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/*
* Copyright (C) 2007, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2007 Justin Haygood (jhaygood@reaktix.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Note: The implementations of InterlockedIncrement and InterlockedDecrement are based
* on atomic_increment and atomic_exchange_and_add from the Boost C++ Library. The license
* is virtually identical to the Apple license above but is included here for completeness.
*
* Boost Software License - Version 1.0 - August 17th, 2003
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare derivative works of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef Threading_h
#define Threading_h
#include <wtf/Platform.h>
#include <stdint.h>
#include <wtf/Assertions.h>
#include <wtf/Atomics.h>
#include <wtf/Locker.h>
#include <wtf/Noncopyable.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/ThreadingPrimitives.h>
// For portability, we do not use thread-safe statics natively supported by some compilers (e.g. gcc).
#define AtomicallyInitializedStatic(T, name) \
WTF::lockAtomicallyInitializedStaticMutex(); \
static T name; \
WTF::unlockAtomicallyInitializedStaticMutex();
namespace WTF {
typedef uint32_t ThreadIdentifier;
typedef void (*ThreadFunction)(void* argument);
// This function must be called from the main thread. It is safe to call it repeatedly.
// Darwin is an exception to this rule: it is OK to call it from any thread, the only
// requirement is that the calls are not reentrant.
void initializeThreading();
// Returns 0 if thread creation failed.
// The thread name must be a literal since on some platforms it's passed in to the thread.
ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
// Internal platform-specific createThread implementation.
ThreadIdentifier createThreadInternal(ThreadFunction, void*, const char* threadName);
// Called in the thread during initialization.
// Helpful for platforms where the thread name must be set from within the thread.
void initializeCurrentThreadInternal(const char* threadName);
ThreadIdentifier currentThread();
int waitForThreadCompletion(ThreadIdentifier);
void detachThread(ThreadIdentifier);
void yield();
void lockAtomicallyInitializedStaticMutex();
void unlockAtomicallyInitializedStaticMutex();
} // namespace WTF
using WTF::ThreadIdentifier;
using WTF::createThread;
using WTF::currentThread;
using WTF::detachThread;
using WTF::waitForThreadCompletion;
using WTF::yield;
#endif // Threading_h