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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "modules/webaudio/AudioNode.h"
#include "bindings/core/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "core/inspector/InstanceCounters.h"
#include "modules/webaudio/AbstractAudioContext.h"
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/AudioParam.h"
#include "wtf/Atomics.h"
#include "wtf/MainThread.h"
#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif
namespace blink {
AudioHandler::AudioHandler(NodeType nodeType, AudioNode& node, float sampleRate)
: m_isInitialized(false)
, m_nodeType(NodeTypeUnknown)
, m_node(&node)
, m_context(node.context())
, m_sampleRate(sampleRate)
, m_lastProcessingTime(-1)
, m_lastNonSilentTime(-1)
, m_connectionRefCount(0)
, m_isDisabled(false)
, m_channelCount(2)
, m_channelCountMode(Max)
, m_channelInterpretation(AudioBus::Speakers)
, m_newChannelCountMode(Max)
{
setNodeType(nodeType);
#if DEBUG_AUDIONODE_REFERENCES
if (!s_isNodeCountInitialized) {
s_isNodeCountInitialized = true;
atexit(AudioHandler::printNodeCounts);
}
#endif
InstanceCounters::incrementCounter(InstanceCounters::AudioHandlerCounter);
}
AudioHandler::~AudioHandler()
{
ASSERT(isMainThread());
// dispose() should be called.
ASSERT(!node());
InstanceCounters::decrementCounter(InstanceCounters::AudioHandlerCounter);
#if DEBUG_AUDIONODE_REFERENCES
--s_nodeCount[nodeType()];
fprintf(stderr, "%p: %2d: AudioNode::~AudioNode() %d [%d]\n",
this, nodeType(), m_connectionRefCount, s_nodeCount[nodeType()]);
#endif
}
void AudioHandler::initialize()
{
m_isInitialized = true;
}
void AudioHandler::uninitialize()
{
m_isInitialized = false;
}
void AudioHandler::clearInternalStateWhenDisabled()
{
}
void AudioHandler::dispose()
{
ASSERT(isMainThread());
ASSERT(context()->isGraphOwner());
context()->deferredTaskHandler().removeChangedChannelCountMode(this);
context()->deferredTaskHandler().removeAutomaticPullNode(this);
for (auto& output : m_outputs)
output->dispose();
m_node = nullptr;
}
AudioNode* AudioHandler::node() const
{
ASSERT(isMainThread());
return m_node;
}
AbstractAudioContext* AudioHandler::context() const
{
return m_context;
}
String AudioHandler::nodeTypeName() const
{
switch (m_nodeType) {
case NodeTypeDestination:
return "AudioDestinationNode";
case NodeTypeOscillator:
return "OscillatorNode";
case NodeTypeAudioBufferSource:
return "AudioBufferSourceNode";
case NodeTypeMediaElementAudioSource:
return "MediaElementAudioSourceNode";
case NodeTypeMediaStreamAudioDestination:
return "MediaStreamAudioDestinationNode";
case NodeTypeMediaStreamAudioSource:
return "MediaStreamAudioSourceNode";
case NodeTypeJavaScript:
return "ScriptProcessorNode";
case NodeTypeBiquadFilter:
return "BiquadFilterNode";
case NodeTypePanner:
return "PannerNode";
case NodeTypeStereoPanner:
return "StereoPannerNode";
case NodeTypeConvolver:
return "ConvolverNode";
case NodeTypeDelay:
return "DelayNode";
case NodeTypeGain:
return "GainNode";
case NodeTypeChannelSplitter:
return "ChannelSplitterNode";
case NodeTypeChannelMerger:
return "ChannelMergerNode";
case NodeTypeAnalyser:
return "AnalyserNode";
case NodeTypeDynamicsCompressor:
return "DynamicsCompressorNode";
case NodeTypeWaveShaper:
return "WaveShaperNode";
case NodeTypeUnknown:
case NodeTypeEnd:
default:
ASSERT_NOT_REACHED();
return "UnknownNode";
}
}
void AudioHandler::setNodeType(NodeType type)
{
// Don't allow the node type to be changed to a different node type, after it's already been
// set! And the new type can't be unknown or end!
ASSERT(m_nodeType == NodeTypeUnknown);
ASSERT(type != NodeTypeUnknown);
ASSERT(type != NodeTypeEnd);
m_nodeType = type;
#if DEBUG_AUDIONODE_REFERENCES
++s_nodeCount[type];
fprintf(stderr, "%p: %2d: AudioNode::AudioNode [%3d]\n", this, nodeType(), s_nodeCount[nodeType()]);
#endif
}
void AudioHandler::addInput()
{
m_inputs.append(AudioNodeInput::create(*this));
}
void AudioHandler::addOutput(unsigned numberOfChannels)
{
ASSERT(isMainThread());
m_outputs.append(AudioNodeOutput::create(this, numberOfChannels));
node()->didAddOutput(numberOfOutputs());
}
AudioNodeInput& AudioHandler::input(unsigned i)
{
return *m_inputs[i];
}
AudioNodeOutput& AudioHandler::output(unsigned i)
{
return *m_outputs[i];
}
unsigned long AudioHandler::channelCount()
{
return m_channelCount;
}
void AudioHandler::setChannelCount(unsigned long channelCount, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (channelCount > 0 && channelCount <= AbstractAudioContext::maxNumberOfChannels()) {
if (m_channelCount != channelCount) {
m_channelCount = channelCount;
if (m_channelCountMode != Max)
updateChannelsForInputs();
}
} else {
exceptionState.throwDOMException(
NotSupportedError,
ExceptionMessages::indexOutsideRange<unsigned long>(
"channel count",
channelCount,
1,
ExceptionMessages::InclusiveBound,
AbstractAudioContext::maxNumberOfChannels(),
ExceptionMessages::InclusiveBound));
}
}
String AudioHandler::channelCountMode()
{
switch (m_channelCountMode) {
case Max:
return "max";
case ClampedMax:
return "clamped-max";
case Explicit:
return "explicit";
}
ASSERT_NOT_REACHED();
return "";
}
void AudioHandler::setChannelCountMode(const String& mode, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
ChannelCountMode oldMode = m_channelCountMode;
if (mode == "max") {
m_newChannelCountMode = Max;
} else if (mode == "clamped-max") {
m_newChannelCountMode = ClampedMax;
} else if (mode == "explicit") {
m_newChannelCountMode = Explicit;
} else {
ASSERT_NOT_REACHED();
}
if (m_newChannelCountMode != oldMode)
context()->deferredTaskHandler().addChangedChannelCountMode(this);
}
String AudioHandler::channelInterpretation()
{
switch (m_channelInterpretation) {
case AudioBus::Speakers:
return "speakers";
case AudioBus::Discrete:
return "discrete";
}
ASSERT_NOT_REACHED();
return "";
}
void AudioHandler::setChannelInterpretation(const String& interpretation, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (interpretation == "speakers") {
m_channelInterpretation = AudioBus::Speakers;
} else if (interpretation == "discrete") {
m_channelInterpretation = AudioBus::Discrete;
} else {
ASSERT_NOT_REACHED();
}
}
void AudioHandler::updateChannelsForInputs()
{
for (auto& input : m_inputs)
input->changedOutputs();
}
void AudioHandler::processIfNecessary(size_t framesToProcess)
{
ASSERT(context()->isAudioThread());
if (!isInitialized())
return;
// Ensure that we only process once per rendering quantum.
// This handles the "fanout" problem where an output is connected to multiple inputs.
// The first time we're called during this time slice we process, but after that we don't want to re-process,
// instead our output(s) will already have the results cached in their bus;
double currentTime = context()->currentTime();
if (m_lastProcessingTime != currentTime) {
m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
pullInputs(framesToProcess);
bool silentInputs = inputsAreSilent();
if (!silentInputs)
m_lastNonSilentTime = (context()->currentSampleFrame() + framesToProcess) / static_cast<double>(m_sampleRate);
if (silentInputs && propagatesSilence()) {
silenceOutputs();
} else {
process(framesToProcess);
unsilenceOutputs();
}
}
}
void AudioHandler::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
ASSERT(context()->isAudioThread());
ASSERT(context()->isGraphOwner());
ASSERT(m_inputs.contains(input));
if (!m_inputs.contains(input))
return;
input->updateInternalBus();
}
double AudioHandler::tailTime() const
{
return 0;
}
double AudioHandler::latencyTime() const
{
return 0;
}
bool AudioHandler::propagatesSilence() const
{
return m_lastNonSilentTime + latencyTime() + tailTime() < context()->currentTime();
}
void AudioHandler::pullInputs(size_t framesToProcess)
{
ASSERT(context()->isAudioThread());
// Process all of the AudioNodes connected to our inputs.
for (auto& input : m_inputs)
input->pull(0, framesToProcess);
}
bool AudioHandler::inputsAreSilent()
{
for (auto& input : m_inputs) {
if (!input->bus()->isSilent())
return false;
}
return true;
}
void AudioHandler::silenceOutputs()
{
for (auto& output : m_outputs)
output->bus()->zero();
}
void AudioHandler::unsilenceOutputs()
{
for (auto& output : m_outputs)
output->bus()->clearSilentFlag();
}
void AudioHandler::enableOutputsIfNecessary()
{
if (m_isDisabled && m_connectionRefCount > 0) {
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
m_isDisabled = false;
for (auto& output : m_outputs)
output->enable();
}
}
void AudioHandler::disableOutputsIfNecessary()
{
// Disable outputs if appropriate. We do this if the number of connections is 0 or 1. The case
// of 0 is from deref() where there are no connections left. The case of 1 is from
// AudioNodeInput::disable() where we want to disable outputs when there's only one connection
// left because we're ready to go away, but can't quite yet.
if (m_connectionRefCount <= 1 && !m_isDisabled) {
// Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
// Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
// As far as JavaScript is concerned, our outputs must still appear to be connected.
// But internally our outputs should be disabled from the inputs they're connected to.
// disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
// TODO(rtoy,hongchan): we special case the convolver, delay, and biquad since they have a
// significant tail-time and shouldn't be disconnected simply because they no longer have
// any input connections. This needs to be handled more generally where AudioNodes have a
// tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds
// after there are no longer any active connections.
if (nodeType() != NodeTypeConvolver
&& nodeType() != NodeTypeDelay
&& nodeType() != NodeTypeBiquadFilter) {
m_isDisabled = true;
clearInternalStateWhenDisabled();
for (auto& output : m_outputs)
output->disable();
}
}
}
void AudioHandler::makeConnection()
{
atomicIncrement(&m_connectionRefCount);
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %2d: AudioNode::ref %3d [%3d]\n",
this, nodeType(), m_connectionRefCount, s_nodeCount[nodeType()]);
#endif
// See the disabling code in disableOutputsIfNecessary(). This handles
// the case where a node is being re-connected after being used at least
// once and disconnected. In this case, we need to re-enable.
enableOutputsIfNecessary();
}
void AudioHandler::breakConnection()
{
// The actual work for deref happens completely within the audio context's
// graph lock. In the case of the audio thread, we must use a tryLock to
// avoid glitches.
bool hasLock = false;
if (context()->isAudioThread()) {
// Real-time audio thread must not contend lock (to avoid glitches).
hasLock = context()->tryLock();
} else {
context()->lock();
hasLock = true;
}
if (hasLock) {
breakConnectionWithLock();
context()->unlock();
} else {
// We were unable to get the lock, so put this in a list to finish up
// later.
ASSERT(context()->isAudioThread());
context()->deferredTaskHandler().addDeferredBreakConnection(*this);
}
}
void AudioHandler::breakConnectionWithLock()
{
atomicDecrement(&m_connectionRefCount);
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %2d: AudioNode::deref %3d [%3d]\n",
this, nodeType(), m_connectionRefCount, s_nodeCount[nodeType()]);
#endif
if (!m_connectionRefCount)
disableOutputsIfNecessary();
}
#if DEBUG_AUDIONODE_REFERENCES
bool AudioHandler::s_isNodeCountInitialized = false;
int AudioHandler::s_nodeCount[NodeTypeEnd];
void AudioHandler::printNodeCounts()
{
fprintf(stderr, "\n\n");
fprintf(stderr, "===========================\n");
fprintf(stderr, "AudioNode: reference counts\n");
fprintf(stderr, "===========================\n");
for (unsigned i = 0; i < NodeTypeEnd; ++i)
fprintf(stderr, "%2d: %d\n", i, s_nodeCount[i]);
fprintf(stderr, "===========================\n\n\n");
}
#endif // DEBUG_AUDIONODE_REFERENCES
void AudioHandler::updateChannelCountMode()
{
m_channelCountMode = m_newChannelCountMode;
updateChannelsForInputs();
}
unsigned AudioHandler::numberOfOutputChannels() const
{
// This should only be called for ScriptProcessorNodes which are the only nodes where you can
// have an output with 0 channels. All other nodes have have at least one output channel, so
// there's no reason other nodes should ever call this function.
ASSERT_WITH_MESSAGE(1, "numberOfOutputChannels() not valid for node type %d", nodeType());
return 1;
}
// ----------------------------------------------------------------
AudioNode::AudioNode(AbstractAudioContext& context)
: m_context(context)
, m_handler(nullptr)
{
ThreadState::current()->registerPreFinalizer(this);
}
void AudioNode::dispose()
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
handler().dispose();
if (context()->contextState() == AbstractAudioContext::Running)
context()->deferredTaskHandler().addRenderingOrphanHandler(m_handler.release());
}
void AudioNode::setHandler(PassRefPtr<AudioHandler> handler)
{
ASSERT(handler);
m_handler = handler;
}
AudioHandler& AudioNode::handler() const
{
return *m_handler;
}
DEFINE_TRACE(AudioNode)
{
visitor->trace(m_context);
visitor->trace(m_connectedNodes);
visitor->trace(m_connectedParams);
RefCountedGarbageCollectedEventTargetWithInlineData<AudioNode>::trace(visitor);
}
AbstractAudioContext* AudioNode::context() const
{
return m_context;
}
void AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (context()->isContextClosed()) {
exceptionState.throwDOMException(
InvalidStateError,
"Cannot connect after the context has been closed.");
return;
}
if (!destination) {
exceptionState.throwDOMException(
SyntaxError,
"invalid destination node.");
return;
}
// Sanity check input and output indices.
if (outputIndex >= numberOfOutputs()) {
exceptionState.throwDOMException(
IndexSizeError,
"output index (" + String::number(outputIndex) + ") exceeds number of outputs (" + String::number(numberOfOutputs()) + ").");
return;
}
if (destination && inputIndex >= destination->numberOfInputs()) {
exceptionState.throwDOMException(
IndexSizeError,
"input index (" + String::number(inputIndex) + ") exceeds number of inputs (" + String::number(destination->numberOfInputs()) + ").");
return;
}
if (context() != destination->context()) {
exceptionState.throwDOMException(
SyntaxError,
"cannot connect to a destination belonging to a different audio context.");
return;
}
// ScriptProcessorNodes with 0 output channels can't be connected to any destination. If there
// are no output channels, what would the destination receive? Just disallow this.
if (handler().nodeType() == AudioHandler::NodeTypeJavaScript
&& handler().numberOfOutputChannels() == 0) {
exceptionState.throwDOMException(
InvalidAccessError,
"cannot connect a ScriptProcessorNode with 0 output channels to any destination node.");
return;
}
destination->handler().input(inputIndex).connect(handler().output(outputIndex));
if (!m_connectedNodes[outputIndex])
m_connectedNodes[outputIndex] = new HeapHashSet<Member<AudioNode>>();
m_connectedNodes[outputIndex]->add(destination);
// Let context know that a connection has been made.
context()->incrementConnectionCount();
}
void AudioNode::connect(AudioParam* param, unsigned outputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (context()->isContextClosed()) {
exceptionState.throwDOMException(
InvalidStateError,
"Cannot connect after the context has been closed.");
return;
}
if (!param) {
exceptionState.throwDOMException(
SyntaxError,
"invalid AudioParam.");
return;
}
if (outputIndex >= numberOfOutputs()) {
exceptionState.throwDOMException(
IndexSizeError,
"output index (" + String::number(outputIndex) + ") exceeds number of outputs (" + String::number(numberOfOutputs()) + ").");
return;
}
if (context() != param->context()) {
exceptionState.throwDOMException(
SyntaxError,
"cannot connect to an AudioParam belonging to a different audio context.");
return;
}
param->handler().connect(handler().output(outputIndex));
if (!m_connectedParams[outputIndex])
m_connectedParams[outputIndex] = new HeapHashSet<Member<AudioParam>>();
m_connectedParams[outputIndex]->add(param);
}
void AudioNode::disconnectAllFromOutput(unsigned outputIndex)
{
handler().output(outputIndex).disconnectAll();
m_connectedNodes[outputIndex] = nullptr;
m_connectedParams[outputIndex] = nullptr;
}
bool AudioNode::disconnectFromOutputIfConnected(unsigned outputIndex, AudioNode& destination, unsigned inputIndexOfDestination)
{
AudioNodeOutput& output = handler().output(outputIndex);
AudioNodeInput& input = destination.handler().input(inputIndexOfDestination);
if (!output.isConnectedToInput(input))
return false;
output.disconnectInput(input);
m_connectedNodes[outputIndex]->remove(&destination);
return true;
}
bool AudioNode::disconnectFromOutputIfConnected(unsigned outputIndex, AudioParam& param)
{
AudioNodeOutput& output = handler().output(outputIndex);
if (!output.isConnectedToAudioParam(param.handler()))
return false;
output.disconnectAudioParam(param.handler());
m_connectedParams[outputIndex]->remove(&param);
return true;
}
void AudioNode::disconnect()
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
// Disconnect all outgoing connections.
for (unsigned i = 0; i < numberOfOutputs(); ++i)
disconnectAllFromOutput(i);
}
void AudioNode::disconnect(unsigned outputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
// Sanity check on the output index.
if (outputIndex >= numberOfOutputs()) {
exceptionState.throwDOMException(
IndexSizeError,
ExceptionMessages::indexOutsideRange(
"output index",
outputIndex,
0u,
ExceptionMessages::InclusiveBound,
numberOfOutputs() - 1,
ExceptionMessages::InclusiveBound));
return;
}
// Disconnect all outgoing connections from the given output.
disconnectAllFromOutput(outputIndex);
}
void AudioNode::disconnect(AudioNode* destination, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
unsigned numberOfDisconnections = 0;
// FIXME: Can this be optimized? ChannelSplitter and ChannelMerger can have
// 32 ports and that requires 1024 iterations to validate entire connections.
for (unsigned outputIndex = 0; outputIndex < numberOfOutputs(); ++outputIndex) {
for (unsigned inputIndex = 0; inputIndex < destination->handler().numberOfInputs(); ++inputIndex) {
if (disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex))
numberOfDisconnections++;
}
}
// If there is no connection to the destination, throw an exception.
if (numberOfDisconnections == 0) {
exceptionState.throwDOMException(
InvalidAccessError,
"the given destination is not connected.");
return;
}
}
void AudioNode::disconnect(AudioNode* destination, unsigned outputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (outputIndex >= numberOfOutputs()) {
// The output index is out of range. Throw an exception.
exceptionState.throwDOMException(
IndexSizeError,
ExceptionMessages::indexOutsideRange(
"output index",
outputIndex,
0u,
ExceptionMessages::InclusiveBound,
numberOfOutputs() - 1,
ExceptionMessages::InclusiveBound));
return;
}
// If the output index is valid, proceed to disconnect.
unsigned numberOfDisconnections = 0;
// Sanity check on destination inputs and disconnect when possible.
for (unsigned inputIndex = 0; inputIndex < destination->numberOfInputs(); ++inputIndex) {
if (disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex))
numberOfDisconnections++;
}
// If there is no connection to the destination, throw an exception.
if (numberOfDisconnections == 0) {
exceptionState.throwDOMException(
InvalidAccessError,
"output (" + String::number(outputIndex) + ") is not connected to the given destination.");
}
}
void AudioNode::disconnect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (outputIndex >= numberOfOutputs()) {
exceptionState.throwDOMException(
IndexSizeError,
ExceptionMessages::indexOutsideRange(
"output index",
outputIndex,
0u,
ExceptionMessages::InclusiveBound,
numberOfOutputs() - 1,
ExceptionMessages::InclusiveBound));
return;
}
if (inputIndex >= destination->handler().numberOfInputs()) {
exceptionState.throwDOMException(
IndexSizeError,
ExceptionMessages::indexOutsideRange(
"input index",
inputIndex,
0u,
ExceptionMessages::InclusiveBound,
destination->numberOfInputs() - 1,
ExceptionMessages::InclusiveBound));
return;
}
// If both indices are valid, proceed to disconnect.
if (!disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex)) {
exceptionState.throwDOMException(
InvalidAccessError,
"output (" + String::number(outputIndex) + ") is not connected to the input (" + String::number(inputIndex) + ") of the destination.");
return;
}
}
void AudioNode::disconnect(AudioParam* destinationParam, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
// The number of disconnection made.
unsigned numberOfDisconnections = 0;
// Check if the node output is connected the destination AudioParam.
// Disconnect if connected and increase |numberOfDisconnectios| by 1.
for (unsigned outputIndex = 0; outputIndex < handler().numberOfOutputs(); ++outputIndex) {
if (disconnectFromOutputIfConnected(outputIndex, *destinationParam))
numberOfDisconnections++;
}
// Throw an exception when there is no valid connection to the destination.
if (numberOfDisconnections == 0) {
exceptionState.throwDOMException(
InvalidAccessError,
"the given AudioParam is not connected.");
return;
}
}
void AudioNode::disconnect(AudioParam* destinationParam, unsigned outputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
if (outputIndex >= handler().numberOfOutputs()) {
// The output index is out of range. Throw an exception.
exceptionState.throwDOMException(
IndexSizeError,
ExceptionMessages::indexOutsideRange(
"output index",
outputIndex,
0u,
ExceptionMessages::InclusiveBound,
numberOfOutputs() - 1,
ExceptionMessages::InclusiveBound));
return;
}
// If the output index is valid, proceed to disconnect.
if (!disconnectFromOutputIfConnected(outputIndex, *destinationParam)) {
exceptionState.throwDOMException(
InvalidAccessError,
"specified destination AudioParam and node output (" + String::number(outputIndex) + ") are not connected.");
return;
}
}
void AudioNode::disconnectWithoutException(unsigned outputIndex)
{
ASSERT(isMainThread());
AbstractAudioContext::AutoLocker locker(context());
// Sanity check input and output indices.
if (outputIndex >= handler().numberOfOutputs())
return;
disconnectAllFromOutput(outputIndex);
}
unsigned AudioNode::numberOfInputs() const
{
return handler().numberOfInputs();
}
unsigned AudioNode::numberOfOutputs() const
{
return handler().numberOfOutputs();
}
unsigned long AudioNode::channelCount() const
{
return handler().channelCount();
}
void AudioNode::setChannelCount(unsigned long count, ExceptionState& exceptionState)
{
handler().setChannelCount(count, exceptionState);
}
String AudioNode::channelCountMode() const
{
return handler().channelCountMode();
}
void AudioNode::setChannelCountMode(const String& mode, ExceptionState& exceptionState)
{
handler().setChannelCountMode(mode, exceptionState);
}
String AudioNode::channelInterpretation() const
{
return handler().channelInterpretation();
}
void AudioNode::setChannelInterpretation(const String& interpretation, ExceptionState& exceptionState)
{
handler().setChannelInterpretation(interpretation, exceptionState);
}
const AtomicString& AudioNode::interfaceName() const
{
return EventTargetNames::AudioNode;
}
ExecutionContext* AudioNode::executionContext() const
{
return context()->executionContext();
}
void AudioNode::didAddOutput(unsigned numberOfOutputs)
{
m_connectedNodes.append(nullptr);
ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedNodes.size());
m_connectedParams.append(nullptr);
ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedParams.size());
}
} // namespace blink
#endif // ENABLE(WEB_AUDIO)