| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/RenderObject.h" |
| |
| #include "HTMLNames.h" |
| #include "core/accessibility/AXObjectCache.h" |
| #include "core/css/resolver/StyleResolver.h" |
| #include "core/editing/EditingBoundary.h" |
| #include "core/editing/FrameSelection.h" |
| #include "core/editing/htmlediting.h" |
| #include "core/html/HTMLElement.h" |
| #include "core/page/EventHandler.h" |
| #include "core/page/Frame.h" |
| #include "core/page/FrameView.h" |
| #include "core/page/Page.h" |
| #include "core/page/Settings.h" |
| #include "core/page/animation/AnimationController.h" |
| #include "core/platform/graphics/FloatQuad.h" |
| #include "core/platform/graphics/GraphicsContext.h" |
| #include "core/platform/graphics/transforms/TransformState.h" |
| #include "core/rendering/FlowThreadController.h" |
| #include "core/rendering/HitTestResult.h" |
| #include "core/rendering/RenderArena.h" |
| #include "core/rendering/RenderCounter.h" |
| #include "core/rendering/RenderDeprecatedFlexibleBox.h" |
| #include "core/rendering/RenderFlexibleBox.h" |
| #include "core/rendering/RenderGeometryMap.h" |
| #include "core/rendering/RenderGrid.h" |
| #include "core/rendering/RenderImage.h" |
| #include "core/rendering/RenderImageResourceStyleImage.h" |
| #include "core/rendering/RenderInline.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/RenderLayerBacking.h" |
| #include "core/rendering/RenderLayerCompositor.h" |
| #include "core/rendering/RenderLazyBlock.h" |
| #include "core/rendering/RenderListItem.h" |
| #include "core/rendering/RenderMarquee.h" |
| #include "core/rendering/RenderMultiColumnBlock.h" |
| #include "core/rendering/RenderNamedFlowThread.h" |
| #include "core/rendering/RenderRegion.h" |
| #include "core/rendering/RenderRuby.h" |
| #include "core/rendering/RenderRubyText.h" |
| #include "core/rendering/RenderScrollbarPart.h" |
| #include "core/rendering/RenderTableCaption.h" |
| #include "core/rendering/RenderTableCell.h" |
| #include "core/rendering/RenderTableCol.h" |
| #include "core/rendering/RenderTableRow.h" |
| #include "core/rendering/RenderTheme.h" |
| #include "core/rendering/RenderView.h" |
| #include "core/rendering/style/ContentData.h" |
| #include "core/rendering/style/CursorList.h" |
| #include "core/rendering/svg/SVGRenderSupport.h" |
| #include "wtf/RefCountedLeakCounter.h" |
| #include "wtf/UnusedParam.h" |
| #include <algorithm> |
| #include <stdio.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| #ifndef NDEBUG |
| static void* baseOfRenderObjectBeingDeleted; |
| |
| RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden) |
| : m_renderObject(renderObject) |
| , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden()) |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(isForbidden); |
| } |
| |
| RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden); |
| } |
| #endif |
| |
| struct SameSizeAsRenderObject { |
| virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer. |
| void* pointers[5]; |
| #ifndef NDEBUG |
| unsigned m_debugBitfields : 2; |
| #endif |
| unsigned m_bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small); |
| |
| bool RenderObject::s_affectsParentBlock = false; |
| |
| RenderObjectAncestorLineboxDirtySet* RenderObject::s_ancestorLineboxDirtySet = 0; |
| |
| void* RenderObject::operator new(size_t sz, RenderArena* renderArena) |
| { |
| return renderArena->allocate(sz); |
| } |
| |
| void RenderObject::operator delete(void* ptr, size_t sz) |
| { |
| ASSERT(baseOfRenderObjectBeingDeleted == ptr); |
| |
| // Stash size where destroy can find it. |
| *(size_t *)ptr = sz; |
| } |
| |
| RenderObject* RenderObject::createObject(Element* element, RenderStyle* style) |
| { |
| Document* doc = element->document(); |
| RenderArena* arena = doc->renderArena(); |
| |
| // Minimal support for content properties replacing an entire element. |
| // Works only if we have exactly one piece of content and it's a URL. |
| // Otherwise acts as if we didn't support this feature. |
| const ContentData* contentData = style->contentData(); |
| if (contentData && !contentData->next() && contentData->isImage() && !element->isPseudoElement()) { |
| RenderImage* image = new (arena) RenderImage(element); |
| // RenderImageResourceStyleImage requires a style being present on the image but we don't want to |
| // trigger a style change now as the node is not fully attached. Moving this code to style change |
| // doesn't make sense as it should be run once at renderer creation. |
| image->setStyleInternal(style); |
| if (const StyleImage* styleImage = static_cast<const ImageContentData*>(contentData)->image()) { |
| image->setImageResource(RenderImageResourceStyleImage::create(const_cast<StyleImage*>(styleImage))); |
| image->setIsGeneratedContent(); |
| } else |
| image->setImageResource(RenderImageResource::create()); |
| image->setStyleInternal(0); |
| return image; |
| } |
| |
| if (element->hasTagName(rubyTag)) { |
| if (style->display() == INLINE) |
| return new (arena) RenderRubyAsInline(element); |
| else if (style->display() == BLOCK) |
| return new (arena) RenderRubyAsBlock(element); |
| } |
| // treat <rt> as ruby text ONLY if it still has its default treatment of block |
| if (element->hasTagName(rtTag) && style->display() == BLOCK) |
| return new (arena) RenderRubyText(element); |
| if (RuntimeEnabledFeatures::cssRegionsEnabled() && style->isDisplayRegionType() && !style->regionThread().isEmpty() && doc->renderView()) |
| return new (arena) RenderRegion(element, 0); |
| switch (style->display()) { |
| case NONE: |
| return 0; |
| case INLINE: |
| return new (arena) RenderInline(element); |
| case BLOCK: |
| case INLINE_BLOCK: |
| case RUN_IN: |
| case COMPACT: |
| if ((!style->hasAutoColumnCount() || !style->hasAutoColumnWidth()) && doc->regionBasedColumnsEnabled()) |
| return new (arena) RenderMultiColumnBlock(element); |
| return new (arena) RenderBlock(element); |
| case LIST_ITEM: |
| return new (arena) RenderListItem(element); |
| case TABLE: |
| case INLINE_TABLE: |
| return new (arena) RenderTable(element); |
| case TABLE_ROW_GROUP: |
| case TABLE_HEADER_GROUP: |
| case TABLE_FOOTER_GROUP: |
| return new (arena) RenderTableSection(element); |
| case TABLE_ROW: |
| return new (arena) RenderTableRow(element); |
| case TABLE_COLUMN_GROUP: |
| case TABLE_COLUMN: |
| return new (arena) RenderTableCol(element); |
| case TABLE_CELL: |
| return new (arena) RenderTableCell(element); |
| case TABLE_CAPTION: |
| return new (arena) RenderTableCaption(element); |
| case BOX: |
| case INLINE_BOX: |
| return new (arena) RenderDeprecatedFlexibleBox(element); |
| case FLEX: |
| case INLINE_FLEX: |
| return new (arena) RenderFlexibleBox(element); |
| case GRID: |
| case INLINE_GRID: |
| return new (arena) RenderGrid(element); |
| case LAZY_BLOCK: |
| return new (arena) RenderLazyBlock(element); |
| } |
| |
| return 0; |
| } |
| |
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); |
| |
| RenderObject::RenderObject(Node* node) |
| : CachedImageClient() |
| , m_style(0) |
| , m_node(node) |
| , m_parent(0) |
| , m_previous(0) |
| , m_next(0) |
| #ifndef NDEBUG |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_bitfields(node) |
| { |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| #ifndef NDEBUG |
| ASSERT(!m_hasAXObject); |
| renderObjectCounter.decrement(); |
| #endif |
| } |
| |
| RenderTheme* RenderObject::theme() const |
| { |
| ASSERT(document()->page()); |
| |
| return document()->page()->theme(); |
| } |
| |
| #ifndef NDEBUG |
| String RenderObject::debugName() const |
| { |
| StringBuilder name; |
| name.append(renderName()); |
| |
| if (Node* node = this->node()) { |
| name.append(' '); |
| name.append(node->debugName()); |
| } |
| |
| return name.toString(); |
| } |
| #endif |
| |
| bool RenderObject::isDescendantOf(const RenderObject* obj) const |
| { |
| for (const RenderObject* r = this; r; r = r->m_parent) { |
| if (r == obj) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isBody() const |
| { |
| return node() && node()->hasTagName(bodyTag); |
| } |
| |
| bool RenderObject::isHR() const |
| { |
| return node() && node()->hasTagName(hrTag); |
| } |
| |
| bool RenderObject::isLegend() const |
| { |
| return node() && node()->hasTagName(legendTag); |
| } |
| |
| void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state) |
| { |
| setFlowThreadState(state); |
| |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| // If the child is a fragmentation context it already updated the descendants flag accordingly. |
| if (child->isRenderFlowThread()) |
| continue; |
| ASSERT(state != child->flowThreadState()); |
| child->setFlowThreadStateIncludingDescendants(state); |
| } |
| } |
| |
| bool RenderObject::requiresAnonymousTableWrappers(const RenderObject* newChild) const |
| { |
| // Check should agree with: |
| // CSS 2.1 Tables: 17.2.1 Anonymous table objects |
| // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes |
| if (newChild->isRenderTableCol()) { |
| const RenderTableCol* newTableColumn = toRenderTableCol(newChild); |
| bool isColumnInColumnGroup = newTableColumn->isTableColumn() && isRenderTableCol(); |
| return !isTable() && !isColumnInColumnGroup; |
| } else if (newChild->isTableCaption()) |
| return !isTable(); |
| else if (newChild->isTableSection()) |
| return !isTable(); |
| else if (newChild->isTableRow()) |
| return !isTableSection(); |
| else if (newChild->isTableCell()) |
| return !isTableRow(); |
| return false; |
| } |
| |
| void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderObjectChildList* children = virtualChildren(); |
| ASSERT(children); |
| if (!children) |
| return; |
| |
| if (requiresAnonymousTableWrappers(newChild)) { |
| // Generate an anonymous table or reuse existing one from previous child |
| // Per: 17.2.1 Anonymous table objects 3. Generate missing parents |
| // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes |
| RenderTable* table; |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild(); |
| if (afterChild && afterChild->isAnonymous() && afterChild->isTable() && !afterChild->isBeforeContent()) |
| table = toRenderTable(afterChild); |
| else { |
| table = RenderTable::createAnonymousWithParentRenderer(this); |
| addChild(table, beforeChild); |
| } |
| table->addChild(newChild); |
| } else |
| children->insertChildNode(this, newChild, beforeChild); |
| |
| if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) |
| toRenderText(newChild)->transformText(); |
| |
| // SVG creates renderers for <g display="none">, as SVG requires children of hidden |
| // <g>s to have renderers - at least that's how our implementation works. Consider: |
| // <g display="none"><foreignObject><body style="position: relative">FOO... |
| // - requiresLayer() would return true for the <body>, creating a new RenderLayer |
| // - when the document is painted, both layers are painted. The <body> layer doesn't |
| // know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't. |
| // To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree |
| // and stop creating layers at all for these cases - they're not used anyways. |
| if (newChild->hasLayer() && !layerCreationAllowedForSubtree()) |
| toRenderLayerModelObject(newChild)->layer()->removeOnlyThisLayer(); |
| |
| SVGRenderSupport::childAdded(this, newChild); |
| } |
| |
| void RenderObject::removeChild(RenderObject* oldChild) |
| { |
| RenderObjectChildList* children = virtualChildren(); |
| ASSERT(children); |
| if (!children) |
| return; |
| |
| children->removeChildNode(this, oldChild); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| const RenderObject* current = this; |
| RenderObject* next; |
| while (!(next = current->nextSibling())) { |
| current = current->parent(); |
| if (!current || current == stayWithin) |
| return 0; |
| } |
| return next; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (o->lastChild()) |
| o = o->lastChild(); |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| return previousInPreOrder(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChild(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->firstChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->lastChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, |
| RenderLayer*& beforeChild) |
| { |
| if (obj->hasLayer()) { |
| if (!beforeChild && newObject) { |
| // We need to figure out the layer that follows newObject. We only do |
| // this the first time we find a child layer, and then we update the |
| // pointer values for newObject and beforeChild used by everyone else. |
| beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); |
| newObject = 0; |
| } |
| parentLayer->addChild(toRenderLayerModelObject(obj)->layer(), beforeChild); |
| return; |
| } |
| |
| for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) |
| addLayers(curr, parentLayer, newObject, beforeChild); |
| } |
| |
| void RenderObject::addLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| RenderObject* object = this; |
| RenderLayer* beforeChild = 0; |
| WebCore::addLayers(this, parentLayer, object, beforeChild); |
| } |
| |
| void RenderObject::removeLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| if (hasLayer()) { |
| parentLayer->removeChild(toRenderLayerModelObject(this)->layer()); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->removeLayers(parentLayer); |
| } |
| |
| void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) |
| { |
| if (!newParent) |
| return; |
| |
| if (hasLayer()) { |
| RenderLayer* layer = toRenderLayerModelObject(this)->layer(); |
| ASSERT(oldParent == layer->parent()); |
| if (oldParent) |
| oldParent->removeChild(layer); |
| newParent->addChild(layer); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->moveLayers(oldParent, newParent); |
| } |
| |
| RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, |
| bool checkParent) |
| { |
| // Error check the parent layer passed in. If it's null, we can't find anything. |
| if (!parentLayer) |
| return 0; |
| |
| // Step 1: If our layer is a child of the desired parent, then return our layer. |
| RenderLayer* ourLayer = hasLayer() ? toRenderLayerModelObject(this)->layer() : 0; |
| if (ourLayer && ourLayer->parent() == parentLayer) |
| return ourLayer; |
| |
| // Step 2: If we don't have a layer, or our layer is the desired parent, then descend |
| // into our siblings trying to find the next layer whose parent is the desired parent. |
| if (!ourLayer || ourLayer == parentLayer) { |
| for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); |
| curr; curr = curr->nextSibling()) { |
| RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); |
| if (nextLayer) |
| return nextLayer; |
| } |
| } |
| |
| // Step 3: If our layer is the desired parent layer, then we're finished. We didn't |
| // find anything. |
| if (parentLayer == ourLayer) |
| return 0; |
| |
| // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that |
| // follow us to see if we can locate a layer. |
| if (checkParent && parent()) |
| return parent()->findNextLayer(parentLayer, this, true); |
| |
| return 0; |
| } |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| const RenderObject* curr = this; |
| while (curr) { |
| RenderLayer* layer = curr->hasLayer() ? toRenderLayerModelObject(curr)->layer() : 0; |
| if (layer) |
| return layer; |
| curr = curr->parent(); |
| } |
| return 0; |
| } |
| |
| bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
| { |
| RenderLayer* enclosingLayer = this->enclosingLayer(); |
| if (!enclosingLayer) |
| return false; |
| |
| enclosingLayer->scrollRectToVisible(rect, alignX, alignY); |
| return true; |
| } |
| |
| RenderBox* RenderObject::enclosingBox() const |
| { |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isBox()) |
| return toRenderBox(curr); |
| curr = curr->parent(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const |
| { |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isBoxModelObject()) |
| return toRenderBoxModelObject(curr); |
| curr = curr->parent(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const |
| { |
| ASSERT(flowThreadState() != NotInsideFlowThread); |
| |
| // See if we have the thread cached because we're in the middle of layout. |
| RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread(); |
| if (flowThread) |
| return flowThread; |
| |
| // Not in the middle of layout so have to find the thread the slow way. |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isRenderFlowThread()) |
| return toRenderFlowThread(curr); |
| curr = curr->containingBlock(); |
| } |
| return 0; |
| } |
| |
| RenderNamedFlowThread* RenderObject::renderNamedFlowThreadWrapper() const |
| { |
| RenderObject* object = const_cast<RenderObject*>(this); |
| while (object && object->isAnonymousBlock() && !object->isRenderNamedFlowThread()) |
| object = object->parent(); |
| |
| return object && object->isRenderNamedFlowThread() ? toRenderNamedFlowThread(object) : 0; |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| static inline bool objectIsRelayoutBoundary(const RenderObject* object) |
| { |
| // FIXME: In future it may be possible to broaden these conditions in order to improve performance. |
| if (object->isTextControl()) |
| return true; |
| |
| if (object->isSVGRoot()) |
| return true; |
| |
| if (!object->hasOverflowClip()) |
| return false; |
| |
| if (object->style()->width().isIntrinsicOrAuto() || object->style()->height().isIntrinsicOrAuto() || object->style()->height().isPercent()) |
| return false; |
| |
| // Table parts can't be relayout roots since the table is responsible for layouting all the parts. |
| if (object->isTablePart()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot) |
| { |
| ASSERT(!scheduleRelayout || !newRoot); |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| |
| RenderObject* object = container(); |
| RenderObject* last = this; |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| |
| while (object) { |
| #ifndef NDEBUG |
| // FIXME: Remove this once we remove the special cases for counters, quotes and mathml |
| // calling setNeedsLayout during preferred width computation. |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(object, isSetNeedsLayoutForbidden()); |
| #endif |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| RenderObject* container = object->container(); |
| if (!container && !object->isRenderView()) |
| return; |
| if (!last->isText() && last->style()->hasOutOfFlowPosition()) { |
| bool willSkipRelativelyPositionedInlines = !object->isRenderBlock() || object->isAnonymousBlock(); |
| // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. |
| while (object && (!object->isRenderBlock() || object->isAnonymousBlock())) |
| object = object->container(); |
| if (!object || object->posChildNeedsLayout()) |
| return; |
| if (willSkipRelativelyPositionedInlines) |
| container = object->container(); |
| object->setPosChildNeedsLayout(true); |
| simplifiedNormalFlowLayout = true; |
| ASSERT(!object->isSetNeedsLayoutForbidden()); |
| } else if (simplifiedNormalFlowLayout) { |
| if (object->needsSimplifiedNormalFlowLayout()) |
| return; |
| object->setNeedsSimplifiedNormalFlowLayout(true); |
| ASSERT(!object->isSetNeedsLayoutForbidden()); |
| } else { |
| if (object->normalChildNeedsLayout()) |
| return; |
| object->setNormalChildNeedsLayout(true); |
| ASSERT(!object->isSetNeedsLayoutForbidden()); |
| } |
| |
| if (object == newRoot) |
| return; |
| |
| last = object; |
| if (scheduleRelayout && objectIsRelayoutBoundary(last)) |
| break; |
| object = container; |
| } |
| |
| if (scheduleRelayout) |
| last->scheduleRelayout(); |
| } |
| |
| #ifndef NDEBUG |
| void RenderObject::checkBlockPositionedObjectsNeedLayout() |
| { |
| ASSERT(!needsLayout()); |
| |
| if (isRenderBlock()) |
| toRenderBlock(this)->checkPositionedObjectsNeedLayout(); |
| } |
| #endif |
| |
| void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) |
| { |
| bool alreadyDirty = preferredLogicalWidthsDirty(); |
| m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); |
| if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style()->hasOutOfFlowPosition())) |
| invalidateContainerPreferredLogicalWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPreferredLogicalWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| RenderObject* o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->preferredLogicalWidthsDirty()) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_bitfields.setPreferredLogicalWidthsDirty(true); |
| if (o->style()->hasOutOfFlowPosition()) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| RenderObject* o = parent(); |
| if (!o && isRenderScrollbarPart()) |
| o = toRenderScrollbarPart(this)->rendererOwningScrollbar(); |
| if (!isText() && m_style->position() == FixedPosition) { |
| while (o) { |
| if (o->canContainFixedPositionObjects()) |
| break; |
| o = o->parent(); |
| } |
| ASSERT(!o || !o->isAnonymousBlock()); |
| } else if (!isText() && m_style->position() == AbsolutePosition) { |
| while (o) { |
| // For relpositioned inlines, we return the nearest non-anonymous enclosing block. We don't try |
| // to return the inline itself. This allows us to avoid having a positioned objects |
| // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result |
| // from this method. The container() method can actually be used to obtain the |
| // inline directly. |
| if (o->style()->position() != StaticPosition && (!o->isInline() || o->isReplaced())) |
| break; |
| if (o->isRenderView()) |
| break; |
| if (o->hasTransform() && o->isRenderBlock()) |
| break; |
| |
| if (o->style()->hasInFlowPosition() && o->isInline() && !o->isReplaced()) { |
| o = o->containingBlock(); |
| break; |
| } |
| if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it |
| break; |
| |
| o = o->parent(); |
| } |
| |
| while (o && o->isAnonymousBlock()) |
| o = o->containingBlock(); |
| } else { |
| while (o && ((o->isInline() && !o->isReplaced()) || !o->isRenderBlock())) |
| o = o->parent(); |
| } |
| |
| if (!o || !o->isRenderBlock()) |
| return 0; // This can still happen in case of an orphaned tree |
| |
| return toRenderBlock(o); |
| } |
| |
| static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) |
| { |
| // Nobody will use multiple layers without wanting fancy positioning. |
| if (layer->next()) |
| return true; |
| |
| // Make sure we have a valid image. |
| StyleImage* img = layer->image(); |
| if (!img || !img->canRender(renderer, renderer->style()->effectiveZoom())) |
| return false; |
| |
| if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) |
| return true; |
| |
| EFillSizeType sizeType = layer->sizeType(); |
| |
| if (sizeType == Contain || sizeType == Cover) |
| return true; |
| |
| if (sizeType == SizeLength) { |
| if (layer->sizeLength().width().isPercent() || layer->sizeLength().height().isPercent()) |
| return true; |
| } else if (img->usesImageContainerSize()) |
| return true; |
| |
| return false; |
| } |
| |
| bool RenderObject::borderImageIsLoadedAndCanBeRendered() const |
| { |
| ASSERT(style()->hasBorder()); |
| |
| StyleImage* borderImage = style()->borderImage().image(); |
| return borderImage && borderImage->canRender(this, style()->effectiveZoom()) && borderImage->isLoaded(); |
| } |
| |
| bool RenderObject::mustRepaintBackgroundOrBorder() const |
| { |
| if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers())) |
| return true; |
| |
| // If we don't have a background/border/mask, then nothing to do. |
| if (!hasBoxDecorations()) |
| return false; |
| |
| if (mustRepaintFillLayers(this, style()->backgroundLayers())) |
| return true; |
| |
| // Our fill layers are ok. Let's check border. |
| if (style()->hasBorder() && borderImageIsLoadedAndCanBeRendered()) |
| return true; |
| |
| return false; |
| } |
| |
| void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, |
| BoxSide side, Color color, EBorderStyle style, |
| int adjacentWidth1, int adjacentWidth2, bool antialias) |
| { |
| int thickness; |
| int length; |
| if (side == BSTop || side == BSBottom) { |
| thickness = y2 - y1; |
| length = x2 - x1; |
| } else { |
| thickness = x2 - x1; |
| length = y2 - y1; |
| } |
| |
| // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However |
| // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions. |
| if (!thickness || !length) |
| return; |
| |
| if (style == DOUBLE && thickness < 3) |
| style = SOLID; |
| |
| switch (style) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: { |
| if (thickness > 0) { |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->setStrokeColor(color); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); |
| |
| switch (side) { |
| case BSBottom: |
| case BSTop: |
| graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); |
| break; |
| case BSRight: |
| case BSLeft: |
| graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); |
| break; |
| } |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } |
| break; |
| } |
| case DOUBLE: { |
| int thirdOfThickness = (thickness + 1) / 3; |
| ASSERT(thirdOfThickness); |
| |
| if (adjacentWidth1 == 0 && adjacentWidth2 == 0) { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color); |
| |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| |
| switch (side) { |
| case BSTop: |
| case BSBottom: |
| graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness)); |
| graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness)); |
| break; |
| case BSLeft: |
| case BSRight: |
| // FIXME: Why do we offset the border by 1 in this case but not the other one? |
| if (length > 1) { |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1)); |
| graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1)); |
| } |
| break; |
| } |
| |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } else { |
| int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3; |
| int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3; |
| |
| switch (side) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| y2 - thirdOfThickness, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| x1 + thirdOfThickness, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| y2 - thirdOfThickness, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| x1 + thirdOfThickness, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case RIDGE: |
| case GROOVE: { |
| EBorderStyle s1; |
| EBorderStyle s2; |
| if (style == GROOVE) { |
| s1 = INSET; |
| s2 = OUTSET; |
| } else { |
| s1 = OUTSET; |
| s2 = INSET; |
| } |
| |
| int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2; |
| int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2; |
| |
| switch (side) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, |
| side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2, |
| side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2, |
| side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2, |
| side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, |
| side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2, |
| side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2, |
| side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2, |
| side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| } |
| break; |
| } |
| case INSET: |
| // FIXME: Maybe we should lighten the colors on one side like Firefox. |
| // https://bugs.webkit.org/show_bug.cgi?id=58608 |
| if (side == BSTop || side == BSLeft) |
| color = color.dark(); |
| // fall through |
| case OUTSET: |
| if (style == OUTSET && (side == BSBottom || side == BSRight)) |
| color = color.dark(); |
| // fall through |
| case SOLID: { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjacentWidth1 && !adjacentWidth2) { |
| // Turn off antialiasing to match the behavior of drawConvexPolygon(); |
| // this matters for rects in transformed contexts. |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| return; |
| } |
| FloatPoint quad[4]; |
| switch (side) { |
| case BSTop: |
| quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1); |
| break; |
| case BSBottom: |
| quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1); |
| break; |
| case BSLeft: |
| quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0)); |
| break; |
| case BSRight: |
| quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0)); |
| break; |
| } |
| |
| graphicsContext->drawConvexPolygon(4, quad, antialias); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| break; |
| } |
| } |
| } |
| |
| void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style) |
| { |
| Vector<IntRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| if (style->outlineStyleIsAuto()) |
| paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); |
| else |
| addPDFURLRect(paintInfo.context, unionRect(focusRingRects)); |
| } |
| |
| void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect) |
| { |
| if (rect.isEmpty()) |
| return; |
| Node* n = node(); |
| if (!n || !n->isLink() || !n->isElementNode()) |
| return; |
| const AtomicString& href = toElement(n)->getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| KURL url = n->document()->completeURL(href); |
| if (!url.isValid()) |
| return; |
| if (context->supportsURLFragments() && url.hasFragmentIdentifier() && equalIgnoringFragmentIdentifier(url, n->document()->baseURL())) { |
| String name = url.fragmentIdentifier(); |
| if (document()->findAnchor(name)) |
| context->setURLFragmentForRect(name, pixelSnappedIntRect(rect)); |
| return; |
| } |
| context->setURLForRect(url, pixelSnappedIntRect(rect)); |
| } |
| |
| void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect) |
| { |
| if (!hasOutline()) |
| return; |
| |
| RenderStyle* styleToUse = style(); |
| LayoutUnit outlineWidth = styleToUse->outlineWidth(); |
| |
| int outlineOffset = styleToUse->outlineOffset(); |
| |
| if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) { |
| if (!theme()->supportsFocusRing(styleToUse)) { |
| // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. |
| paintFocusRing(paintInfo, paintRect.location(), styleToUse); |
| } |
| } |
| |
| if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE) |
| return; |
| |
| IntRect inner = pixelSnappedIntRect(paintRect); |
| inner.inflate(outlineOffset); |
| |
| IntRect outer = pixelSnappedIntRect(inner); |
| outer.inflate(outlineWidth); |
| |
| // FIXME: This prevents outlines from painting inside the object. See bug 12042 |
| if (outer.isEmpty()) |
| return; |
| |
| EBorderStyle outlineStyle = styleToUse->outlineStyle(); |
| Color outlineColor = styleToUse->visitedDependentColor(CSSPropertyOutlineColor); |
| |
| GraphicsContext* graphicsContext = paintInfo.context; |
| bool useTransparencyLayer = outlineColor.hasAlpha(); |
| if (useTransparencyLayer) { |
| if (outlineStyle == SOLID) { |
| Path path; |
| path.addRect(outer); |
| path.addRect(inner); |
| graphicsContext->setFillRule(RULE_EVENODD); |
| graphicsContext->setFillColor(outlineColor); |
| graphicsContext->fillPath(path); |
| return; |
| } |
| graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255); |
| outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); |
| } |
| |
| int leftOuter = outer.x(); |
| int leftInner = inner.x(); |
| int rightOuter = outer.maxX(); |
| int rightInner = inner.maxX(); |
| int topOuter = outer.y(); |
| int topInner = inner.y(); |
| int bottomOuter = outer.maxY(); |
| int bottomInner = inner.maxY(); |
| |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| |
| if (useTransparencyLayer) |
| graphicsContext->endTransparencyLayer(); |
| } |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads); |
| |
| size_t n = quads.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = quads[0].enclosingBoundingBox(); |
| for (size_t i = 1; i < n; ++i) |
| result.unite(quads[i].enclosingBoundingBox()); |
| return result; |
| } |
| |
| FloatPoint absPos = localToAbsolute(); |
| Vector<IntRect> rects; |
| absoluteRects(rects, flooredLayoutPoint(absPos)); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| LayoutRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return pixelSnappedIntRect(result); |
| } |
| |
| void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| { |
| Vector<IntRect> rects; |
| // FIXME: addFocusRingRects() needs to be passed this transform-unaware |
| // localToAbsolute() offset here because RenderInline::addFocusRingRects() |
| // implicitly assumes that. This doesn't work correctly with transformed |
| // descendants. |
| FloatPoint absolutePoint = localToAbsolute(); |
| addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); |
| size_t count = rects.size(); |
| for (size_t i = 0; i < count; ++i) { |
| IntRect rect = rects[i]; |
| rect.move(-absolutePoint.x(), -absolutePoint.y()); |
| quads.append(localToAbsoluteQuad(FloatQuad(rect))); |
| } |
| } |
| |
| FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range) |
| { |
| if (!range || !range->startContainer()) |
| return FloatRect(); |
| |
| if (range->ownerDocument()) |
| range->ownerDocument()->updateLayout(); |
| |
| Vector<FloatQuad> quads; |
| range->textQuads(quads); |
| |
| FloatRect result; |
| for (size_t i = 0; i < quads.size(); ++i) |
| result.unite(quads[i].boundingBox()); |
| |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRectIgnoringTransforms()); |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| } |
| |
| LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) |
| { |
| LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); |
| topLevelRect = result; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| return result; |
| } |
| |
| void RenderObject::paint(PaintInfo&, const LayoutPoint&) |
| { |
| } |
| |
| RenderLayerModelObject* RenderObject::containerForRepaint() const |
| { |
| RenderView* v = view(); |
| if (!v) |
| return 0; |
| |
| RenderLayerModelObject* repaintContainer = 0; |
| |
| if (v->usesCompositing()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint(); |
| if (compLayer) |
| repaintContainer = compLayer->renderer(); |
| } |
| } |
| |
| if (document()->view()->hasSoftwareFilters()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); |
| if (enclosingFilterLayer) |
| return enclosingFilterLayer->renderer(); |
| } |
| } |
| |
| // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead. |
| // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change |
| // repainting to do individual region repaints. |
| RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock(); |
| if (parentRenderFlowThread) { |
| // The ancestor document will do the reparenting when the repaint propagates further up. |
| // We're just a seamless child document, and we don't need to do the hacking. |
| if (parentRenderFlowThread && parentRenderFlowThread->document() != document()) |
| return repaintContainer; |
| // If we have already found a repaint container then we will repaint into that container only if it is part of the same |
| // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. |
| RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0; |
| if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread) |
| repaintContainer = parentRenderFlowThread; |
| } |
| return repaintContainer; |
| } |
| |
| void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect& r) const |
| { |
| if (!repaintContainer) { |
| view()->repaintViewRectangle(r); |
| return; |
| } |
| |
| if (repaintContainer->isRenderFlowThread()) { |
| toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r); |
| return; |
| } |
| |
| if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { |
| repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r); |
| return; |
| } |
| |
| RenderView* v = view(); |
| if (repaintContainer->isRenderView()) { |
| ASSERT(repaintContainer == v); |
| bool viewHasCompositedLayer = v->hasLayer() && v->layer()->isComposited(); |
| if (!viewHasCompositedLayer) { |
| IntRect repaintRectangle = r; |
| if (viewHasCompositedLayer && v->layer()->transform()) |
| repaintRectangle = v->layer()->transform()->mapRect(r); |
| v->repaintViewRectangle(repaintRectangle); |
| return; |
| } |
| } |
| |
| if (v->usesCompositing()) { |
| ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r); |
| } |
| } |
| |
| void RenderObject::repaint() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer))); |
| } |
| |
| void RenderObject::repaintRectangle(const LayoutRect& r) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| LayoutRect dirtyRect(r); |
| |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| dirtyRect.move(view->layoutDelta()); |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| computeRectForRepaint(repaintContainer, dirtyRect); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(dirtyRect)); |
| } |
| |
| IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const |
| { |
| return pixelSnappedIntRect(absoluteClippedOverflowRect()); |
| } |
| |
| bool RenderObject::repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr, const LayoutRect* newOutlineBoxRectPtr) |
| { |
| RenderView* v = view(); |
| if (v->printing()) |
| return false; // Don't repaint if we're printing. |
| |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer)); |
| LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer); |
| LayoutRect newOutlineBox; |
| |
| bool fullRepaint = selfNeedsLayout(); |
| // Presumably a background or a border exists if border-fit:lines was specified. |
| if (!fullRepaint && style()->borderFit() == BorderFitLines) |
| fullRepaint = true; |
| if (!fullRepaint && style()->hasBorderRadius()) { |
| // If a border-radius exists and width/height is smaller than |
| // radius width/height, we cannot use delta-repaint. |
| RoundedRect oldRoundedRect = style()->getRoundedBorderFor(oldBounds, v); |
| RoundedRect newRoundedRect = style()->getRoundedBorderFor(newBounds, v); |
| fullRepaint = oldRoundedRect.radii() != newRoundedRect.radii(); |
| } |
| if (!fullRepaint) { |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer)); |
| newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer); |
| if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) |
| fullRepaint = true; |
| } |
| |
| if (!repaintContainer) |
| repaintContainer = v; |
| |
| if (fullRepaint) { |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds)); |
| if (newBounds != oldBounds) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds)); |
| return true; |
| } |
| |
| if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) |
| return false; |
| |
| LayoutUnit deltaLeft = newBounds.x() - oldBounds.x(); |
| if (deltaLeft > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); |
| else if (deltaLeft < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); |
| |
| LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX(); |
| if (deltaRight > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height())); |
| else if (deltaRight < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height())); |
| |
| LayoutUnit deltaTop = newBounds.y() - oldBounds.y(); |
| if (deltaTop > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); |
| else if (deltaTop < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); |
| |
| LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY(); |
| if (deltaBottom > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom)); |
| else if (deltaBottom < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom)); |
| |
| if (newOutlineBox == oldOutlineBox) |
| return false; |
| |
| // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly |
| // two rectangles (but typically only one). |
| RenderStyle* outlineStyle = outlineStyleForRepaint(); |
| LayoutUnit outlineWidth = outlineStyle->outlineSize(); |
| LayoutBoxExtent insetShadowExtent = style()->getBoxShadowInsetExtent(); |
| LayoutUnit width = absoluteValue(newOutlineBox.width() - oldOutlineBox.width()); |
| if (width) { |
| LayoutUnit shadowLeft; |
| LayoutUnit shadowRight; |
| style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight); |
| int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; |
| LayoutUnit boxWidth = isBox() ? toRenderBox(this)->width() : LayoutUnit(); |
| LayoutUnit minInsetRightShadowExtent = min<LayoutUnit>(-insetShadowExtent.right(), min<LayoutUnit>(newBounds.width(), oldBounds.width())); |
| LayoutUnit borderWidth = max<LayoutUnit>(borderRight, max<LayoutUnit>(valueForLength(style()->borderTopRightRadius().width(), boxWidth, v), valueForLength(style()->borderBottomRightRadius().width(), boxWidth, v))); |
| LayoutUnit decorationsWidth = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, shadowRight); |
| LayoutRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - decorationsWidth, |
| newOutlineBox.y(), |
| width + decorationsWidth, |
| max(newOutlineBox.height(), oldOutlineBox.height())); |
| LayoutUnit right = min<LayoutUnit>(newBounds.maxX(), oldBounds.maxX()); |
| if (rightRect.x() < right) { |
| rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(rightRect)); |
| } |
| } |
| LayoutUnit height = absoluteValue(newOutlineBox.height() - oldOutlineBox.height()); |
| if (height) { |
| LayoutUnit shadowTop; |
| LayoutUnit shadowBottom; |
| style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom); |
| int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; |
| LayoutUnit boxHeight = isBox() ? toRenderBox(this)->height() : LayoutUnit(); |
| LayoutUnit minInsetBottomShadowExtent = min<LayoutUnit>(-insetShadowExtent.bottom(), min<LayoutUnit>(newBounds.height(), oldBounds.height())); |
| LayoutUnit borderHeight = max<LayoutUnit>(borderBottom, max<LayoutUnit>(valueForLength(style()->borderBottomLeftRadius().height(), boxHeight, v), valueForLength(style()->borderBottomRightRadius().height(), boxHeight, v))); |
| LayoutUnit decorationsHeight = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, shadowBottom); |
| LayoutRect bottomRect(newOutlineBox.x(), |
| min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - decorationsHeight, |
| max(newOutlineBox.width(), oldOutlineBox.width()), |
| height + decorationsHeight); |
| LayoutUnit bottom = min(newBounds.maxY(), oldBounds.maxY()); |
| if (bottomRect.y() < bottom) { |
| bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(bottomRect)); |
| } |
| } |
| return false; |
| } |
| |
| bool RenderObject::checkForRepaintDuringLayout() const |
| { |
| return !document()->view()->needsFullRepaint() && !hasLayer() && everHadLayout(); |
| } |
| |
| LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| if (RenderObject* o = parent()) { |
| if (o->isBlockFlow()) { |
| RenderBlock* cb = toRenderBlock(o); |
| if (cb->hasColumns()) |
| cb->adjustRectForColumns(rect); |
| } |
| |
| if (o->hasOverflowClip()) { |
| RenderBox* boxParent = toRenderBox(o); |
| boxParent->applyCachedClipAndScrollOffsetForRepaint(rect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| o->computeRectForRepaint(repaintContainer, rect, fixed); |
| } |
| } |
| |
| void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::dirtyLinesFromChangedChild(RenderObject*) |
| { |
| } |
| |
| #ifndef NDEBUG |
| |
| void RenderObject::showTreeForThis() const |
| { |
| if (node()) |
| node()->showTreeForThis(); |
| } |
| |
| void RenderObject::showRenderTreeForThis() const |
| { |
| showRenderTree(this, 0); |
| } |
| |
| void RenderObject::showLineTreeForThis() const |
| { |
| if (containingBlock()) |
| containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this); |
| } |
| |
| void RenderObject::showRenderObject() const |
| { |
| showRenderObject(0); |
| } |
| |
| void RenderObject::showRenderObject(int printedCharacters) const |
| { |
| // As this function is intended to be used when debugging, the |
| // this pointer may be 0. |
| if (!this) { |
| fputs("(null)\n", stderr); |
| return; |
| } |
| |
| printedCharacters += fprintf(stderr, "%s %p", renderName(), this); |
| |
| if (node()) { |
| if (printedCharacters) |
| for (; printedCharacters < showTreeCharacterOffset; printedCharacters++) |
| fputc(' ', stderr); |
| fputc('\t', stderr); |
| node()->showNode(); |
| } else |
| fputc('\n', stderr); |
| } |
| |
| void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const |
| { |
| int printedCharacters = 0; |
| if (markedObject1 == this && markedLabel1) |
| printedCharacters += fprintf(stderr, "%s", markedLabel1); |
| if (markedObject2 == this && markedLabel2) |
| printedCharacters += fprintf(stderr, "%s", markedLabel2); |
| for (; printedCharacters < depth * 2; printedCharacters++) |
| fputc(' ', stderr); |
| |
| showRenderObject(printedCharacters); |
| if (!this) |
| return; |
| |
| for (const RenderObject* child = firstChild(); child; child = child->nextSibling()) |
| child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); |
| } |
| |
| #endif // NDEBUG |
| |
| static bool shouldUseSelectionColor(const RenderStyle& style) |
| { |
| return style.userSelect() != SELECT_NONE || style.userModify() != READ_ONLY; |
| } |
| |
| Color RenderObject::selectionBackgroundColor() const |
| { |
| Color color; |
| if (shouldUseSelectionColor(*style())) { |
| RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); |
| if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); |
| else |
| color = frame()->selection()->isFocusedAndActive() ? |
| theme()->activeSelectionBackgroundColor() : |
| theme()->inactiveSelectionBackgroundColor(); |
| } |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionColor(int colorProperty) const |
| { |
| Color color; |
| // If the element is unselectable, or we are only painting the selection, |
| // don't override the foreground color with the selection foreground color. |
| if (!shouldUseSelectionColor(*style()) |
| || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly)) |
| return color; |
| |
| if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION))) { |
| color = pseudoStyle->visitedDependentColor(colorProperty); |
| if (!color.isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyColor); |
| } else |
| color = frame()->selection()->isFocusedAndActive() ? |
| theme()->activeSelectionForegroundColor() : |
| theme()->inactiveSelectionForegroundColor(); |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionForegroundColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextFillColor); |
| } |
| |
| Color RenderObject::selectionEmphasisMarkColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextEmphasisColor); |
| } |
| |
| void RenderObject::selectionStartEnd(int& spos, int& epos) const |
| { |
| view()->selectionStartEnd(spos, epos); |
| } |
| |
| void RenderObject::handleDynamicFloatPositionChange() |
| { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| setInline(style()->isDisplayInlineType()); |
| if (isInline() != parent()->childrenInline()) { |
| if (!isInline()) |
| toRenderBoxModelObject(parent())->childBecameNonInline(this); |
| else { |
| // An anonymous block must be made to wrap this inline. |
| RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); |
| RenderObjectChildList* childlist = parent()->virtualChildren(); |
| childlist->insertChildNode(parent(), block, this); |
| block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this)); |
| } |
| } |
| } |
| |
| void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style) |
| { |
| if (!isText() && style) |
| setStyle(animation()->updateAnimations(this, style.get())); |
| else |
| setStyle(style); |
| } |
| |
| StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const |
| { |
| // If transform changed, and we are not composited, need to do a layout. |
| if (contextSensitiveProperties & ContextSensitivePropertyTransform) { |
| // Text nodes share style with their parents but transforms don't apply to them, |
| // hence the !isText() check. |
| // FIXME: when transforms are taken into account for overflow, we will need to do a layout. |
| if (!isText() && (!hasLayer() || !toRenderLayerModelObject(this)->layer()->isComposited())) { |
| // We need to set at least SimplifiedLayout, but if PositionedMovementOnly is already set |
| // then we actually need SimplifiedLayoutAndPositionedMovement. |
| if (!hasLayer()) |
| diff = StyleDifferenceLayout; // FIXME: Do this for now since SimplifiedLayout cannot handle updating floating objects lists. |
| else if (diff < StyleDifferenceLayoutPositionedMovementOnly) |
| diff = StyleDifferenceSimplifiedLayout; |
| else if (diff < StyleDifferenceSimplifiedLayout) |
| diff = StyleDifferenceSimplifiedLayoutAndPositionedMovement; |
| } else if (diff < StyleDifferenceRecompositeLayer) |
| diff = StyleDifferenceRecompositeLayer; |
| } |
| |
| // If opacity changed, and we are not composited, need to repaint (also |
| // ignoring text nodes) |
| if (contextSensitiveProperties & ContextSensitivePropertyOpacity) { |
| if (!isText() && (!hasLayer() || !toRenderLayerModelObject(this)->layer()->isComposited())) |
| diff = StyleDifferenceRepaintLayer; |
| else if (diff < StyleDifferenceRecompositeLayer) |
| diff = StyleDifferenceRecompositeLayer; |
| } |
| |
| if ((contextSensitiveProperties & ContextSensitivePropertyFilter) && hasLayer()) { |
| RenderLayer* layer = toRenderLayerModelObject(this)->layer(); |
| if (!layer->isComposited() || layer->paintsWithFilters()) |
| diff = StyleDifferenceRepaintLayer; |
| else if (diff < StyleDifferenceRecompositeLayer) |
| diff = StyleDifferenceRecompositeLayer; |
| } |
| |
| // The answer to requiresLayer() for plugins, iframes, and canvas can change without the actual |
| // style changing, since it depends on whether we decide to composite these elements. When the |
| // layer status of one of these elements changes, we need to force a layout. |
| if (diff == StyleDifferenceEqual && style() && isLayerModelObject()) { |
| if (hasLayer() != toRenderLayerModelObject(this)->requiresLayer()) |
| diff = StyleDifferenceLayout; |
| } |
| |
| // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. |
| if (diff == StyleDifferenceRepaintLayer && !hasLayer()) |
| diff = StyleDifferenceRepaint; |
| |
| return diff; |
| } |
| |
| void RenderObject::setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle) |
| { |
| ASSERT(pseudoStyle->styleType() == BEFORE || pseudoStyle->styleType() == AFTER); |
| |
| // FIXME: We should consider just making all pseudo items use an inherited style. |
| |
| // Images are special and must inherit the pseudoStyle so the width and height of |
| // the pseudo element doesn't change the size of the image. In all other cases we |
| // can just share the style. |
| // |
| // Quotes are also RenderInline, so we need to create an inherited style to avoid |
| // getting an inline with positioning or an invalid display. |
| // |
| if (isImage() || isQuote()) { |
| RefPtr<RenderStyle> style = RenderStyle::create(); |
| style->inheritFrom(pseudoStyle.get()); |
| setStyle(style.release()); |
| return; |
| } |
| |
| setStyle(pseudoStyle); |
| } |
| |
| inline bool RenderObject::hasImmediateNonWhitespaceTextChild() const |
| { |
| for (const RenderObject* r = firstChild(); r; r = r->nextSibling()) { |
| if (r->isText() && !toRenderText(r)->isAllCollapsibleWhitespace()) |
| return true; |
| } |
| return false; |
| } |
| |
| inline bool RenderObject::shouldRepaintForStyleDifference(StyleDifference diff) const |
| { |
| return diff == StyleDifferenceRepaint || (diff == StyleDifferenceRepaintIfText && hasImmediateNonWhitespaceTextChild()); |
| } |
| |
| void RenderObject::setStyle(PassRefPtr<RenderStyle> style) |
| { |
| if (m_style == style) { |
| // We need to run through adjustStyleDifference() for iframes, plugins, and canvas so |
| // style sharing is disabled for them. That should ensure that we never hit this code path. |
| ASSERT(!isRenderIFrame() && !isEmbeddedObject() && !isCanvas()); |
| return; |
| } |
| |
| StyleDifference diff = StyleDifferenceEqual; |
| unsigned contextSensitiveProperties = ContextSensitivePropertyNone; |
| if (m_style) |
| diff = m_style->diff(style.get(), contextSensitiveProperties); |
| |
| diff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| styleWillChange(diff, style.get()); |
| |
| RefPtr<RenderStyle> oldStyle = m_style.release(); |
| setStyleInternal(style); |
| |
| updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0); |
| updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0); |
| |
| updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0); |
| updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0); |
| |
| // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen |
| // during styleDidChange (it's used by clippedOverflowRectForRepaint()). |
| if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline)) |
| toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize()); |
| |
| bool doesNotNeedLayout = !m_parent || isText(); |
| |
| styleDidChange(diff, oldStyle.get()); |
| |
| // FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when |
| // its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s), |
| // we will safely bail out with the doesNotNeedLayout flag. We might want to broaden this condition |
| // in the future as we move renderer changes out of layout and into style changes. |
| if (doesNotNeedLayout) |
| return; |
| |
| // Now that the layer (if any) has been updated, we need to adjust the diff again, |
| // check whether we should layout now, and decide if we need to repaint. |
| StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| if (diff <= StyleDifferenceLayoutPositionedMovementOnly) { |
| if (updatedDiff == StyleDifferenceLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(); |
| else if (updatedDiff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) { |
| setNeedsPositionedMovementLayout(); |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (updatedDiff == StyleDifferenceSimplifiedLayout) |
| setNeedsSimplifiedNormalFlowLayout(); |
| } |
| |
| if (updatedDiff == StyleDifferenceRepaintLayer || shouldRepaintForStyleDifference(updatedDiff)) { |
| // Do a repaint with the new style now, e.g., for example if we go from |
| // not having an outline to having an outline. |
| repaint(); |
| } |
| } |
| |
| static inline bool rendererHasBackground(const RenderObject* renderer) |
| { |
| return renderer && renderer->hasBackground(); |
| } |
| |
| void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| if (m_style) { |
| // If our z-index changes value or our visibility changes, |
| // we need to dirty our stacking context's z-order list. |
| if (newStyle) { |
| bool visibilityChanged = m_style->visibility() != newStyle->visibility() |
| || m_style->zIndex() != newStyle->zIndex() |
| || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex(); |
| if (visibilityChanged) { |
| document()->setAnnotatedRegionsDirty(true); |
| if (AXObjectCache* cache = document()->existingAXObjectCache()) |
| cache->childrenChanged(parent()); |
| } |
| |
| // Keep layer hierarchy visibility bits up to date if visibility changes. |
| if (m_style->visibility() != newStyle->visibility()) { |
| if (RenderLayer* l = enclosingLayer()) { |
| if (newStyle->visibility() == VISIBLE) |
| l->setHasVisibleContent(); |
| else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { |
| l->dirtyVisibleContentStatus(); |
| if (diff > StyleDifferenceRepaintLayer) |
| repaint(); |
| } |
| } |
| } |
| } |
| |
| if (m_parent && (newStyle->outlineSize() < m_style->outlineSize() || shouldRepaintForStyleDifference(diff))) |
| repaint(); |
| if (isFloating() && (m_style->floating() != newStyle->floating())) |
| // For changes in float styles, we need to conceivably remove ourselves |
| // from the floating objects list. |
| toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); |
| else if (isOutOfFlowPositioned() && (m_style->position() != newStyle->position())) |
| // For changes in positioning styles, we need to conceivably remove ourselves |
| // from the positioned objects list. |
| toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); |
| |
| s_affectsParentBlock = isFloatingOrOutOfFlowPositioned() |
| && (!newStyle->isFloating() && !newStyle->hasOutOfFlowPosition()) |
| && parent() && (parent()->isBlockFlow() || parent()->isRenderInline()); |
| |
| // reset style flags |
| if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) { |
| setFloating(false); |
| clearPositionedState(); |
| } |
| setHorizontalWritingMode(true); |
| setHasBoxDecorations(false); |
| setHasOverflowClip(false); |
| setHasTransform(false); |
| setHasReflection(false); |
| } else |
| s_affectsParentBlock = false; |
| |
| if (view()->frameView()) { |
| bool shouldBlitOnFixedBackgroundImage = false; |
| #if ENABLE(FAST_MOBILE_SCROLLING) |
| // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays |
| // when scrolling a page with a fixed background image. As an optimization, assuming there are |
| // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we |
| // ignore the CSS property "background-attachment: fixed". |
| shouldBlitOnFixedBackgroundImage = true; |
| #endif |
| |
| bool newStyleSlowScroll = newStyle && !shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage(); |
| bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage(); |
| |
| bool drawsRootBackground = isRoot() || (isBody() && !rendererHasBackground(document()->documentElement()->renderer())); |
| if (drawsRootBackground && !shouldBlitOnFixedBackgroundImage) { |
| if (view()->compositor()->supportsFixedRootBackgroundCompositing()) { |
| if (newStyleSlowScroll && newStyle->hasEntirelyFixedBackground()) |
| newStyleSlowScroll = false; |
| |
| if (oldStyleSlowScroll && m_style->hasEntirelyFixedBackground()) |
| oldStyleSlowScroll = false; |
| } |
| } |
| |
| if (oldStyleSlowScroll != newStyleSlowScroll) { |
| if (oldStyleSlowScroll) |
| view()->frameView()->removeSlowRepaintObject(); |
| if (newStyleSlowScroll) |
| view()->frameView()->addSlowRepaintObject(); |
| } |
| } |
| } |
| |
| static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b) |
| { |
| ASSERT(a->cursors() != b->cursors()); |
| return a->cursors() && b->cursors() && *a->cursors() == *b->cursors(); |
| } |
| |
| static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b) |
| { |
| return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b)); |
| } |
| |
| void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| if (s_affectsParentBlock) |
| handleDynamicFloatPositionChange(); |
| |
| SVGRenderSupport::styleChanged(this); |
| |
| if (!m_parent) |
| return; |
| |
| if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) { |
| RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get()); |
| |
| // If the object already needs layout, then setNeedsLayout won't do |
| // any work. But if the containing block has changed, then we may need |
| // to mark the new containing blocks for layout. The change that can |
| // directly affect the containing block of this object is a change to |
| // the position style. |
| if (needsLayout() && oldStyle->position() != m_style->position()) |
| markContainingBlocksForLayout(); |
| |
| if (diff == StyleDifferenceLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (diff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) { |
| setNeedsPositionedMovementLayout(); |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (diff == StyleDifferenceLayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(); |
| |
| // Don't check for repaint here; we need to wait until the layer has been |
| // updated by subclasses before we know if we have to repaint (in setStyle()). |
| |
| if (oldStyle && !areCursorsEqual(oldStyle, style())) { |
| if (Frame* frame = this->frame()) |
| frame->eventHandler()->dispatchFakeMouseMoveEventSoon(); |
| } |
| } |
| |
| void RenderObject::propagateStyleToAnonymousChildren(bool blockChildrenOnly) |
| { |
| // FIXME: We could save this call when the change only affected non-inherited properties. |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!child->isAnonymous() || child->style()->styleType() != NOPSEUDO) |
| continue; |
| |
| if (blockChildrenOnly && !child->isRenderBlock()) |
| continue; |
| |
| if (child->isRenderFullScreen() || child->isRenderFullScreenPlaceholder()) |
| continue; |
| |
| RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), child->style()->display()); |
| if (style()->specifiesColumns()) { |
| if (child->style()->specifiesColumns()) |
| newStyle->inheritColumnPropertiesFrom(style()); |
| if (child->style()->columnSpan()) |
| newStyle->setColumnSpan(ColumnSpanAll); |
| } |
| |
| // Preserve the position style of anonymous block continuations as they can have relative or sticky position when |
| // they contain block descendants of relative or sticky positioned inlines. |
| if (child->isInFlowPositioned() && toRenderBlock(child)->isAnonymousBlockContinuation()) |
| newStyle->setPosition(child->style()->position()); |
| |
| child->setStyle(newStyle.release()); |
| } |
| } |
| |
| void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers) |
| { |
| // Optimize the common case |
| if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image())) |
| return; |
| |
| // Go through the new layers and addClients first, to avoid removing all clients of an image. |
| for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) { |
| if (currNew->image()) |
| currNew->image()->addClient(this); |
| } |
| |
| for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { |
| if (currOld->image()) |
| currOld->image()->removeClient(this); |
| } |
| } |
| |
| void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage) |
| { |
| if (oldImage != newImage) { |
| if (oldImage) |
| oldImage->removeClient(this); |
| if (newImage) |
| newImage->addClient(this); |
| } |
| } |
| |
| LayoutRect RenderObject::viewRect() const |
| { |
| return view()->viewRect(); |
| } |
| |
| FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(0, transformState, mode | ApplyContainerFlip); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| return transformState.lastPlanarQuad(); |
| } |
| |
| void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| RenderObject* o = parent(); |
| if (!o) |
| return; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint()); |
| if (mode & ApplyContainerFlip && o->isBox()) { |
| if (o->style()->isFlippedBlocksWritingMode()) |
| transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint); |
| mode &= ~ApplyContainerFlip; |
| } |
| |
| LayoutSize columnOffset; |
| o->adjustForColumns(columnOffset, roundedLayoutPoint(transformState.mappedPoint())); |
| if (!columnOffset.isZero()) |
| transformState.move(columnOffset); |
| |
| if (o->hasOverflowClip()) |
| transformState.move(-toRenderBox(o)->scrolledContentOffset()); |
| |
| o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); |
| |
| RenderObject* container = parent(); |
| if (!container) |
| return 0; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutSize offset; |
| if (container->hasOverflowClip()) |
| offset = -toRenderBox(container)->scrolledContentOffset(); |
| |
| geometryMap.push(this, offset, hasColumns()); |
| |
| return container; |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| RenderObject* o = parent(); |
| if (o) { |
| o->mapAbsoluteToLocalPoint(mode, transformState); |
| if (o->hasOverflowClip()) |
| transformState.move(toRenderBox(o)->scrolledContentOffset()); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, |
| // so check the layer's transform directly. |
| return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective()); |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform()) |
| transform.multiply(layer->currentTransform()); |
| |
| if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform = perspectiveMatrix * transform; |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), |
| // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. |
| TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const |
| { |
| ASSERT(o == container()); |
| |
| LayoutSize offset; |
| |
| o->adjustForColumns(offset, point); |
| |
| if (o->hasOverflowClip()) |
| offset -= toRenderBox(o)->scrolledContentOffset(); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread(); |
| |
| return offset; |
| } |
| |
| LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const |
| { |
| LayoutSize offset; |
| LayoutPoint referencePoint; |
| const RenderObject* currContainer = this; |
| do { |
| RenderObject* nextContainer = currContainer->container(); |
| ASSERT(nextContainer); // This means we reached the top without finding container. |
| if (!nextContainer) |
| break; |
| ASSERT(!currContainer->hasTransform()); |
| LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint); |
| offset += currentOffset; |
| referencePoint.move(currentOffset); |
| currContainer = nextContainer; |
| } while (currContainer != container); |
| |
| return offset; |
| } |
| |
| LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return LayoutRect(); |
| } |
| |
| bool RenderObject::isRooted(RenderView** view) const |
| { |
| const RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| |
| if (!o->isRenderView()) |
| return false; |
| |
| if (view) |
| *view = const_cast<RenderView*>(toRenderView(o)); |
| |
| return true; |
| } |
| |
| RenderObject* RenderObject::rendererForRootBackground() |
| { |
| ASSERT(isRoot()); |
| if (!hasBackground() && node() && node()->hasTagName(HTMLNames::htmlTag)) { |
| // Locate the <body> element using the DOM. This is easier than trying |
| // to crawl around a render tree with potential :before/:after content and |
| // anonymous blocks created by inline <body> tags etc. We can locate the <body> |
| // render object very easily via the DOM. |
| HTMLElement* body = document()->body(); |
| RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0; |
| if (bodyObject) |
| return bodyObject; |
| } |
| |
| return this; |
| } |
| |
| RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const |
| { |
| // Respect the image's orientation if it's being used as a full-page image or it's |
| // an <img> and the setting to respect it everywhere is set. |
| return document()->isImageDocument() || |
| (document()->settings() && document()->settings()->shouldRespectImageOrientation() && node() && node()->hasTagName(HTMLNames::imgTag)) ? RespectImageOrientation : DoNotRespectImageOrientation; |
| } |
| |
| bool RenderObject::hasOutlineAnnotation() const |
| { |
| return node() && node()->isLink() && document()->printing(); |
| } |
| |
| bool RenderObject::hasEntirelyFixedBackground() const |
| { |
| return m_style->hasEntirelyFixedBackground(); |
| } |
| |
| RenderObject* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const |
| { |
| if (repaintContainerSkipped) |
| *repaintContainerSkipped = false; |
| |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when |
| // the object is not part of the primary document subtree yet. |
| // (2) For normal flow elements, it just returns the parent. |
| // (3) For absolute positioned elements, it will return a relative positioned inline. |
| // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle |
| // the layout of the positioned object. This does mean that computePositionedLogicalWidth and |
| // computePositionedLogicalHeight have to use container(). |
| RenderObject* o = parent(); |
| |
| if (isText()) |
| return o; |
| |
| EPosition pos = m_style->position(); |
| if (pos == FixedPosition) { |
| // container() can be called on an object that is not in the |
| // tree yet. We don't call view() since it will assert if it |
| // can't get back to the canvas. Instead we just walk as high up |
| // as we can. If we're in the tree, we'll get the root. If we |
| // aren't we'll get the root of our little subtree (most likely |
| // we'll just return 0). |
| // FIXME: The definition of view() has changed to not crawl up the render tree. It might |
| // be safe now to use it. |
| while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { |
| // foreignObject is the containing block for its contents. |
| if (o->isSVGForeignObject()) |
| break; |
| |
| // The render flow thread is the top most containing block |
| // for the fixed positioned elements. |
| if (o->isOutOfFlowRenderFlowThread()) |
| break; |
| |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } else if (pos == AbsolutePosition) { |
| // Same goes here. We technically just want our containing block, but |
| // we may not have one if we're part of an uninstalled subtree. We'll |
| // climb as high as we can though. |
| while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { |
| if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it |
| break; |
| |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } |
| |
| return o; |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; |
| } |
| |
| inline void RenderObject::clearLayoutRootIfNeeded() const |
| { |
| if (frame()) { |
| if (FrameView* view = frame()->view()) { |
| if (view->layoutRoot() == this) { |
| if (!documentBeingDestroyed()) |
| ASSERT_NOT_REACHED(); |
| // This indicates a failure to layout the child, which is why |
| // the layout root is still set to |this|. Make sure to clear it |
| // since we are getting destroyed. |
| view->clearLayoutRoot(); |
| } |
| } |
| } |
| } |
| |
| void RenderObject::willBeDestroyed() |
| { |
| // Destroy any leftover anonymous children. |
| RenderObjectChildList* children = virtualChildren(); |
| if (children) |
| children->destroyLeftoverChildren(); |
| |
| // If this renderer is being autoscrolled, stop the autoscroll timer |
| |
| // FIXME: RenderObject::destroy should not get called with a renderer whose document |
| // has a null frame, so we assert this. However, we don't want release builds to crash which is why we |
| // check that the frame is not null. |
| ASSERT(frame()); |
| if (frame() && frame()->page()) |
| frame()->page()->stopAutoscrollIfNeeded(this); |
| |
| animation()->cancelAnimations(this); |
| |
| // For accessibility management, notify the parent of the imminent change to its child set. |
| // We do it now, before remove(), while the parent pointer is still available. |
| if (AXObjectCache* cache = document()->existingAXObjectCache()) |
| cache->childrenChanged(this->parent()); |
| |
| remove(); |
| |
| // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render |
| // object for this renderer. So we remove the AX render object now, after the renderer is removed. |
| if (AXObjectCache* cache = document()->existingAXObjectCache()) |
| cache->remove(this); |
| |
| #ifndef NDEBUG |
| if (!documentBeingDestroyed() && view() && view()->hasRenderNamedFlowThreads()) { |
| // After remove, the object and the associated information should not be in any flow thread. |
| const RenderNamedFlowThreadList* flowThreadList = view()->flowThreadController()->renderNamedFlowThreadList(); |
| for (RenderNamedFlowThreadList::const_iterator iter = flowThreadList->begin(); iter != flowThreadList->end(); ++iter) { |
| const RenderNamedFlowThread* renderFlowThread = *iter; |
| ASSERT(!renderFlowThread->hasChild(this)); |
| ASSERT(!renderFlowThread->hasChildInfo(this)); |
| } |
| } |
| #endif |
| |
| // If this renderer had a parent, remove should have destroyed any counters |
| // attached to this renderer and marked the affected other counters for |
| // reevaluation. This apparently redundant check is here for the case when |
| // this renderer had no parent at the time remove() was called. |
| |
| if (hasCounterNodeMap()) |
| RenderCounter::destroyCounterNodes(this); |
| |
| // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily |
| // be moved into RenderBoxModelObject::destroy. |
| if (hasLayer()) { |
| setHasLayer(false); |
| toRenderLayerModelObject(this)->destroyLayer(); |
| } |
| |
| setAncestorLineBoxDirty(false); |
| |
| clearLayoutRootIfNeeded(); |
| } |
| |
| void RenderObject::insertedIntoTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. |
| |
| // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children |
| // and don't have a layer attached to ourselves. |
| RenderLayer* layer = 0; |
| if (firstChild() || hasLayer()) { |
| layer = parent()->enclosingLayer(); |
| addLayers(layer); |
| } |
| |
| // If |this| is visible but this object was not, tell the layer it has some visible content |
| // that needs to be drawn and layer visibility optimization can't be used |
| if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) { |
| if (!layer) |
| layer = parent()->enclosingLayer(); |
| if (layer) |
| layer->setHasVisibleContent(); |
| } |
| |
| if (!isFloating() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(this); |
| |
| if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper()) |
| containerFlowThread->addFlowChild(this); |
| } |
| |
| void RenderObject::willBeRemovedFromTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. |
| |
| // If we remove a visible child from an invisible parent, we don't know the layer visibility any more. |
| RenderLayer* layer = 0; |
| if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) { |
| if ((layer = parent()->enclosingLayer())) |
| layer->dirtyVisibleContentStatus(); |
| } |
| |
| // Keep our layer hierarchy updated. |
| if (firstChild() || hasLayer()) { |
| if (!layer) |
| layer = parent()->enclosingLayer(); |
| removeLayers(layer); |
| } |
| |
| if (isOutOfFlowPositioned() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(this); |
| |
| removeFromRenderFlowThread(); |
| |
| if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper()) |
| containerFlowThread->removeFlowChild(this); |
| |
| // Update cached boundaries in SVG renderers if a child is removed. |
| parent()->setNeedsBoundariesUpdate(); |
| } |
| |
| void RenderObject::removeFromRenderFlowThread() |
| { |
| if (flowThreadState() == NotInsideFlowThread) |
| return; |
| |
| // Sometimes we remove the element from the flow, but it's not destroyed at that time. |
| // It's only until later when we actually destroy it and remove all the children from it. |
| // Currently, that happens for firstLetter elements and list markers. |
| // Pass in the flow thread so that we don't have to look it up for all the children. |
| removeFromRenderFlowThreadRecursive(flowThreadContainingBlock()); |
| } |
| |
| void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread) |
| { |
| if (const RenderObjectChildList* children = virtualChildren()) { |
| for (RenderObject* child = children->firstChild(); child; child = child->nextSibling()) |
| child->removeFromRenderFlowThreadRecursive(renderFlowThread); |
| } |
| |
| RenderFlowThread* localFlowThread = renderFlowThread; |
| if (flowThreadState() == InsideInFlowThread) |
| localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread. |
| if (localFlowThread) |
| localFlowThread->removeFlowChildInfo(this); |
| setFlowThreadState(NotInsideFlowThread); |
| } |
| |
| void RenderObject::destroyAndCleanupAnonymousWrappers() |
| { |
| // If the tree is destroyed, there is no need for a clean-up phase. |
| if (documentBeingDestroyed()) { |
| destroy(); |
| return; |
| } |
| |
| RenderObject* destroyRoot = this; |
| for (RenderObject* destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) { |
| // Anonymous block continuations are tracked and destroyed elsewhere (see the bottom of RenderBlock::removeChild) |
| if (destroyRootParent->isRenderBlock() && toRenderBlock(destroyRootParent)->isAnonymousBlockContinuation()) |
| break; |
| // Render flow threads are tracked by the FlowThreadController, so we can't destroy them here. |
| // Column spans are tracked elsewhere. |
| if (destroyRootParent->isRenderFlowThread() || destroyRootParent->isAnonymousColumnSpanBlock()) |
| break; |
| |
| if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this) |
| break; |
| } |
| |
| destroyRoot->destroy(); |
| |
| // WARNING: |this| is deleted here. |
| } |
| |
| void RenderObject::destroy() |
| { |
| willBeDestroyed(); |
| arenaDelete(renderArena(), this); |
| } |
| |
| void RenderObject::arenaDelete(RenderArena* arena, void* base) |
| { |
| if (m_style) { |
| for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { |
| if (StyleImage* backgroundImage = bgLayer->image()) |
| backgroundImage->removeClient(this); |
| } |
| |
| for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { |
| if (StyleImage* maskImage = maskLayer->image()) |
| maskImage->removeClient(this); |
| } |
| |
| if (StyleImage* borderImage = m_style->borderImage().image()) |
| borderImage->removeClient(this); |
| |
| if (StyleImage* maskBoxImage = m_style->maskBoxImage().image()) |
| maskBoxImage->removeClient(this); |
| } |
| |
| #ifndef NDEBUG |
| void* savedBase = baseOfRenderObjectBeingDeleted; |
| baseOfRenderObjectBeingDeleted = base; |
| #endif |
| delete this; |
| #ifndef NDEBUG |
| baseOfRenderObjectBeingDeleted = savedBase; |
| #endif |
| |
| // Recover the size left there for us by operator delete and free the memory. |
| arena->free(*(size_t*)base, base); |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const LayoutPoint&) |
| { |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != isDragging()); |
| setIsDragging(dragOn); |
| if (valueChanged && node() && (style()->affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag()))) |
| node()->setNeedsStyleRecalc(); |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->updateDragState(dragOn); |
| } |
| |
| bool RenderObject::isComposited() const |
| { |
| return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited(); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = this->node(); |
| |
| // If we hit the anonymous renderers inside generated content we should |
| // actually hit the generated content so walk up to the PseudoElement. |
| if (!node && parent() && parent()->isBeforeOrAfterContent()) { |
| for (RenderObject* renderer = parent(); renderer && !node; renderer = renderer->parent()) |
| node = renderer->node(); |
| } |
| |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| void RenderObject::scheduleRelayout() |
| { |
| if (isRenderView()) { |
| FrameView* view = toRenderView(this)->frameView(); |
| if (view) |
| view->scheduleRelayout(); |
| } else { |
| if (isRooted()) { |
| if (RenderView* renderView = view()) { |
| if (FrameView* frameView = renderView->frameView()) |
| frameView->scheduleRelayoutOfSubtree(this); |
| } |
| } |
| } |
| } |
| |
| void RenderObject::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| ASSERT(needsLayout()); |
| RenderObject* child = firstChild(); |
| while (child) { |
| child->layoutIfNeeded(); |
| ASSERT(!child->needsLayout()); |
| child = child->nextSibling(); |
| } |
| setNeedsLayout(false); |
| } |
| |
| enum StyleCacheState { |
| Cached, |
| Uncached |
| }; |
| |
| static PassRefPtr<RenderStyle> firstLineStyleForCachedUncachedType(StyleCacheState type, const RenderObject* renderer, RenderStyle* style) |
| { |
| const RenderObject* rendererForFirstLineStyle = renderer; |
| if (renderer->isBeforeOrAfterContent()) |
| rendererForFirstLineStyle = renderer->parent(); |
| |
| if (rendererForFirstLineStyle->isBlockFlow()) { |
| if (RenderBlock* firstLineBlock = rendererForFirstLineStyle->firstLineBlock()) { |
| if (type == Cached) |
| return firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style); |
| return firstLineBlock->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE), style, firstLineBlock == renderer ? style : 0); |
| } |
| } else if (!rendererForFirstLineStyle->isAnonymous() && rendererForFirstLineStyle->isRenderInline()) { |
| RenderStyle* parentStyle = rendererForFirstLineStyle->parent()->firstLineStyle(); |
| if (parentStyle != rendererForFirstLineStyle->parent()->style()) { |
| |