| <!doctype html> |
| <html> |
| <head> |
| <title>Test statechange event</title> |
| <script src="../resources/js-test.js"></script> |
| <script src="resources/audio-testing.js"/> |
| <script src="resources/compatibility.js"></script> |
| </head> |
| |
| <body> |
| <script> |
| description("Test statechange event is properly signaled") |
| |
| window.jsTestIsAsync = true; |
| |
| var secondsToRender = 2; |
| var sampleRate = 48000; |
| |
| var stateChangeCount = 0; |
| var context; |
| var contextState; |
| |
| function checkStateChange (e) { |
| contextState = e.currentTarget.state; |
| |
| switch (stateChangeCount) { |
| case 0: |
| shouldBeEqualToString("contextState", "running"); |
| break; |
| case 1: |
| shouldBeEqualToString("contextState", "closed"); |
| break; |
| default: |
| testFailed("Expected only two state changes but got " + stateChangeCount); |
| } |
| ++stateChangeCount; |
| } |
| |
| function finalCheck() { |
| // Final check that we got the right number of state changes and the correct final state. |
| shouldBeEqualToNumber("stateChangeCount", 2); |
| shouldBeEqualToString("context.state", "closed"); |
| finishJSTest(); |
| } |
| |
| function runTest() { |
| // Create an offline context with a source passing through a convolver. The convolver is |
| // just to waste some time. |
| context = new OfflineAudioContext(1, secondsToRender * sampleRate, sampleRate); |
| var buffer = createImpulseBuffer(context, sampleRate); |
| var source = context.createBufferSource(); |
| var conv = context.createConvolver(); |
| |
| source.buffer = buffer; |
| conv.normalize = false; |
| conv.buffer = buffer; |
| |
| source.connect(conv); |
| conv.connect(context.destination); |
| |
| source.start(); |
| |
| context.onstatechange = checkStateChange; |
| |
| context.startRendering().then(function () { |
| testPassed("context finished rendering") |
| }); |
| |
| // Don't want to set an oncomplete for the context and don't want to use the promise because |
| // the order of the state change event and resolving the promise is not specified. Thus, |
| // just wait for a bit and then finish the test. We assume the offline context runs faster |
| // than realtime. |
| setTimeout(finalCheck, secondsToRender * 1000); |
| } |
| |
| runTest(); |
| </script> |
| </body> |
| </html> |