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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/dom/NodeRenderingTraversal.h"
#include "HTMLNames.h"
#include "core/dom/PseudoElement.h"
#include "core/dom/shadow/ComposedTreeWalker.h"
#include "core/rendering/RenderObject.h"
namespace WebCore {
namespace NodeRenderingTraversal {
static bool isRendererReparented(const RenderObject* renderer)
{
if (!renderer->node()->isElementNode())
return false;
if (renderer->style() && !renderer->style()->flowThread().isEmpty())
return true;
if (toElement(renderer->node())->isInTopLayer())
return true;
return false;
}
void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint)
{
if (!m_insertionPoint) {
m_insertionPoint = insertionPoint;
m_resetStyleInheritance = m_resetStyleInheritance || insertionPoint->resetStyleInheritance();
}
}
void ParentDetails::didTraverseShadowRoot(const ShadowRoot* root)
{
m_resetStyleInheritance = m_resetStyleInheritance || root->resetStyleInheritance();
}
ContainerNode* parent(const Node* node, ParentDetails* details)
{
// FIXME: We should probably ASSERT(!node->document().childNeedsDistributionRecalc()) here, but
// a bunch of things use NodeRenderingTraversal::parent in places where that looks like it could
// be false.
ASSERT(node);
if (isActiveInsertionPoint(*node))
return 0;
ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary);
return toContainerNode(walker.traverseParent(walker.get(), details));
}
bool contains(const ContainerNode* container, const Node* node)
{
while (node) {
if (node == container)
return true;
node = NodeRenderingTraversal::parent(node);
}
return false;
}
Node* nextSibling(const Node* node)
{
ComposedTreeWalker walker(node);
if (node->isBeforePseudoElement()) {
walker.parent();
walker.firstChild();
} else
walker.nextSibling();
if (walker.get() || node->isAfterPseudoElement())
return walker.get();
Node* parent = walker.traverseParent(node);
if (parent && parent->isElementNode())
return toElement(parent)->pseudoElement(AFTER);
return 0;
}
Node* previousSibling(const Node* node)
{
ComposedTreeWalker walker(node);
if (node->isAfterPseudoElement()) {
walker.parent();
walker.lastChild();
} else
walker.previousSibling();
if (walker.get() || node->isBeforePseudoElement())
return walker.get();
Node* parent = walker.traverseParent(node);
if (parent && parent->isElementNode())
return toElement(parent)->pseudoElement(BEFORE);
return 0;
}
RenderObject* nextSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !isRendererReparented(renderer))
return renderer;
}
return 0;
}
RenderObject* previousSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !isRendererReparented(renderer))
return renderer;
}
return 0;
}
RenderObject* nextInTopLayer(const Element* element)
{
if (!element->isInTopLayer())
return 0;
const Vector<RefPtr<Element> >& topLayerElements = element->document().topLayerElements();
size_t position = topLayerElements.find(element);
ASSERT(position != kNotFound);
for (size_t i = position + 1; i < topLayerElements.size(); ++i) {
if (RenderObject* renderer = topLayerElements[i]->renderer())
return renderer;
}
return 0;
}
}
} // namespace