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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGAnimatedColor.h"
#include "core/rendering/RenderObject.h"
#include "core/svg/ColorDistance.h"
#include "core/svg/SVGAnimateElement.h"
#include "core/svg/SVGColor.h"
namespace WebCore {
String SVGColorProperty::valueAsString() const
{
return m_styleColor.isCurrentColor() ? "currentColor" : m_styleColor.color().serializedAsCSSComponentValue();
}
PassRefPtr<NewSVGPropertyBase> SVGColorProperty::cloneForAnimation(const String&) const
{
// SVGAnimatedColor is deprecated. So No SVG DOM animation.
ASSERT_NOT_REACHED();
return 0;
}
static inline Color fallbackColorForCurrentColor(SVGElement* targetElement)
{
ASSERT(targetElement);
if (RenderObject* targetRenderer = targetElement->renderer())
return targetRenderer->style()->visitedDependentColor(CSSPropertyColor);
else
return Color::transparent;
}
void SVGColorProperty::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement* contextElement)
{
ASSERT(contextElement);
Color fallbackColor = fallbackColorForCurrentColor(contextElement);
Color fromColor = toSVGColorProperty(other)->m_styleColor.resolve(fallbackColor);
Color toColor = m_styleColor.resolve(fallbackColor);
m_styleColor = StyleColor(ColorDistance::addColors(fromColor, toColor));
}
void SVGColorProperty::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<NewSVGPropertyBase> fromValue, PassRefPtr<NewSVGPropertyBase> toValue, PassRefPtr<NewSVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
{
StyleColor fromStyleColor = toSVGColorProperty(fromValue)->m_styleColor;
StyleColor toStyleColor = toSVGColorProperty(toValue)->m_styleColor;
StyleColor toAtEndOfDurationStyleColor = toSVGColorProperty(toAtEndOfDurationValue)->m_styleColor;
// Apply currentColor rules.
ASSERT(contextElement);
Color fallbackColor = fallbackColorForCurrentColor(contextElement);
Color fromColor = fromStyleColor.resolve(fallbackColor);
Color toColor = toStyleColor.resolve(fallbackColor);
Color toAtEndOfDurationColor = toAtEndOfDurationStyleColor.resolve(fallbackColor);
Color animatedColor = m_styleColor.resolve(fallbackColor);
ASSERT(animationElement);
float animatedRed = animatedColor.red();
animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.red(), toColor.red(), toAtEndOfDurationColor.red(), animatedRed);
float animatedGreen = animatedColor.green();
animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.green(), toColor.green(), toAtEndOfDurationColor.green(), animatedGreen);
float animatedBlue = animatedColor.blue();
animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.blue(), toColor.blue(), toAtEndOfDurationColor.blue(), animatedBlue);
float animatedAlpha = animatedColor.alpha();
animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.alpha(), toColor.alpha(), toAtEndOfDurationColor.alpha(), animatedAlpha);
m_styleColor = StyleColor(makeRGBA(roundf(animatedRed), roundf(animatedGreen), roundf(animatedBlue), roundf(animatedAlpha)));
}
float SVGColorProperty::calculateDistance(PassRefPtr<NewSVGPropertyBase> toValue, SVGElement* contextElement)
{
ASSERT(contextElement);
Color fallbackColor = fallbackColorForCurrentColor(contextElement);
Color fromColor = m_styleColor.resolve(fallbackColor);
Color toColor = toSVGColorProperty(toValue)->m_styleColor.resolve(fallbackColor);
return ColorDistance::distance(fromColor, toColor);
}
}