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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/graphics/chromium/GraphicsLayerChromium.h"
#include <gtest/gtest.h>
#include "core/platform/ScrollableArea.h"
#include "core/platform/graphics/GraphicsLayer.h"
#include "core/platform/graphics/transforms/Matrix3DTransformOperation.h"
#include "core/platform/graphics/transforms/RotateTransformOperation.h"
#include "core/platform/graphics/transforms/TranslateTransformOperation.h"
#include <public/Platform.h>
#include <public/WebCompositorSupport.h>
#include <public/WebFloatAnimationCurve.h>
#include <public/WebGraphicsContext3D.h>
#include <public/WebLayer.h>
#include <public/WebLayerTreeView.h>
#include <public/WebUnitTestSupport.h>
#include <wtf/PassOwnPtr.h>
using namespace WebCore;
using namespace WebKit;
namespace {
class MockGraphicsLayerClient : public GraphicsLayerClient {
public:
virtual void notifyAnimationStarted(const GraphicsLayer*, double time) OVERRIDE { }
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& inClip) OVERRIDE { }
virtual float deviceScaleFactor() const OVERRIDE { return 2; }
};
class GraphicsLayerChromiumTest : public testing::Test {
public:
GraphicsLayerChromiumTest()
{
m_graphicsLayer = adoptPtr(new GraphicsLayerChromium(&m_client));
m_platformLayer = m_graphicsLayer->platformLayer();
m_layerTreeView = adoptPtr(Platform::current()->unitTestSupport()->createLayerTreeViewForTesting(WebUnitTestSupport::TestViewTypeUnitTest));
ASSERT(m_layerTreeView);
m_layerTreeView->setRootLayer(*m_platformLayer);
m_layerTreeView->setViewportSize(WebSize(1, 1), WebSize(1, 1));
}
virtual ~GraphicsLayerChromiumTest()
{
m_graphicsLayer.clear();
m_layerTreeView.clear();
}
protected:
WebLayer* m_platformLayer;
OwnPtr<GraphicsLayerChromium> m_graphicsLayer;
private:
OwnPtr<WebLayerTreeView> m_layerTreeView;
MockGraphicsLayerClient m_client;
};
TEST_F(GraphicsLayerChromiumTest, updateLayerPreserves3DWithAnimations)
{
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(Platform::current()->compositorSupport()->createFloatAnimationCurve());
curve->add(WebFloatKeyframe(0.0, 0.0));
OwnPtr<WebAnimation> floatAnimation(adoptPtr(Platform::current()->compositorSupport()->createAnimation(*curve, WebAnimation::TargetPropertyOpacity)));
int animationId = floatAnimation->id();
ASSERT_TRUE(m_platformLayer->addAnimation(floatAnimation.get()));
ASSERT_TRUE(m_platformLayer->hasActiveAnimation());
m_graphicsLayer->setPreserves3D(true);
m_platformLayer = m_graphicsLayer->platformLayer();
ASSERT_TRUE(m_platformLayer);
ASSERT_TRUE(m_platformLayer->hasActiveAnimation());
m_platformLayer->removeAnimation(animationId);
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
m_graphicsLayer->setPreserves3D(false);
m_platformLayer = m_graphicsLayer->platformLayer();
ASSERT_TRUE(m_platformLayer);
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
}
class FakeScrollableArea : public ScrollableArea {
public:
virtual bool isActive() const OVERRIDE { return false; }
virtual int scrollSize(ScrollbarOrientation) const OVERRIDE { return 100; }
virtual int scrollPosition(Scrollbar*) const OVERRIDE { return 0; }
virtual bool isScrollCornerVisible() const OVERRIDE { return false; }
virtual IntRect scrollCornerRect() const OVERRIDE { return IntRect(); }
virtual int visibleWidth() const OVERRIDE { return 10; }
virtual int visibleHeight() const OVERRIDE { return 10; }
virtual IntSize contentsSize() const OVERRIDE { return IntSize(100, 100); }
virtual bool scrollbarsCanBeActive() const OVERRIDE { return false; }
virtual ScrollableArea* enclosingScrollableArea() const OVERRIDE { return 0; }
virtual IntRect scrollableAreaBoundingBox() const OVERRIDE { return IntRect(); }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) OVERRIDE { }
virtual void invalidateScrollCornerRect(const IntRect&) OVERRIDE { }
virtual void setScrollOffset(const IntPoint& scrollOffset) OVERRIDE { m_scrollPosition = scrollOffset; }
virtual IntPoint scrollPosition() const OVERRIDE { return m_scrollPosition; }
private:
IntPoint m_scrollPosition;
};
TEST_F(GraphicsLayerChromiumTest, applyScrollToScrollableArea)
{
FakeScrollableArea scrollableArea;
m_graphicsLayer->setScrollableArea(&scrollableArea);
WebPoint scrollPosition(7, 9);
m_platformLayer->setScrollPosition(scrollPosition);
EXPECT_EQ(scrollPosition, WebPoint(scrollableArea.scrollPosition()));
}
TEST_F(GraphicsLayerChromiumTest, DISABLED_setContentsToSolidColor)
{
m_graphicsLayer->setContentsToSolidColor(Color::transparent);
EXPECT_FALSE(m_graphicsLayer->contentsLayer());
m_graphicsLayer->setContentsToSolidColor(Color::white);
EXPECT_TRUE(m_graphicsLayer->contentsLayer());
m_graphicsLayer->setContentsToSolidColor(Color());
EXPECT_FALSE(m_graphicsLayer->contentsLayer());
}
} // namespace