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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MultiColumnFragmentainerGroup_h
#define MultiColumnFragmentainerGroup_h
#include "core/layout/LayoutMultiColumnFlowThread.h"
#include "wtf/Allocator.h"
namespace blink {
// A group of columns, that are laid out in the inline progression direction, all with the same
// column height.
//
// When a multicol container is inside another fragmentation context, and said multicol container
// lives in multiple outer fragmentainers (pages / columns), we need to put these inner columns into
// separate groups, with one group per outer fragmentainer. Such a group of columns is what
// comprises a "row of column boxes" in spec lingo.
//
// Column balancing, when enabled, takes place within a column fragmentainer group.
//
// Each fragmentainer group may have its own actual column count (if there are unused columns
// because of forced breaks, for example). If there are multiple fragmentainer groups, the actual
// column count must not exceed the used column count (the one calculated based on column-count and
// column-width from CSS), or they'd overflow the outer fragmentainer in the inline direction. If we
// need more columns than what a group has room for, we'll create another group and put them there
// (and make them appear in the next outer fragmentainer).
class MultiColumnFragmentainerGroup {
ALLOW_ONLY_INLINE_ALLOCATION();
public:
MultiColumnFragmentainerGroup(LayoutMultiColumnSet&);
bool isLastGroup() const;
// Position within the LayoutMultiColumnSet.
LayoutUnit logicalTop() const { return m_logicalTop; }
void setLogicalTop(LayoutUnit logicalTop) { m_logicalTop = logicalTop; }
LayoutUnit logicalHeight() const { return m_columnHeight; }
LayoutSize offsetFromColumnSet() const;
// Return the block offset from the enclosing flow thread, if nested. In the coordinate space
// of the enclosing flow thread.
LayoutUnit blockOffsetInEnclosingFlowThread() const;
// The top of our flow thread portion
LayoutUnit logicalTopInFlowThread() const { return m_logicalTopInFlowThread; }
void setLogicalTopInFlowThread(LayoutUnit logicalTopInFlowThread) { m_logicalTopInFlowThread = logicalTopInFlowThread; }
// The bottom of our flow thread portion
LayoutUnit logicalBottomInFlowThread() const { return m_logicalBottomInFlowThread; }
void setLogicalBottomInFlowThread(LayoutUnit logicalBottomInFlowThread) { ASSERT(logicalBottomInFlowThread >= m_logicalTopInFlowThread); m_logicalBottomInFlowThread = logicalBottomInFlowThread; }
// The height of our flow thread portion
LayoutUnit logicalHeightInFlowThread() const { return m_logicalBottomInFlowThread - m_logicalTopInFlowThread; }
bool heightIsAuto() const;
void resetColumnHeight();
void addContentRun(LayoutUnit endOffsetInFlowThread);
void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
void recordSpaceShortage(LayoutUnit);
bool recalculateColumnHeight(BalancedColumnHeightCalculation calculationMode);
LayoutSize flowThreadTranslationAtOffset(LayoutUnit offsetInFlowThread) const;
LayoutUnit columnLogicalTopForOffset(LayoutUnit offsetInFlowThread) const;
LayoutPoint visualPointToFlowThreadPoint(const LayoutPoint& visualPoint) const;
LayoutRect fragmentsBoundingBox(const LayoutRect& boundingBoxInFlowThread) const;
void collectLayerFragments(DeprecatedPaintLayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) const;
LayoutRect calculateOverflow() const;
// The "CSS actual" value of column-count. This includes overflowing columns, if any.
unsigned actualColumnCount() const;
private:
LayoutUnit heightAdjustedForRowOffset(LayoutUnit height) const;
LayoutUnit calculateMaxColumnHeight() const;
void setAndConstrainColumnHeight(LayoutUnit);
// Return the index of the content run with the currently tallest columns, taking all implicit
// breaks assumed so far into account.
unsigned findRunWithTallestColumns() const;
// Given the current list of content runs, make assumptions about where we need to insert
// implicit breaks (if there's room for any at all; depending on the number of explicit breaks),
// and store the results. This is needed in order to balance the columns.
void distributeImplicitBreaks();
LayoutUnit calculateColumnHeight(BalancedColumnHeightCalculation) const;
LayoutRect columnRectAt(unsigned columnIndex) const;
LayoutUnit logicalTopInFlowThreadAt(unsigned columnIndex) const { return m_logicalTopInFlowThread + columnIndex * m_columnHeight; }
LayoutRect flowThreadPortionRectAt(unsigned columnIndex) const;
LayoutRect flowThreadPortionOverflowRectAt(unsigned columnIndex) const;
enum ColumnIndexCalculationMode {
ClampToExistingColumns, // Stay within the range of already existing columns.
AssumeNewColumns // Allow column indices outside the range of already existing columns.
};
unsigned columnIndexAtOffset(LayoutUnit offsetInFlowThread, ColumnIndexCalculationMode = ClampToExistingColumns) const;
// Return the column that the specified visual point belongs to. Only the coordinate on the
// column progression axis is relevant. Every point belongs to a column, even if said point is
// not inside any of the columns.
unsigned columnIndexAtVisualPoint(const LayoutPoint& visualPoint) const;
// Get the first and the last column intersecting the specified block range.
// Note that |logicalBottomInFlowThread| is an exclusive endpoint.
void columnIntervalForBlockRangeInFlowThread(LayoutUnit logicalTopInFlowThread, LayoutUnit logicalBottomInFlowThread, unsigned& firstColumn, unsigned& lastColumn) const;
// Get the first and the last column intersecting the specified visual rectangle.
void columnIntervalForVisualRect(const LayoutRect&, unsigned& firstColumn, unsigned& lastColumn) const;
LayoutMultiColumnSet& m_columnSet;
LayoutUnit m_logicalTop;
LayoutUnit m_logicalTopInFlowThread;
LayoutUnit m_logicalBottomInFlowThread;
LayoutUnit m_columnHeight;
// The following variables are used when balancing the column set.
LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
LayoutUnit m_minimumColumnHeight;
// A run of content without explicit (forced) breaks; i.e. a flow thread portion between two
// explicit breaks, between flow thread start and an explicit break, between an explicit break
// and flow thread end, or, in cases when there are no explicit breaks at all: between flow
// thread portion start and flow thread portion end. We need to know where the explicit breaks
// are, in order to figure out where the implicit breaks will end up, so that we get the columns
// properly balanced. A content run starts out as representing one single column, and will
// represent one additional column for each implicit break "inserted" there.
class ContentRun {
public:
ContentRun(LayoutUnit breakOffset)
: m_breakOffset(breakOffset)
, m_assumedImplicitBreaks(0) { }
unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; }
void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; }
LayoutUnit breakOffset() const { return m_breakOffset; }
// Return the column height that this content run would require, considering the implicit
// breaks assumed so far.
LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1)); }
private:
LayoutUnit m_breakOffset; // Flow thread offset where this run ends.
unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far.
};
Vector<ContentRun, 1> m_contentRuns;
};
// List of all fragmentainer groups within a column set. There will always be at least one
// group. Deleting the one group is not allowed (or possible). There will be more than one group if
// the owning column set lives in multiple outer fragmentainers (e.g. multicol inside paged media).
class CORE_EXPORT MultiColumnFragmentainerGroupList {
DISALLOW_ALLOCATION();
public:
MultiColumnFragmentainerGroupList(LayoutMultiColumnSet&);
~MultiColumnFragmentainerGroupList();
// Add an additional fragmentainer group to the end of the list, and return it.
MultiColumnFragmentainerGroup& addExtraGroup();
// Remove all fragmentainer groups but the first one.
void deleteExtraGroups();
MultiColumnFragmentainerGroup& first() { return m_groups.first(); }
const MultiColumnFragmentainerGroup& first() const { return m_groups.first(); }
MultiColumnFragmentainerGroup& last() { return m_groups.last(); }
const MultiColumnFragmentainerGroup& last() const { return m_groups.last(); }
typedef Vector<MultiColumnFragmentainerGroup, 1>::iterator iterator;
typedef Vector<MultiColumnFragmentainerGroup, 1>::const_iterator const_iterator;
iterator begin() { return m_groups.begin(); }
const_iterator begin() const { return m_groups.begin(); }
iterator end() { return m_groups.end(); }
const_iterator end() const { return m_groups.end(); }
size_t size() const { return m_groups.size(); }
MultiColumnFragmentainerGroup& operator[](size_t i) { return m_groups.at(i); }
const MultiColumnFragmentainerGroup& operator[](size_t i) const { return m_groups.at(i); }
void append(const MultiColumnFragmentainerGroup& group) { m_groups.append(group); }
void shrink(size_t size) { m_groups.shrink(size); }
private:
LayoutMultiColumnSet& m_columnSet;
Vector<MultiColumnFragmentainerGroup, 1> m_groups;
};
} // namespace blink
#endif // MultiColumnFragmentainerGroup_h