * alpha + 254) / 255, |
| alpha).rgb(); |
| } else |
| pixelColor = color.rgb(); |
| |
| return pixelColor; |
| } |
| |
| } // namespace WebCore |