blob: 99d93630cf67a7ddd106791fa7bae2e6905dd437 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/platform/graphics/PathTraversalState.h"
#include "core/svg/SVGPathTraversalStateBuilder.h"
namespace WebCore {
SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder()
: m_traversalState(0)
{
}
void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->moveTo(targetPoint);
}
void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->lineTo(targetPoint);
}
void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->cubicBezierTo(point1, point2, targetPoint);
}
void SVGPathTraversalStateBuilder::closePath()
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->closeSubpath();
}
void SVGPathTraversalStateBuilder::setDesiredLength(float desiredLength)
{
ASSERT(m_traversalState);
m_traversalState->m_desiredLength = desiredLength;
}
bool SVGPathTraversalStateBuilder::continueConsuming()
{
ASSERT(m_traversalState);
m_traversalState->processSegment();
return !m_traversalState->m_success;
}
void SVGPathTraversalStateBuilder::incrementPathSegmentCount()
{
ASSERT(m_traversalState);
++m_traversalState->m_segmentIndex;
}
unsigned SVGPathTraversalStateBuilder::pathSegmentIndex()
{
ASSERT(m_traversalState);
return m_traversalState->m_segmentIndex;
}
float SVGPathTraversalStateBuilder::totalLength()
{
ASSERT(m_traversalState);
return m_traversalState->m_totalLength;
}
SVGPoint SVGPathTraversalStateBuilder::currentPoint()
{
ASSERT(m_traversalState);
return m_traversalState->m_current;
}
}