blob: d7f7ea55f8563ed76d948341260bcb99d87b2c80 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGPathSource_h
#define SVGPathSource_h
#include "core/svg/SVGPathSeg.h"
namespace WebCore {
class FloatPoint;
class SVGPathSource {
WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED;
public:
SVGPathSource() { }
virtual ~SVGPathSource() { }
virtual bool hasMoreData() const = 0;
virtual bool moveToNextToken() = 0;
virtual bool parseSVGSegmentType(SVGPathSegType&) = 0;
virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
virtual bool parseMoveToSegment(FloatPoint&) = 0;
virtual bool parseLineToSegment(FloatPoint&) = 0;
virtual bool parseLineToHorizontalSegment(float&) = 0;
virtual bool parseLineToVerticalSegment(float&) = 0;
virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0;
virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) = 0;
virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) = 0;
};
} // namespace WebCore
#endif // SVGPathSource_h