blob: 4b222ec419f23ab549d4fe248d13f64c0fed101c [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/OESTextureHalfFloatLinear.h"
#include "core/platform/graphics/Extensions3D.h"
namespace WebCore {
OESTextureHalfFloatLinear::OESTextureHalfFloatLinear(WebGLRenderingContext* context)
: WebGLExtension(context)
{
context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_OES_texture_half_float_linear");
}
OESTextureHalfFloatLinear::~OESTextureHalfFloatLinear()
{
}
WebGLExtension::ExtensionName OESTextureHalfFloatLinear::getName() const
{
return OESTextureHalfFloatLinearName;
}
PassOwnPtr<OESTextureHalfFloatLinear> OESTextureHalfFloatLinear::create(WebGLRenderingContext* context)
{
return adoptPtr(new OESTextureHalfFloatLinear(context));
}
bool OESTextureHalfFloatLinear::supported(WebGLRenderingContext* context)
{
Extensions3D* extensions = context->graphicsContext3D()->getExtensions();
return extensions->supports("GL_OES_texture_half_float_linear");
}
const char* OESTextureHalfFloatLinear::getExtensionName()
{
return "OES_texture_half_float_linear";
}
} // namespace WebCore