blob: 0f8319128cded8ff51763b69b1ad59c03296638a [file] [log] [blame]
/*
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG_FONTS)
#include "core/svg/SVGFontElement.h"
#include "SVGNames.h"
#include "core/page/UseCounter.h"
#include "core/svg/SVGGlyphElement.h"
#include "core/svg/SVGHKernElement.h"
#include "core/svg/SVGMissingGlyphElement.h"
#include "core/svg/SVGVKernElement.h"
#include "wtf/ASCIICType.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_BOOLEAN(SVGFontElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGFontElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledElement)
END_REGISTER_ANIMATED_PROPERTIES
inline SVGFontElement::SVGFontElement(const QualifiedName& tagName, Document* document)
: SVGStyledElement(tagName, document)
, m_missingGlyph(0)
, m_isGlyphCacheValid(false)
{
ASSERT(hasTagName(SVGNames::fontTag));
ScriptWrappable::init(this);
registerAnimatedPropertiesForSVGFontElement();
UseCounter::count(document, UseCounter::SVGFontElement);
}
PassRefPtr<SVGFontElement> SVGFontElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new SVGFontElement(tagName, document));
}
void SVGFontElement::invalidateGlyphCache()
{
if (m_isGlyphCacheValid) {
m_glyphMap.clear();
m_horizontalKerningPairs.clear();
m_verticalKerningPairs.clear();
}
m_isGlyphCacheValid = false;
}
SVGMissingGlyphElement* SVGFontElement::firstMissingGlyphElement() const
{
for (Node* child = firstChild(); child; child = child->nextSibling()) {
if (child->hasTagName(SVGNames::missing_glyphTag))
return static_cast<SVGMissingGlyphElement*>(child);
}
return 0;
}
void SVGFontElement::registerLigaturesInGlyphCache(Vector<String>& ligatures)
{
ASSERT(!ligatures.isEmpty());
// Register each character of a ligature in the map, if not present.
// Eg. If only a "fi" ligature is present, but not "f" and "i", the
// GlyphPage will not contain any entries for "f" and "i", so the
// SVGFont is not used to render the text "fi1234". Register an
// empty SVGGlyph with the character, so the SVG Font will be used
// to render the text. If someone tries to render "f2" the SVG Font
// will not be able to find a glyph for "f", but handles the fallback
// character substitution properly through glyphDataForCharacter().
Vector<SVGGlyph> glyphs;
size_t ligaturesSize = ligatures.size();
for (size_t i = 0; i < ligaturesSize; ++i) {
const String& unicode = ligatures[i];
unsigned unicodeLength = unicode.length();
ASSERT(unicodeLength > 1);
for (unsigned i = 0; i < unicodeLength; ++i) {
String lookupString = unicode.substring(i, 1);
m_glyphMap.collectGlyphsForString(lookupString, glyphs);
if (!glyphs.isEmpty()) {
glyphs.clear();
continue;
}
// This glyph is never meant to be used for rendering, only as identifier as a part of a ligature.
SVGGlyph newGlyphPart;
newGlyphPart.isPartOfLigature = true;
m_glyphMap.addGlyph(String(), lookupString, newGlyphPart);
}
}
}
void SVGFontElement::ensureGlyphCache()
{
if (m_isGlyphCacheValid)
return;
SVGMissingGlyphElement* firstMissingGlyphElement = 0;
Vector<String> ligatures;
for (Node* child = firstChild(); child; child = child->nextSibling()) {
if (child->hasTagName(SVGNames::glyphTag)) {
SVGGlyphElement* glyph = static_cast<SVGGlyphElement*>(child);
AtomicString unicode = glyph->fastGetAttribute(SVGNames::unicodeAttr);
AtomicString glyphId = glyph->getIdAttribute();
if (glyphId.isEmpty() && unicode.isEmpty())
continue;
m_glyphMap.addGlyph(glyphId, unicode, glyph->buildGlyphIdentifier());
// Register ligatures, if needed, don't mix up with surrogate pairs though!
if (unicode.length() > 1 && !U16_IS_SURROGATE(unicode[0]))
ligatures.append(unicode.string());
} else if (child->hasTagName(SVGNames::hkernTag)) {
SVGHKernElement* hkern = static_cast<SVGHKernElement*>(child);
hkern->buildHorizontalKerningPair(m_horizontalKerningPairs);
} else if (child->hasTagName(SVGNames::vkernTag)) {
SVGVKernElement* vkern = static_cast<SVGVKernElement*>(child);
vkern->buildVerticalKerningPair(m_verticalKerningPairs);
} else if (child->hasTagName(SVGNames::missing_glyphTag) && !firstMissingGlyphElement)
firstMissingGlyphElement = static_cast<SVGMissingGlyphElement*>(child);
}
// Register each character of each ligature, if needed.
if (!ligatures.isEmpty())
registerLigaturesInGlyphCache(ligatures);
// Register missing-glyph element, if present.
if (firstMissingGlyphElement) {
SVGGlyph svgGlyph = SVGGlyphElement::buildGenericGlyphIdentifier(firstMissingGlyphElement);
m_glyphMap.appendToGlyphTable(svgGlyph);
m_missingGlyph = svgGlyph.tableEntry;
ASSERT(m_missingGlyph > 0);
}
m_isGlyphCacheValid = true;
}
static bool stringMatchesUnicodeRange(const String& unicodeString, const UnicodeRanges& ranges, const HashSet<String>& unicodeValues)
{
if (unicodeString.isEmpty())
return false;
if (!ranges.isEmpty()) {
UChar firstChar = unicodeString[0];
const UnicodeRanges::const_iterator end = ranges.end();
for (UnicodeRanges::const_iterator it = ranges.begin(); it != end; ++it) {
if (firstChar >= it->first && firstChar <= it->second)
return true;
}
}
if (!unicodeValues.isEmpty())
return unicodeValues.contains(unicodeString);
return false;
}
static bool stringMatchesGlyphName(const String& glyphName, const HashSet<String>& glyphValues)
{
if (glyphName.isEmpty())
return false;
if (!glyphValues.isEmpty())
return glyphValues.contains(glyphName);
return false;
}
static bool matches(const String& u1, const String& g1, const String& u2, const String& g2, const SVGKerningPair& kerningPair)
{
if (!stringMatchesUnicodeRange(u1, kerningPair.unicodeRange1, kerningPair.unicodeName1)
&& !stringMatchesGlyphName(g1, kerningPair.glyphName1))
return false;
if (!stringMatchesUnicodeRange(u2, kerningPair.unicodeRange2, kerningPair.unicodeName2)
&& !stringMatchesGlyphName(g2, kerningPair.glyphName2))
return false;
return true;
}
static float kerningForPairOfStringsAndGlyphs(const KerningPairVector& kerningPairs, const String& u1, const String& g1, const String& u2, const String& g2)
{
KerningPairVector::const_iterator it = kerningPairs.end() - 1;
const KerningPairVector::const_iterator begin = kerningPairs.begin() - 1;
for (; it != begin; --it) {
if (matches(u1, g1, u2, g2, *it))
return it->kerning;
}
return 0;
}
float SVGFontElement::horizontalKerningForPairOfStringsAndGlyphs(const String& u1, const String& g1, const String& u2, const String& g2) const
{
if (m_horizontalKerningPairs.isEmpty())
return 0;
return kerningForPairOfStringsAndGlyphs(m_horizontalKerningPairs, u1, g1, u2, g2);
}
float SVGFontElement::verticalKerningForPairOfStringsAndGlyphs(const String& u1, const String& g1, const String& u2, const String& g2) const
{
if (m_verticalKerningPairs.isEmpty())
return 0;
return kerningForPairOfStringsAndGlyphs(m_verticalKerningPairs, u1, g1, u2, g2);
}
void SVGFontElement::collectGlyphsForString(const String& string, Vector<SVGGlyph>& glyphs)
{
ensureGlyphCache();
m_glyphMap.collectGlyphsForString(string, glyphs);
}
void SVGFontElement::collectGlyphsForGlyphName(const String& glyphName, Vector<SVGGlyph>& glyphs)
{
ensureGlyphCache();
// FIXME: We only support glyphName -> single glyph mapping so far.
glyphs.append(m_glyphMap.glyphIdentifierForGlyphName(glyphName));
}
SVGGlyph SVGFontElement::svgGlyphForGlyph(Glyph glyph)
{
ensureGlyphCache();
return m_glyphMap.svgGlyphForGlyph(glyph);
}
Glyph SVGFontElement::missingGlyph()
{
ensureGlyphCache();
return m_missingGlyph;
}
}
#endif // ENABLE(SVG_FONTS)