| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| #include <vector> |
| |
| #include "ash/ash_switches.h" |
| #include "ash/display/display_manager.h" |
| #include "ash/shelf/shelf.h" |
| #include "ash/shelf/shelf_widget.h" |
| #include "ash/shell.h" |
| #include "ash/test/ash_test_base.h" |
| #include "ash/wm/window_properties.h" |
| #include "ash/wm/window_util.h" |
| #include "base/command_line.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/insets.h" |
| #include "ui/gfx/screen.h" |
| #include "ui/views/widget/widget.h" |
| #include "ui/wm/core/shadow.h" |
| #include "ui/wm/core/shadow_controller.h" |
| #include "ui/wm/core/shadow_types.h" |
| #include "ui/wm/public/activation_client.h" |
| |
| namespace ash { |
| |
| typedef ash::test::AshTestBase DIPTest; |
| |
| // Test if the WM sets correct work area under different density. |
| TEST_F(DIPTest, WorkArea) { |
| UpdateDisplay("1000x900*1.0f"); |
| |
| aura::Window* root = Shell::GetPrimaryRootWindow(); |
| const gfx::Display display = |
| Shell::GetScreen()->GetDisplayNearestWindow(root); |
| |
| EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
| gfx::Rect work_area = display.work_area(); |
| EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
| EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); |
| |
| UpdateDisplay("2000x1800*2.0f"); |
| gfx::Screen* screen = Shell::GetScreen(); |
| |
| const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); |
| const DisplayInfo display_info_2x = |
| Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
| |
| // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
| EXPECT_EQ("1,1 2000x1800", |
| display_info_2x.bounds_in_native().ToString()); |
| |
| // Aura and views coordinates are in DIP, so they their bounds do not change. |
| EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
| work_area = display_2x.work_area(); |
| EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
| EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString()); |
| |
| // Sanity check if the workarea's inset hight is same as |
| // the shelf's height. |
| Shelf* shelf = Shelf::ForPrimaryDisplay(); |
| EXPECT_EQ( |
| display_2x.bounds().InsetsFrom(work_area).height(), |
| shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
| } |
| |
| } // namespace ash |