blob: 933611547d93613fe3d24514e49fe5d97e708d6a [file] [log] [blame]
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/RenderRegionSet.h"
#include "core/rendering/RenderFlowThread.h"
namespace WebCore {
RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
: RenderRegion(element, flowThread)
{
}
void RenderRegionSet::installFlowThread()
{
// We don't have to do anything, since we were able to connect the flow thread
// in the constructor.
}
void RenderRegionSet::expandToEncompassFlowThreadContentsIfNeeded()
{
// Whenever the last region is a set, it always expands its region rect to consume all
// of the flow thread content. This is because it is always capable of generating an
// infinite number of boxes in order to hold all of the remaining content.
LayoutRect rect(flowThreadPortionRect());
// Get the offset within the flow thread in its block progression direction. Then get the
// flow thread's remaining logical height including its overflow and expand our rect
// to encompass that remaining height and overflow. The idea is that we will generate
// additional columns and pages to hold that overflow, since people do write bad
// content like <body style="height:0px"> in multi-column layouts.
bool isHorizontal = flowThread()->isHorizontalWritingMode();
LayoutUnit logicalTopOffset = isHorizontal ? rect.y() : rect.x();
LayoutRect layoutRect = flowThread()->layoutOverflowRect();
LayoutUnit logicalHeightWithOverflow = (isHorizontal ? layoutRect.maxY() : layoutRect.maxX()) - logicalTopOffset;
setFlowThreadPortionRect(LayoutRect(rect.x(), rect.y(), isHorizontal ? rect.width() : logicalHeightWithOverflow, isHorizontal ? logicalHeightWithOverflow : rect.height()));
}
}