blob: f721891ace4ee332b73afa21484e67a2e28aba0b [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebSocketHandle_h
#define WebSocketHandle_h
#include "WebCommon.h"
#include "WebVector.h"
namespace blink {
class WebSocketHandleClient;
class WebString;
class WebURL;
// FIXME: This class will replace WebSocketStreamHandle.
//
// WebSocketHandle is an interface class designed to be a handle of WebSocket connection.
// WebSocketHandle will be used together with WebSocketHandleClient.
//
// Once a WebSocketHandle is deleted there will be no notification to the corresponding WebSocketHandleClient.
// Once a WebSocketHandleClient receives DidClose, any method of the corresponding WebSocketHandle can't be called.
class WebSocketHandle {
public:
enum MessageType {
MessageTypeContinuation,
MessageTypeText,
MessageTypeBinary,
};
virtual ~WebSocketHandle() { }
virtual void connect(const WebURL& /* url */, const WebVector<WebString>& protocols, const WebString& origin, WebSocketHandleClient*) = 0;
virtual void send(bool fin, MessageType, const char* data, size_t /* size */) = 0;
virtual void flowControl(int64_t quota) = 0;
virtual void close(unsigned short code, const WebString& reason) = 0;
};
} // namespace blink
#endif // WebSocketHandle_h