| /* |
| * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "core/svg/SVGPointList.h" |
| |
| #include "core/svg/SVGAnimationElement.h" |
| #include "core/svg/SVGParserUtilities.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "wtf/text/StringBuilder.h" |
| #include "wtf/text/WTFString.h" |
| |
| namespace WebCore { |
| |
| inline PassRefPtr<SVGPointList> toSVGPointList(PassRefPtr<NewSVGPropertyBase> passBase) |
| { |
| RefPtr<NewSVGPropertyBase> base = passBase; |
| ASSERT(base->type() == SVGPointList::classType()); |
| return static_pointer_cast<SVGPointList>(base.release()); |
| } |
| |
| SVGPointList::SVGPointList() |
| { |
| } |
| |
| SVGPointList::~SVGPointList() |
| { |
| } |
| |
| PassRefPtr<SVGPointList> SVGPointList::clone() |
| { |
| RefPtr<SVGPointList> svgPointList = SVGPointList::create(); |
| svgPointList->deepCopy(this); |
| return svgPointList.release(); |
| } |
| |
| PassRefPtr<NewSVGPropertyBase> SVGPointList::cloneForAnimation(const String& value) const |
| { |
| RefPtr<SVGPointList> svgPointList = SVGPointList::create(); |
| svgPointList->setValueAsString(value, IGNORE_EXCEPTION); |
| return svgPointList.release(); |
| } |
| |
| String SVGPointList::valueAsString() const |
| { |
| StringBuilder builder; |
| |
| ConstIterator it = begin(); |
| ConstIterator itEnd = end(); |
| if (it != itEnd) { |
| builder.append(it->valueAsString()); |
| ++it; |
| |
| for (; it != itEnd; ++it) { |
| builder.append(' '); |
| builder.append(it->valueAsString()); |
| } |
| } |
| |
| return builder.toString(); |
| } |
| |
| template <typename CharType> |
| bool SVGPointList::parse(const CharType*& ptr, const CharType* end) |
| { |
| clear(); |
| |
| skipOptionalSVGSpaces(ptr, end); |
| if (ptr >= end) |
| return true; |
| |
| for (;;) { |
| float x = 0.0f; |
| float y = 0.0f; |
| bool valid = parseNumber(ptr, end, x) && parseNumber(ptr, end, y, false); |
| if (!valid) { |
| return false; |
| } |
| append(SVGPoint::create(FloatPoint(x, y))); |
| |
| skipOptionalSVGSpaces(ptr, end); |
| if (ptr < end && *ptr == ',') { |
| ++ptr; |
| skipOptionalSVGSpaces(ptr, end); |
| |
| // ',' requires the list to be continued |
| continue; |
| } |
| |
| // check end of list |
| skipOptionalSVGSpaces(ptr, end); |
| if (ptr >= end) |
| return true; |
| } |
| } |
| |
| void SVGPointList::setValueAsString(const String& value, ExceptionState& exceptionState) |
| { |
| if (value.isEmpty()) { |
| clear(); |
| return; |
| } |
| |
| bool valid = false; |
| if (value.is8Bit()) { |
| const LChar* ptr = value.characters8(); |
| const LChar* end = ptr + value.length(); |
| valid = parse(ptr, end); |
| } else { |
| const UChar* ptr = value.characters16(); |
| const UChar* end = ptr + value.length(); |
| valid = parse(ptr, end); |
| } |
| |
| if (!valid) |
| exceptionState.throwDOMException(SyntaxError, "Problem parsing points=\""+value+"\""); |
| } |
| |
| void SVGPointList::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement* contextElement) |
| { |
| RefPtr<SVGPointList> otherList = toSVGPointList(other); |
| |
| if (numberOfItems() != otherList->numberOfItems()) |
| return; |
| |
| for (size_t i = 0; i < numberOfItems(); ++i) |
| at(i)->setValue(at(i)->value() + otherList->at(i)->value()); |
| } |
| |
| bool SVGPointList::adjustFromToListValues(PassRefPtr<SVGPointList> passFromList, PassRefPtr<SVGPointList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) |
| { |
| RefPtr<SVGPointList> fromList = passFromList; |
| RefPtr<SVGPointList> toList = passToList; |
| |
| // If no 'to' value is given, nothing to animate. |
| size_t toListSize = toList->numberOfItems(); |
| if (!toListSize) |
| return false; |
| |
| // If the 'from' value is given and it's length doesn't match the 'to' value list length, fallback to a discrete animation. |
| size_t fromListSize = fromList->numberOfItems(); |
| if (fromListSize != toListSize && fromListSize) { |
| if (percentage < 0.5) { |
| if (!isToAnimation) |
| deepCopy(fromList); |
| } else { |
| deepCopy(toList); |
| } |
| |
| return false; |
| } |
| |
| ASSERT(!fromListSize || fromListSize == toListSize); |
| if (resizeAnimatedListIfNeeded && numberOfItems() < toListSize) { |
| size_t paddingCount = toListSize - numberOfItems(); |
| for (size_t i = 0; i < paddingCount; ++i) |
| append(SVGPoint::create()); |
| } |
| |
| return true; |
| } |
| |
| void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<NewSVGPropertyBase> fromValue, PassRefPtr<NewSVGPropertyBase> toValue, PassRefPtr<NewSVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) |
| { |
| RefPtr<SVGPointList> fromList = toSVGPointList(fromValue); |
| RefPtr<SVGPointList> toList = toSVGPointList(toValue); |
| RefPtr<SVGPointList> toAtEndOfDurationList = toSVGPointList(toAtEndOfDurationValue); |
| |
| size_t fromPointListSize = fromList->numberOfItems(); |
| size_t toPointListSize = toList->numberOfItems(); |
| size_t toAtEndOfDurationListSize = toAtEndOfDurationList->numberOfItems(); |
| |
| if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true)) |
| return; |
| |
| for (size_t i = 0; i < toPointListSize; ++i) { |
| float animatedX = at(i)->x(); |
| float animatedY = at(i)->y(); |
| |
| FloatPoint effectiveFrom; |
| if (fromPointListSize) |
| effectiveFrom = fromList->at(i)->value(); |
| FloatPoint effectiveTo = toList->at(i)->value(); |
| FloatPoint effectiveToAtEnd; |
| if (i < toAtEndOfDurationListSize) |
| effectiveToAtEnd = toAtEndOfDurationList->at(i)->value(); |
| |
| animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), effectiveTo.x(), effectiveToAtEnd.x(), animatedX); |
| animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), effectiveTo.y(), effectiveToAtEnd.y(), animatedY); |
| at(i)->setValue(FloatPoint(animatedX, animatedY)); |
| } |
| } |
| |
| float SVGPointList::calculateDistance(PassRefPtr<NewSVGPropertyBase> to, SVGElement*) |
| { |
| // FIXME: Distance calculation is not possible for SVGPointList right now. We need the distance for every single value. |
| return -1; |
| } |
| |
| } |