| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef FakeWebGraphicsContext3D_h |
| #define FakeWebGraphicsContext3D_h |
| |
| #include "core/platform/graphics/GraphicsContext3D.h" |
| #include "public/platform/WebGraphicsContext3D.h" |
| |
| namespace WebKit { |
| |
| // WebGraphicsContext3D base class for use in WebKit unit tests. |
| // All operations are no-ops (returning 0 if necessary). |
| class FakeWebGraphicsContext3D : public WebGraphicsContext3D { |
| public: |
| FakeWebGraphicsContext3D() |
| : m_nextTextureId(1) |
| { |
| } |
| |
| virtual bool makeContextCurrent() { return true; } |
| |
| virtual int width() { return 0; } |
| virtual int height() { return 0; } |
| |
| virtual void reshape(int width, int height) { } |
| |
| virtual void prepareTexture() { } |
| |
| virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } |
| |
| virtual void synthesizeGLError(WGC3Denum) { } |
| |
| virtual bool isContextLost() { return false; } |
| |
| virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; } |
| virtual void unmapBufferSubDataCHROMIUM(const void*) { } |
| virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; } |
| virtual void unmapTexSubImage2DCHROMIUM(const void*) { } |
| |
| virtual void setVisibilityCHROMIUM(bool visible) { } |
| |
| virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { } |
| virtual void ensureFramebufferCHROMIUM() { } |
| |
| virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { } |
| |
| virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } |
| virtual void requestExtensionCHROMIUM(const char*) { } |
| |
| virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } |
| virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } |
| |
| virtual void activeTexture(WGC3Denum texture) { } |
| virtual void attachShader(WebGLId program, WebGLId shader) { } |
| virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { } |
| virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } |
| virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } |
| virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } |
| virtual void bindTexture(WGC3Denum target, WebGLId texture) { } |
| virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { } |
| virtual void blendEquation(WGC3Denum mode) { } |
| virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { } |
| virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } |
| virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { } |
| |
| virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { } |
| virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { } |
| |
| virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) |
| { |
| return WebCore::GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
| } |
| |
| virtual void clear(WGC3Dbitfield mask) { } |
| virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { } |
| virtual void clearDepth(WGC3Dclampf depth) { } |
| virtual void clearStencil(WGC3Dint s) { } |
| virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { } |
| virtual void compileShader(WebGLId shader) { } |
| |
| virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { } |
| virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { } |
| virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { } |
| virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } |
| virtual void cullFace(WGC3Denum mode) { } |
| virtual void depthFunc(WGC3Denum func) { } |
| virtual void depthMask(WGC3Dboolean flag) { } |
| virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } |
| virtual void detachShader(WebGLId program, WebGLId shader) { } |
| virtual void disable(WGC3Denum cap) { } |
| virtual void disableVertexAttribArray(WGC3Duint index) { } |
| virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { } |
| virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { } |
| |
| virtual void enable(WGC3Denum cap) { } |
| virtual void enableVertexAttribArray(WGC3Duint index) { } |
| virtual void finish() { } |
| virtual void flush() { } |
| virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { } |
| virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { } |
| virtual void frontFace(WGC3Denum mode) { } |
| virtual void generateMipmap(WGC3Denum target) { } |
| |
| virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } |
| virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } |
| virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { } |
| virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; } |
| virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } |
| virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } |
| virtual Attributes getContextAttributes() { return m_attrs; } |
| virtual WGC3Denum getError() { return 0; } |
| virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } |
| virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { } |
| |
| virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) |
| { |
| if (pname == WebCore::GraphicsContext3D::MAX_TEXTURE_SIZE) |
| *value = 1024; |
| } |
| |
| virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) |
| { |
| if (pname == WebCore::GraphicsContext3D::LINK_STATUS) |
| *value = 1; |
| } |
| |
| virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } |
| virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } |
| |
| virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) |
| { |
| if (pname == WebCore::GraphicsContext3D::COMPILE_STATUS) |
| *value = 1; |
| } |
| |
| virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } |
| virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } |
| virtual WebString getShaderSource(WebGLId shader) { return WebString(); } |
| virtual WebString getString(WGC3Denum name) { return WebString(); } |
| virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { } |
| virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } |
| virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { } |
| virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { } |
| virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; } |
| virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { } |
| virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { } |
| virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; } |
| |
| virtual void hint(WGC3Denum target, WGC3Denum mode) { } |
| virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } |
| virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } |
| virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } |
| virtual WGC3Dboolean isProgram(WebGLId program) { return false; } |
| virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } |
| virtual WGC3Dboolean isShader(WebGLId shader) { return false; } |
| virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } |
| virtual void lineWidth(WGC3Dfloat) { } |
| virtual void linkProgram(WebGLId program) { } |
| virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } |
| virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } |
| |
| virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { } |
| |
| virtual void releaseShaderCompiler() { } |
| |
| virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } |
| virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } |
| virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } |
| virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } |
| virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } |
| virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } |
| virtual void stencilMask(WGC3Duint mask) { } |
| virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } |
| virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } |
| virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } |
| |
| virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { } |
| |
| virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { } |
| virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { } |
| |
| virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { } |
| |
| virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } |
| virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } |
| virtual void uniform1i(WGC3Dint location, WGC3Dint x) { } |
| virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } |
| virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { } |
| virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } |
| virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { } |
| virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } |
| virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } |
| virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } |
| virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { } |
| virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } |
| virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } |
| virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } |
| virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { } |
| virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } |
| virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } |
| virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } |
| virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } |
| |
| virtual void useProgram(WebGLId program) { } |
| virtual void validateProgram(WebGLId program) { } |
| |
| virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { } |
| virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { } |
| virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } |
| virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } |
| virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { } |
| virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { } |
| |
| virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } |
| |
| virtual WebGLId createBuffer() { return 1; } |
| virtual WebGLId createFramebuffer() { return 1; } |
| virtual WebGLId createProgram() { return 1; } |
| virtual WebGLId createRenderbuffer() { return 1; } |
| virtual WebGLId createShader(WGC3Denum) { return 1; } |
| virtual WebGLId createTexture() { return m_nextTextureId++; } |
| |
| virtual void deleteBuffer(WebGLId) { } |
| virtual void deleteFramebuffer(WebGLId) { } |
| virtual void deleteProgram(WebGLId) { } |
| virtual void deleteRenderbuffer(WebGLId) { } |
| virtual void deleteShader(WebGLId) { } |
| virtual void deleteTexture(WebGLId) { } |
| |
| virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height) { } |
| |
| virtual WebGLId createQueryEXT() { return 1; } |
| virtual void deleteQueryEXT(WebGLId) { } |
| virtual GC3Dboolean isQueryEXT(WebGLId) { return true; } |
| virtual void beginQueryEXT(GC3Denum, WebGLId) { } |
| virtual void endQueryEXT(GC3Denum) { } |
| virtual void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*) { } |
| virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { } |
| |
| protected: |
| unsigned m_nextTextureId; |
| Attributes m_attrs; |
| }; |
| |
| } // namespace WebKit |
| |
| #endif // FakeWebGraphicsContext3D_h |