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/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "core/platform/Scrollbar.h"
#include "wtf/Vector.h"
namespace WebCore {
class FloatPoint;
class GraphicsContext;
class GraphicsLayer;
class PlatformGestureEvent;
class PlatformWheelEvent;
class ScrollAnimator;
class ScrollableArea {
public:
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
// Should be called when the scroll position changes externally, for example if the scroll layer position
// is updated on the scrolling thread and we need to notify the main thread.
void notifyScrollPositionChanged(const IntPoint&);
// Allows subclasses to handle scroll position updates themselves. If this member function
// returns true, the scrollable area won't actually update the scroll position and instead
// expect it to happen sometime in the future.
virtual bool requestScrollPositionUpdate(const IntPoint&) { return false; }
bool handleWheelEvent(const PlatformWheelEvent&);
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return static_cast<ScrollElasticity>(m_verticalScrollElasticity); }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return static_cast<ScrollElasticity>(m_horizontalScrollElasticity); }
bool inLiveResize() const { return m_inLiveResize; }
void willStartLiveResize();
void willEndLiveResize();
void contentAreaWillPaint() const;
void mouseEnteredContentArea() const;
void mouseExitedContentArea() const;
void mouseMovedInContentArea() const;
void mouseEnteredScrollbar(Scrollbar*) const;
void mouseExitedScrollbar(Scrollbar*) const;
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
void didAddVerticalScrollbar(Scrollbar*);
void willRemoveVerticalScrollbar(Scrollbar*);
virtual void didAddHorizontalScrollbar(Scrollbar*);
virtual void willRemoveHorizontalScrollbar(Scrollbar*);
virtual void contentsResized();
bool hasOverlayScrollbars() const;
void setScrollbarOverlayStyle(ScrollbarOverlayStyle);
ScrollbarOverlayStyle scrollbarOverlayStyle() const { return static_cast<ScrollbarOverlayStyle>(m_scrollbarOverlayStyle); }
// This getter will create a ScrollAnimator if it doesn't already exist.
ScrollAnimator* scrollAnimator() const;
// This getter will return null if the ScrollAnimator hasn't been created yet.
ScrollAnimator* existingScrollAnimator() const { return m_scrollAnimator.get(); }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
virtual int scrollPosition(Scrollbar*) const = 0;
virtual void invalidateScrollbar(Scrollbar*, const IntRect&);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
virtual void invalidateScrollCorner(const IntRect&);
virtual void getTickmarks(Vector<IntRect>&) const { }
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar->Widget::convertToContainingView(scrollbarRect);
}
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
return scrollbar->Widget::convertFromContainingView(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar->Widget::convertToContainingView(scrollbarPoint);
}
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
return scrollbar->Widget::convertFromContainingView(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return 0; }
virtual Scrollbar* verticalScrollbar() const { return 0; }
virtual IntPoint scrollPosition() const;
virtual IntPoint minimumScrollPosition() const;
virtual IntPoint maximumScrollPosition() const;
enum VisibleContentRectIncludesScrollbars { ExcludeScrollbars, IncludeScrollbars };
virtual IntRect visibleContentRect(VisibleContentRectIncludesScrollbars = ExcludeScrollbars) const;
virtual int visibleHeight() const = 0;
virtual int visibleWidth() const = 0;
virtual IntSize contentsSize() const = 0;
virtual IntSize overhangAmount() const { return IntSize(); }
virtual IntPoint lastKnownMousePosition() const { return IntPoint(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged(int /*newStyle*/, bool /*forceUpdate*/) { }
virtual bool scrollbarsCanBeActive() const = 0;
// Note that this only returns scrollable areas that can actually be scrolled.
virtual ScrollableArea* enclosingScrollableArea() const = 0;
// Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view.
virtual IntRect scrollableAreaBoundingBox() const = 0;
virtual bool shouldRubberBandInDirection(ScrollDirection) const { return true; }
virtual bool isRubberBandInProgress() const { return false; }
virtual bool scrollAnimatorEnabled() const { return false; }
// NOTE: Only called from Internals for testing.
void setScrollOffsetFromInternals(const IntPoint&);
IntPoint clampScrollPosition(const IntPoint&) const;
// Let subclasses provide a way of asking for and servicing scroll
// animations.
virtual bool scheduleAnimation() { return false; }
void serviceScrollAnimations();
virtual bool usesCompositedScrolling() const { return false; }
virtual void updateNeedsCompositedScrolling() { }
// Convenience functions
int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); }
int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); }
int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); }
int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return std::max(std::min(pos, maximumScrollPosition(orientation)), minimumScrollPosition(orientation)); }
protected:
ScrollableArea();
virtual ~ScrollableArea();
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0;
virtual void invalidateScrollCornerRect(const IntRect&) = 0;
friend class ScrollingCoordinator;
virtual GraphicsLayer* layerForScrolling() const { return 0; }
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
#if ENABLE(RUBBER_BANDING)
virtual GraphicsLayer* layerForOverhangAreas() const { return 0; }
#endif
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
private:
void scrollPositionChanged(const IntPoint&);
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const IntPoint&);
// This function should be overriden by subclasses to perform the actual
// scroll of the content.
virtual void setScrollOffset(const IntPoint&) = 0;
mutable OwnPtr<ScrollAnimator> m_scrollAnimator;
unsigned m_constrainsScrollingToContentEdge : 1;
unsigned m_inLiveResize : 1;
unsigned m_verticalScrollElasticity : 2; // ScrollElasticity
unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity
unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle
unsigned m_scrollOriginChanged : 1;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace WebCore
#endif // ScrollableArea_h