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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FloatingObjects_h
#define FloatingObjects_h
#include "core/platform/PODFreeListArena.h"
#include "core/platform/PODIntervalTree.h"
#include "core/rendering/RootInlineBox.h"
#include "wtf/ListHashSet.h"
namespace WebCore {
class RenderBlock;
class RenderBox;
enum ShapeOutsideFloatOffsetMode { ShapeOutsideFloatShapeOffset, ShapeOutsideFloatMarginBoxOffset };
class FloatingObject {
WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
public:
#ifndef NDEBUG
// Used by the PODIntervalTree for debugging the FloatingObject.
template <class> friend struct ValueToString;
#endif
// Note that Type uses bits so you can use FloatLeftRight as a mask to query for both left and right.
enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 };
FloatingObject(EFloat type)
: m_renderer(0)
, m_originatingLine(0)
, m_paginationStrut(0)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(false)
#ifndef NDEBUG
, m_isInPlacedTree(false)
#endif
{
ASSERT(type != NoFloat);
if (type == LeftFloat)
m_type = FloatLeft;
else if (type == RightFloat)
m_type = FloatRight;
}
FloatingObject(Type type, const LayoutRect& frameRect)
: m_renderer(0)
, m_originatingLine(0)
, m_frameRect(frameRect)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(true)
#ifndef NDEBUG
, m_isInPlacedTree(false)
#endif
{
}
FloatingObject* clone() const
{
FloatingObject* cloneObject = new FloatingObject(type(), m_frameRect);
cloneObject->m_renderer = m_renderer;
cloneObject->m_originatingLine = m_originatingLine;
cloneObject->m_paginationStrut = m_paginationStrut;
cloneObject->m_shouldPaint = m_shouldPaint;
cloneObject->m_isDescendant = m_isDescendant;
cloneObject->m_isPlaced = m_isPlaced;
return cloneObject;
}
Type type() const { return static_cast<Type>(m_type); }
RenderBox* renderer() const { return m_renderer; }
bool isPlaced() const { return m_isPlaced; }
void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
LayoutUnit x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
LayoutUnit maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
LayoutUnit y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
LayoutUnit maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
LayoutUnit width() const { return m_frameRect.width(); }
LayoutUnit height() const { return m_frameRect.height(); }
void setX(LayoutUnit x) { ASSERT(!isInPlacedTree()); m_frameRect.setX(x); }
void setY(LayoutUnit y) { ASSERT(!isInPlacedTree()); m_frameRect.setY(y); }
void setWidth(LayoutUnit width) { ASSERT(!isInPlacedTree()); m_frameRect.setWidth(width); }
void setHeight(LayoutUnit height) { ASSERT(!isInPlacedTree()); m_frameRect.setHeight(height); }
const LayoutRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
void setFrameRect(const LayoutRect& frameRect) { ASSERT(!isInPlacedTree()); m_frameRect = frameRect; }
int paginationStrut() const { return m_paginationStrut; }
void setPaginationStrut(int strut) { m_paginationStrut = strut; }
#ifndef NDEBUG
bool isInPlacedTree() const { return m_isInPlacedTree; }
void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; }
#endif
bool shouldPaint() const { return m_shouldPaint; }
void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; }
bool isDescendant() const { return m_isDescendant; }
void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; }
// FIXME: Callers of these methods are dangerous and should be whitelisted explicitly or removed.
void setRenderer(RenderBox* renderer) { m_renderer = renderer; }
RootInlineBox* originatingLine() const { return m_originatingLine; }
void setOriginatingLine(RootInlineBox* line) { m_originatingLine = line; }
LayoutUnit logicalTop(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? y() : x(); }
LayoutUnit logicalBottom(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? maxY() : maxX(); }
LayoutUnit logicalLeft(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? x() : y(); }
LayoutUnit logicalRight(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? maxX() : maxY(); }
LayoutUnit logicalWidth(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? width() : height(); }
int pixelSnappedLogicalTop(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? frameRect().pixelSnappedY() : frameRect().pixelSnappedX(); }
int pixelSnappedLogicalBottom(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? frameRect().pixelSnappedMaxY() : frameRect().pixelSnappedMaxX(); }
int pixelSnappedLogicalLeft(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? frameRect().pixelSnappedX() : frameRect().pixelSnappedY(); }
int pixelSnappedLogicalRight(bool isHorizontalWritingMode) const { return isHorizontalWritingMode ? frameRect().pixelSnappedMaxX() : frameRect().pixelSnappedMaxY(); }
void setLogicalTop(LayoutUnit logicalTop, bool isHorizontalWritingMode)
{
if (isHorizontalWritingMode)
setY(logicalTop);
else
setX(logicalTop);
}
void setLogicalLeft(LayoutUnit logicalLeft, bool isHorizontalWritingMode)
{
if (isHorizontalWritingMode)
setX(logicalLeft);
else
setY(logicalLeft);
}
void setLogicalHeight(LayoutUnit logicalHeight, bool isHorizontalWritingMode)
{
if (isHorizontalWritingMode)
setHeight(logicalHeight);
else
setWidth(logicalHeight);
}
void setLogicalWidth(LayoutUnit logicalWidth, bool isHorizontalWritingMode)
{
if (isHorizontalWritingMode)
setWidth(logicalWidth);
else
setHeight(logicalWidth);
}
private:
RenderBox* m_renderer;
RootInlineBox* m_originatingLine;
LayoutRect m_frameRect;
int m_paginationStrut; // FIXME: Is this class size-sensitive? Does this need 32-bits?
unsigned m_type : 2; // Type (left or right aligned)
unsigned m_shouldPaint : 1;
unsigned m_isDescendant : 1;
unsigned m_isPlaced : 1;
#ifndef NDEBUG
unsigned m_isInPlacedTree : 1;
#endif
};
struct FloatingObjectHashFunctions {
static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->renderer()); }
static bool equal(FloatingObject* a, FloatingObject* b) { return a->renderer() == b->renderer(); }
static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
static bool equal(FloatingObject* a, RenderBox* b) { return a->renderer() == b; }
};
typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
typedef PODInterval<int, FloatingObject*> FloatingObjectInterval;
typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree;
typedef PODFreeListArena<PODRedBlackTree<FloatingObjectInterval>::Node> IntervalArena;
class FloatingObjects {
WTF_MAKE_NONCOPYABLE(FloatingObjects); WTF_MAKE_FAST_ALLOCATED;
public:
FloatingObjects(const RenderBlock*, bool horizontalWritingMode);
~FloatingObjects();
void clear();
void add(FloatingObject*);
void remove(FloatingObject*);
void addPlacedObject(FloatingObject*);
void removePlacedObject(FloatingObject*);
void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
bool hasRightObjects() const { return m_rightObjectsCount > 0; }
const FloatingObjectSet& set() const { return m_set; }
void clearLineBoxTreePointers();
LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode = ShapeOutsideFloatShapeOffset, LayoutUnit* heightRemaining = 0);
LayoutUnit logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode = ShapeOutsideFloatShapeOffset, LayoutUnit* heightRemaining = 0);
private:
void computePlacedFloatsTree();
const FloatingObjectTree& placedFloatsTree()
{
if (!m_placedFloatsTree.isInitialized())
computePlacedFloatsTree();
return m_placedFloatsTree;
}
void increaseObjectsCount(FloatingObject::Type);
void decreaseObjectsCount(FloatingObject::Type);
FloatingObjectInterval intervalForFloatingObject(FloatingObject*);
FloatingObjectSet m_set;
FloatingObjectTree m_placedFloatsTree;
unsigned m_leftObjectsCount;
unsigned m_rightObjectsCount;
bool m_horizontalWritingMode;
const RenderBlock* m_renderer;
};
#ifndef NDEBUG
// These structures are used by PODIntervalTree for debugging purposes.
template <> struct ValueToString<int> {
static String string(const int value);
};
template<> struct ValueToString<FloatingObject*> {
static String string(const FloatingObject*);
};
#endif
} // namespace WebCore
#endif // FloatingObjects_h