| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef PannerNode_h |
| #define PannerNode_h |
| |
| #include "modules/webaudio/AudioListener.h" |
| #include "modules/webaudio/AudioNode.h" |
| #include "platform/audio/AudioBus.h" |
| #include "platform/audio/Cone.h" |
| #include "platform/audio/Distance.h" |
| #include "platform/audio/Panner.h" |
| #include "platform/geometry/FloatPoint3D.h" |
| #include "wtf/HashMap.h" |
| |
| namespace blink { |
| |
| class AbstractAudioContext; |
| |
| // PannerNode is an AudioNode with one input and one output. |
| // It positions a sound in 3D space, with the exact effect dependent on the panning model. |
| // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener. |
| // A distance effect will attenuate the gain as the position moves away from the listener. |
| // A cone effect will attenuate the gain as the orientation moves away from the listener. |
| // All of these effects follow the OpenAL specification very closely. |
| |
| class PannerHandler final : public AudioHandler { |
| public: |
| // These enums are used to distinguish what cached values of panner are dirty. |
| enum { |
| AzimuthElevationDirty = 0x1, |
| DistanceConeGainDirty = 0x2, |
| DopplerRateDirty = 0x4, |
| }; |
| |
| static PassRefPtr<PannerHandler> create(AudioNode&, float sampleRate); |
| ~PannerHandler() override; |
| |
| // AudioHandler |
| void process(size_t framesToProcess) override; |
| void initialize() override; |
| void uninitialize() override; |
| |
| // Panning model |
| String panningModel() const; |
| void setPanningModel(const String&); |
| |
| // Position, orientation and velocity |
| void setPosition(float x, float y, float z); |
| void setOrientation(float x, float y, float z); |
| void setVelocity(float x, float y, float z); |
| |
| // Distance parameters |
| String distanceModel() const; |
| void setDistanceModel(const String&); |
| |
| double refDistance() { return m_distanceEffect.refDistance(); } |
| void setRefDistance(double); |
| |
| double maxDistance() { return m_distanceEffect.maxDistance(); } |
| void setMaxDistance(double); |
| |
| double rolloffFactor() { return m_distanceEffect.rolloffFactor(); } |
| void setRolloffFactor(double); |
| |
| // Sound cones - angles in degrees |
| double coneInnerAngle() const { return m_coneEffect.innerAngle(); } |
| void setConeInnerAngle(double); |
| |
| double coneOuterAngle() const { return m_coneEffect.outerAngle(); } |
| void setConeOuterAngle(double); |
| |
| double coneOuterGain() const { return m_coneEffect.outerGain(); } |
| void setConeOuterGain(double); |
| |
| void markPannerAsDirty(unsigned); |
| |
| // It must be called on audio thread, currently called only process() in AudioBufferSourceNode. |
| double dopplerRate(); |
| |
| double tailTime() const override { return m_panner ? m_panner->tailTime() : 0; } |
| double latencyTime() const override { return m_panner ? m_panner->latencyTime() : 0; } |
| |
| void setChannelCount(unsigned long, ExceptionState&) final; |
| void setChannelCountMode(const String&, ExceptionState&) final; |
| |
| private: |
| PannerHandler(AudioNode&, float sampleRate); |
| // AbstractAudioContext's listener |
| AudioListener* listener(); |
| |
| bool setPanningModel(unsigned); // Returns true on success. |
| bool setDistanceModel(unsigned); // Returns true on success. |
| |
| void calculateAzimuthElevation(double* outAzimuth, double* outElevation); |
| float calculateDistanceConeGain(); // Returns the combined distance and cone gain attenuation. |
| double calculateDopplerRate(); |
| |
| void azimuthElevation(double* outAzimuth, double* outElevation); |
| float distanceConeGain(); |
| |
| bool isAzimuthElevationDirty() const { return m_isAzimuthElevationDirty; } |
| bool isDistanceConeGainDirty() const { return m_isDistanceConeGainDirty; } |
| bool isDopplerRateDirty() const { return m_isDopplerRateDirty; } |
| |
| // This Persistent doesn't make a reference cycle including the owner |
| // PannerNode. |
| Persistent<AudioListener> m_listener; |
| OwnPtr<Panner> m_panner; |
| unsigned m_panningModel; |
| unsigned m_distanceModel; |
| |
| // Current source location information |
| FloatPoint3D m_position; |
| FloatPoint3D m_orientation; |
| FloatPoint3D m_velocity; |
| |
| bool m_isAzimuthElevationDirty; |
| bool m_isDistanceConeGainDirty; |
| bool m_isDopplerRateDirty; |
| |
| // Gain |
| DistanceEffect m_distanceEffect; |
| ConeEffect m_coneEffect; |
| float m_lastGain; |
| |
| // Cached values |
| double m_cachedAzimuth; |
| double m_cachedElevation; |
| float m_cachedDistanceConeGain; |
| double m_cachedDopplerRate; |
| |
| // Synchronize process() with setting of the panning model, source's location information, listener, distance parameters and sound cones. |
| mutable Mutex m_processLock; |
| }; |
| |
| class PannerNode final : public AudioNode { |
| DEFINE_WRAPPERTYPEINFO(); |
| public: |
| static PannerNode* create(AbstractAudioContext&, float sampleRate); |
| PannerHandler& pannerHandler() const; |
| |
| String panningModel() const; |
| void setPanningModel(const String&); |
| void setPosition(float x, float y, float z); |
| void setOrientation(float x, float y, float z); |
| void setVelocity(float x, float y, float z); |
| String distanceModel() const; |
| void setDistanceModel(const String&); |
| double refDistance() const; |
| void setRefDistance(double); |
| double maxDistance() const; |
| void setMaxDistance(double); |
| double rolloffFactor() const; |
| void setRolloffFactor(double); |
| double coneInnerAngle() const; |
| void setConeInnerAngle(double); |
| double coneOuterAngle() const; |
| void setConeOuterAngle(double); |
| double coneOuterGain() const; |
| void setConeOuterGain(double); |
| |
| private: |
| PannerNode(AbstractAudioContext&, float sampleRate); |
| }; |
| |
| } // namespace blink |
| |
| #endif // PannerNode_h |