| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/shelf/shelf_view.h" |
| |
| #include <algorithm> |
| |
| #include "ash/ash_constants.h" |
| #include "ash/ash_switches.h" |
| #include "ash/drag_drop/drag_image_view.h" |
| #include "ash/metrics/user_metrics_recorder.h" |
| #include "ash/root_window_controller.h" |
| #include "ash/scoped_target_root_window.h" |
| #include "ash/shelf/app_list_button.h" |
| #include "ash/shelf/overflow_bubble.h" |
| #include "ash/shelf/overflow_bubble_view.h" |
| #include "ash/shelf/overflow_button.h" |
| #include "ash/shelf/shelf_button.h" |
| #include "ash/shelf/shelf_constants.h" |
| #include "ash/shelf/shelf_delegate.h" |
| #include "ash/shelf/shelf_icon_observer.h" |
| #include "ash/shelf/shelf_item_delegate.h" |
| #include "ash/shelf/shelf_item_delegate_manager.h" |
| #include "ash/shelf/shelf_layout_manager.h" |
| #include "ash/shelf/shelf_menu_model.h" |
| #include "ash/shelf/shelf_model.h" |
| #include "ash/shelf/shelf_tooltip_manager.h" |
| #include "ash/shelf/shelf_widget.h" |
| #include "ash/shell.h" |
| #include "ash/wm/coordinate_conversion.h" |
| #include "base/auto_reset.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/metrics/histogram.h" |
| #include "grit/ash_resources.h" |
| #include "grit/ash_strings.h" |
| #include "ui/accessibility/ax_view_state.h" |
| #include "ui/aura/client/screen_position_client.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/base/l10n/l10n_util.h" |
| #include "ui/base/models/simple_menu_model.h" |
| #include "ui/base/resource/resource_bundle.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/point.h" |
| #include "ui/views/animation/bounds_animator.h" |
| #include "ui/views/border.h" |
| #include "ui/views/controls/button/image_button.h" |
| #include "ui/views/controls/menu/menu_model_adapter.h" |
| #include "ui/views/controls/menu/menu_runner.h" |
| #include "ui/views/focus/focus_search.h" |
| #include "ui/views/view_model.h" |
| #include "ui/views/view_model_utils.h" |
| #include "ui/views/widget/widget.h" |
| |
| using gfx::Animation; |
| using views::View; |
| |
| namespace ash { |
| |
| const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0; |
| const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1; |
| const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2; |
| const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3; |
| |
| // Default amount content is inset on the left edge. |
| const int kDefaultLeadingInset = 8; |
| |
| // Minimum distance before drag starts. |
| const int kMinimumDragDistance = 8; |
| |
| // Additional spacing for the left and right side of icons. |
| const int kHorizontalIconSpacing = 2; |
| |
| // Inset for items which do not have an icon. |
| const int kHorizontalNoIconInsetSpacing = |
| kHorizontalIconSpacing + kDefaultLeadingInset; |
| |
| // The proportion of the shelf space reserved for non-panel icons. Panels |
| // may flow into this space but will be put into the overflow bubble if there |
| // is contention for the space. |
| const float kReservedNonPanelIconProportion = 0.67f; |
| |
| // This is the command id of the menu item which contains the name of the menu. |
| const int kCommandIdOfMenuName = 0; |
| |
| // The background color of the active item in the list. |
| const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241); |
| |
| // The background color of the active & hovered item in the list. |
| const SkColor kFocusedActiveListItemBackgroundColor = |
| SkColorSetRGB(193, 211, 236); |
| |
| // The text color of the caption item in a list. |
| const SkColor kCaptionItemForegroundColor = SK_ColorBLACK; |
| |
| // The maximum allowable length of a menu line of an application menu in pixels. |
| const int kMaximumAppMenuItemLength = 350; |
| |
| // The distance of the cursor from the outer rim of the shelf before it |
| // separates. |
| const int kRipOffDistance = 48; |
| |
| // The rip off drag and drop proxy image should get scaled by this factor. |
| const float kDragAndDropProxyScale = 1.5f; |
| |
| // The opacity represents that this partially disappeared item will get removed. |
| const float kDraggedImageOpacity = 0.5f; |
| |
| namespace { |
| |
| // A class to temporarily disable a given bounds animator. |
| class BoundsAnimatorDisabler { |
| public: |
| BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator) |
| : old_duration_(bounds_animator->GetAnimationDuration()), |
| bounds_animator_(bounds_animator) { |
| bounds_animator_->SetAnimationDuration(1); |
| } |
| |
| ~BoundsAnimatorDisabler() { |
| bounds_animator_->SetAnimationDuration(old_duration_); |
| } |
| |
| private: |
| // The previous animation duration. |
| int old_duration_; |
| // The bounds animator which gets used. |
| views::BoundsAnimator* bounds_animator_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler); |
| }; |
| |
| // The MenuModelAdapter gets slightly changed to adapt the menu appearance to |
| // our requirements. |
| class ShelfMenuModelAdapter : public views::MenuModelAdapter { |
| public: |
| explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model); |
| |
| // views::MenuModelAdapter: |
| virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE; |
| virtual bool IsCommandEnabled(int id) const OVERRIDE; |
| virtual void GetHorizontalIconMargins(int id, |
| int icon_size, |
| int* left_margin, |
| int* right_margin) const OVERRIDE; |
| virtual bool GetForegroundColor(int command_id, |
| bool is_hovered, |
| SkColor* override_color) const OVERRIDE; |
| virtual bool GetBackgroundColor(int command_id, |
| bool is_hovered, |
| SkColor* override_color) const OVERRIDE; |
| virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE; |
| virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE; |
| |
| private: |
| ShelfMenuModel* menu_model_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter); |
| }; |
| |
| ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model) |
| : MenuModelAdapter(menu_model), |
| menu_model_(menu_model) { |
| } |
| |
| const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList( |
| int command_id) const { |
| if (command_id != kCommandIdOfMenuName) |
| return MenuModelAdapter::GetLabelFontList(command_id); |
| |
| ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
| return &rb.GetFontList(ui::ResourceBundle::BoldFont); |
| } |
| |
| bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const { |
| return id != kCommandIdOfMenuName; |
| } |
| |
| bool ShelfMenuModelAdapter::GetForegroundColor(int command_id, |
| bool is_hovered, |
| SkColor* override_color) const { |
| if (command_id != kCommandIdOfMenuName) |
| return false; |
| |
| *override_color = kCaptionItemForegroundColor; |
| return true; |
| } |
| |
| bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id, |
| bool is_hovered, |
| SkColor* override_color) const { |
| if (!menu_model_->IsCommandActive(command_id)) |
| return false; |
| |
| *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor : |
| kActiveListItemBackgroundColor; |
| return true; |
| } |
| |
| void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id, |
| int icon_size, |
| int* left_margin, |
| int* right_margin) const { |
| *left_margin = kHorizontalIconSpacing; |
| *right_margin = (command_id != kCommandIdOfMenuName) ? |
| kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing); |
| } |
| |
| int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) { |
| return kMaximumAppMenuItemLength; |
| } |
| |
| bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const { |
| return false; |
| } |
| |
| // Custom FocusSearch used to navigate the shelf in the order items are in |
| // the ViewModel. |
| class ShelfFocusSearch : public views::FocusSearch { |
| public: |
| explicit ShelfFocusSearch(views::ViewModel* view_model) |
| : FocusSearch(NULL, true, true), |
| view_model_(view_model) {} |
| virtual ~ShelfFocusSearch() {} |
| |
| // views::FocusSearch overrides: |
| virtual View* FindNextFocusableView( |
| View* starting_view, |
| bool reverse, |
| Direction direction, |
| bool check_starting_view, |
| views::FocusTraversable** focus_traversable, |
| View** focus_traversable_view) OVERRIDE { |
| int index = view_model_->GetIndexOfView(starting_view); |
| if (index == -1) |
| return view_model_->view_at(0); |
| |
| if (reverse) { |
| --index; |
| if (index < 0) |
| index = view_model_->view_size() - 1; |
| } else { |
| ++index; |
| if (index >= view_model_->view_size()) |
| index = 0; |
| } |
| return view_model_->view_at(index); |
| } |
| |
| private: |
| views::ViewModel* view_model_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch); |
| }; |
| |
| // AnimationDelegate used when inserting a new item. This steadily increases the |
| // opacity of the layer as the animation progress. |
| class FadeInAnimationDelegate : public gfx::AnimationDelegate { |
| public: |
| explicit FadeInAnimationDelegate(views::View* view) : view_(view) {} |
| virtual ~FadeInAnimationDelegate() {} |
| |
| // AnimationDelegate overrides: |
| virtual void AnimationProgressed(const Animation* animation) OVERRIDE { |
| view_->layer()->SetOpacity(animation->GetCurrentValue()); |
| view_->layer()->ScheduleDraw(); |
| } |
| virtual void AnimationEnded(const Animation* animation) OVERRIDE { |
| view_->layer()->SetOpacity(1.0f); |
| view_->layer()->ScheduleDraw(); |
| } |
| virtual void AnimationCanceled(const Animation* animation) OVERRIDE { |
| view_->layer()->SetOpacity(1.0f); |
| view_->layer()->ScheduleDraw(); |
| } |
| |
| private: |
| views::View* view_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate); |
| }; |
| |
| void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) { |
| switch (item.status) { |
| case STATUS_CLOSED: |
| button->ClearState(ShelfButton::STATE_ACTIVE); |
| button->ClearState(ShelfButton::STATE_RUNNING); |
| button->ClearState(ShelfButton::STATE_ATTENTION); |
| break; |
| case STATUS_RUNNING: |
| button->ClearState(ShelfButton::STATE_ACTIVE); |
| button->AddState(ShelfButton::STATE_RUNNING); |
| button->ClearState(ShelfButton::STATE_ATTENTION); |
| break; |
| case STATUS_ACTIVE: |
| button->AddState(ShelfButton::STATE_ACTIVE); |
| button->ClearState(ShelfButton::STATE_RUNNING); |
| button->ClearState(ShelfButton::STATE_ATTENTION); |
| break; |
| case STATUS_ATTENTION: |
| button->ClearState(ShelfButton::STATE_ACTIVE); |
| button->ClearState(ShelfButton::STATE_RUNNING); |
| button->AddState(ShelfButton::STATE_ATTENTION); |
| break; |
| } |
| } |
| |
| } // namespace |
| |
| // AnimationDelegate used when deleting an item. This steadily decreased the |
| // opacity of the layer as the animation progress. |
| class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate { |
| public: |
| FadeOutAnimationDelegate(ShelfView* host, views::View* view) |
| : shelf_view_(host), |
| view_(view) {} |
| virtual ~FadeOutAnimationDelegate() {} |
| |
| // AnimationDelegate overrides: |
| virtual void AnimationProgressed(const Animation* animation) OVERRIDE { |
| view_->layer()->SetOpacity(1 - animation->GetCurrentValue()); |
| view_->layer()->ScheduleDraw(); |
| } |
| virtual void AnimationEnded(const Animation* animation) OVERRIDE { |
| shelf_view_->OnFadeOutAnimationEnded(); |
| } |
| virtual void AnimationCanceled(const Animation* animation) OVERRIDE { |
| } |
| |
| private: |
| ShelfView* shelf_view_; |
| scoped_ptr<views::View> view_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate); |
| }; |
| |
| // AnimationDelegate used to trigger fading an element in. When an item is |
| // inserted this delegate is attached to the animation that expands the size of |
| // the item. When done it kicks off another animation to fade the item in. |
| class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate { |
| public: |
| StartFadeAnimationDelegate(ShelfView* host, |
| views::View* view) |
| : shelf_view_(host), |
| view_(view) {} |
| virtual ~StartFadeAnimationDelegate() {} |
| |
| // AnimationDelegate overrides: |
| virtual void AnimationEnded(const Animation* animation) OVERRIDE { |
| shelf_view_->FadeIn(view_); |
| } |
| virtual void AnimationCanceled(const Animation* animation) OVERRIDE { |
| view_->layer()->SetOpacity(1.0f); |
| } |
| |
| private: |
| ShelfView* shelf_view_; |
| views::View* view_; |
| |
| DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate); |
| }; |
| |
| ShelfView::ShelfView(ShelfModel* model, |
| ShelfDelegate* delegate, |
| ShelfLayoutManager* manager) |
| : model_(model), |
| delegate_(delegate), |
| view_model_(new views::ViewModel), |
| first_visible_index_(0), |
| last_visible_index_(-1), |
| overflow_button_(NULL), |
| owner_overflow_bubble_(NULL), |
| drag_pointer_(NONE), |
| drag_view_(NULL), |
| start_drag_index_(-1), |
| context_menu_id_(0), |
| leading_inset_(kDefaultLeadingInset), |
| cancelling_drag_model_changed_(false), |
| last_hidden_index_(0), |
| closing_event_time_(base::TimeDelta()), |
| got_deleted_(NULL), |
| drag_and_drop_item_pinned_(false), |
| drag_and_drop_shelf_id_(0), |
| dragged_off_shelf_(false), |
| snap_back_from_rip_off_view_(NULL), |
| item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()), |
| layout_manager_(manager), |
| overflow_mode_(false), |
| main_shelf_(NULL), |
| dragged_off_from_overflow_to_shelf_(false) { |
| DCHECK(model_); |
| bounds_animator_.reset(new views::BoundsAnimator(this)); |
| bounds_animator_->AddObserver(this); |
| set_context_menu_controller(this); |
| focus_search_.reset(new ShelfFocusSearch(view_model_.get())); |
| tooltip_.reset(new ShelfTooltipManager(manager, this)); |
| } |
| |
| ShelfView::~ShelfView() { |
| bounds_animator_->RemoveObserver(this); |
| model_->RemoveObserver(this); |
| // If we are inside the MenuRunner, we need to know if we were getting |
| // deleted while it was running. |
| if (got_deleted_) |
| *got_deleted_ = true; |
| } |
| |
| void ShelfView::Init() { |
| model_->AddObserver(this); |
| |
| const ShelfItems& items(model_->items()); |
| for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) { |
| views::View* child = CreateViewForItem(*i); |
| child->SetPaintToLayer(true); |
| view_model_->Add(child, static_cast<int>(i - items.begin())); |
| AddChildView(child); |
| } |
| overflow_button_ = new OverflowButton(this); |
| overflow_button_->set_context_menu_controller(this); |
| ConfigureChildView(overflow_button_); |
| AddChildView(overflow_button_); |
| |
| // We'll layout when our bounds change. |
| } |
| |
| void ShelfView::OnShelfAlignmentChanged() { |
| overflow_button_->OnShelfAlignmentChanged(); |
| LayoutToIdealBounds(); |
| for (int i=0; i < view_model_->view_size(); ++i) { |
| if (i >= first_visible_index_ && i <= last_visible_index_) |
| view_model_->view_at(i)->Layout(); |
| } |
| tooltip_->Close(); |
| if (overflow_bubble_) |
| overflow_bubble_->Hide(); |
| } |
| |
| void ShelfView::SchedulePaintForAllButtons() { |
| for (int i = 0; i < view_model_->view_size(); ++i) { |
| if (i >= first_visible_index_ && i <= last_visible_index_) |
| view_model_->view_at(i)->SchedulePaint(); |
| } |
| if (overflow_button_ && overflow_button_->visible()) |
| overflow_button_->SchedulePaint(); |
| } |
| |
| gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) { |
| int index = model_->ItemIndexByID(id); |
| if (index == -1) |
| return gfx::Rect(); |
| // Map all items from overflow area to the overflow button. Note that the |
| // section between last_index_hidden_ and model_->FirstPanelIndex() is the |
| // list of invisible panel items. However, these items are currently nowhere |
| // represented and get dropped instead - see (crbug.com/378907). As such there |
| // is no way to address them or place them. We therefore move them over the |
| // overflow button. |
| if (index > last_visible_index_ && index < model_->FirstPanelIndex()) |
| index = last_visible_index_ + 1; |
| const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index)); |
| DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type); |
| ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index)); |
| gfx::Rect icon_bounds = button->GetIconBounds(); |
| return gfx::Rect(GetMirroredXWithWidthInView( |
| ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()), |
| ideal_bounds.y() + icon_bounds.y(), |
| icon_bounds.width(), |
| icon_bounds.height()); |
| } |
| |
| void ShelfView::UpdatePanelIconPosition(ShelfID id, |
| const gfx::Point& midpoint) { |
| int current_index = model_->ItemIndexByID(id); |
| int first_panel_index = model_->FirstPanelIndex(); |
| if (current_index < first_panel_index) |
| return; |
| |
| gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()), |
| midpoint.y()); |
| int target_index = current_index; |
| while (target_index > first_panel_index && |
| layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(target_index).x(), |
| view_model_->ideal_bounds(target_index).y()) > |
| layout_manager_->PrimaryAxisValue(midpoint_in_view.x(), |
| midpoint_in_view.y())) { |
| --target_index; |
| } |
| while (target_index < view_model_->view_size() - 1 && |
| layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(target_index).right(), |
| view_model_->ideal_bounds(target_index).bottom()) < |
| layout_manager_->PrimaryAxisValue(midpoint_in_view.x(), |
| midpoint_in_view.y())) { |
| ++target_index; |
| } |
| if (current_index != target_index) |
| model_->Move(current_index, target_index); |
| } |
| |
| bool ShelfView::IsShowingMenu() const { |
| return (launcher_menu_runner_.get() && |
| launcher_menu_runner_->IsRunning()); |
| } |
| |
| bool ShelfView::IsShowingOverflowBubble() const { |
| return overflow_bubble_.get() && overflow_bubble_->IsShowing(); |
| } |
| |
| views::View* ShelfView::GetAppListButtonView() const { |
| for (int i = 0; i < model_->item_count(); ++i) { |
| if (model_->items()[i].type == TYPE_APP_LIST) |
| return view_model_->view_at(i); |
| } |
| |
| NOTREACHED() << "Applist button not found"; |
| return NULL; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShelfView, FocusTraversable implementation: |
| |
| views::FocusSearch* ShelfView::GetFocusSearch() { |
| return focus_search_.get(); |
| } |
| |
| views::FocusTraversable* ShelfView::GetFocusTraversableParent() { |
| return parent()->GetFocusTraversable(); |
| } |
| |
| View* ShelfView::GetFocusTraversableParentView() { |
| return this; |
| } |
| |
| void ShelfView::CreateDragIconProxy( |
| const gfx::Point& location_in_screen_coordinates, |
| const gfx::ImageSkia& icon, |
| views::View* replaced_view, |
| const gfx::Vector2d& cursor_offset_from_center, |
| float scale_factor) { |
| drag_replaced_view_ = replaced_view; |
| drag_image_.reset(new ash::DragImageView( |
| drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(), |
| ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE)); |
| drag_image_->SetImage(icon); |
| gfx::Size size = drag_image_->GetPreferredSize(); |
| size.set_width(size.width() * scale_factor); |
| size.set_height(size.height() * scale_factor); |
| drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) + |
| cursor_offset_from_center; |
| gfx::Rect drag_image_bounds( |
| location_in_screen_coordinates - drag_image_offset_, |
| size); |
| drag_image_->SetBoundsInScreen(drag_image_bounds); |
| drag_image_->SetWidgetVisible(true); |
| } |
| |
| void ShelfView::UpdateDragIconProxy( |
| const gfx::Point& location_in_screen_coordinates) { |
| // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per |
| // crbug.com/34722, while the app list item is still being dragged around. |
| if (drag_image_) { |
| drag_image_->SetScreenPosition( |
| location_in_screen_coordinates - drag_image_offset_); |
| } |
| } |
| |
| void ShelfView::DestroyDragIconProxy() { |
| drag_image_.reset(); |
| drag_image_offset_ = gfx::Vector2d(0, 0); |
| } |
| |
| bool ShelfView::StartDrag(const std::string& app_id, |
| const gfx::Point& location_in_screen_coordinates) { |
| // Bail if an operation is already going on - or the cursor is not inside. |
| // This could happen if mouse / touch operations overlap. |
| if (drag_and_drop_shelf_id_ || |
| !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
| return false; |
| |
| // If the AppsGridView (which was dispatching this event) was opened by our |
| // button, ShelfView dragging operations are locked and we have to unlock. |
| CancelDrag(-1); |
| drag_and_drop_item_pinned_ = false; |
| drag_and_drop_app_id_ = app_id; |
| drag_and_drop_shelf_id_ = |
| delegate_->GetShelfIDForAppID(drag_and_drop_app_id_); |
| // Check if the application is known and pinned - if not, we have to pin it so |
| // that we can re-arrange the shelf order accordingly. Note that items have |
| // to be pinned to give them the same (order) possibilities as a shortcut. |
| // When an item is dragged from overflow to shelf, IsShowingOverflowBubble() |
| // returns true. At this time, we don't need to pin the item. |
| if (!IsShowingOverflowBubble() && |
| (!drag_and_drop_shelf_id_ || |
| !delegate_->IsAppPinned(app_id))) { |
| delegate_->PinAppWithID(app_id); |
| drag_and_drop_shelf_id_ = |
| delegate_->GetShelfIDForAppID(drag_and_drop_app_id_); |
| if (!drag_and_drop_shelf_id_) |
| return false; |
| drag_and_drop_item_pinned_ = true; |
| } |
| views::View* drag_and_drop_view = view_model_->view_at( |
| model_->ItemIndexByID(drag_and_drop_shelf_id_)); |
| DCHECK(drag_and_drop_view); |
| |
| // Since there is already an icon presented by the caller, we hide this item |
| // for now. That has to be done by reducing the size since the visibility will |
| // change once a regrouping animation is performed. |
| pre_drag_and_drop_size_ = drag_and_drop_view->size(); |
| drag_and_drop_view->SetSize(gfx::Size()); |
| |
| // First we have to center the mouse cursor over the item. |
| gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); |
| views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); |
| gfx::Point point_in_root = location_in_screen_coordinates; |
| ash::wm::ConvertPointFromScreen( |
| ash::wm::GetRootWindowAt(location_in_screen_coordinates), |
| &point_in_root); |
| ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0); |
| PointerPressedOnButton(drag_and_drop_view, |
| ShelfButtonHost::DRAG_AND_DROP, |
| event); |
| |
| // Drag the item where it really belongs. |
| Drag(location_in_screen_coordinates); |
| return true; |
| } |
| |
| bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { |
| if (!drag_and_drop_shelf_id_ || |
| !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
| return false; |
| |
| gfx::Point pt = location_in_screen_coordinates; |
| views::View* drag_and_drop_view = view_model_->view_at( |
| model_->ItemIndexByID(drag_and_drop_shelf_id_)); |
| ConvertPointFromScreen(drag_and_drop_view, &pt); |
| gfx::Point point_in_root = location_in_screen_coordinates; |
| ash::wm::ConvertPointFromScreen( |
| ash::wm::GetRootWindowAt(location_in_screen_coordinates), |
| &point_in_root); |
| ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0); |
| PointerDraggedOnButton(drag_and_drop_view, |
| ShelfButtonHost::DRAG_AND_DROP, |
| event); |
| return true; |
| } |
| |
| void ShelfView::EndDrag(bool cancel) { |
| if (!drag_and_drop_shelf_id_) |
| return; |
| |
| views::View* drag_and_drop_view = view_model_->view_at( |
| model_->ItemIndexByID(drag_and_drop_shelf_id_)); |
| PointerReleasedOnButton( |
| drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel); |
| |
| // Either destroy the temporarily created item - or - make the item visible. |
| if (drag_and_drop_item_pinned_ && cancel) |
| delegate_->UnpinAppWithID(drag_and_drop_app_id_); |
| else if (drag_and_drop_view) { |
| if (cancel) { |
| // When a hosted drag gets canceled, the item can remain in the same slot |
| // and it might have moved within the bounds. In that case the item need |
| // to animate back to its correct location. |
| AnimateToIdealBounds(); |
| } else { |
| drag_and_drop_view->SetSize(pre_drag_and_drop_size_); |
| } |
| } |
| |
| drag_and_drop_shelf_id_ = 0; |
| } |
| |
| void ShelfView::LayoutToIdealBounds() { |
| if (bounds_animator_->IsAnimating()) { |
| AnimateToIdealBounds(); |
| return; |
| } |
| |
| IdealBounds ideal_bounds; |
| CalculateIdealBounds(&ideal_bounds); |
| views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_); |
| overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds); |
| } |
| |
| void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() { |
| // The overflow button is not shown in overflow mode. |
| overflow_button_->SetVisible(false); |
| DCHECK_LT(last_visible_index_, view_model_->view_size()); |
| for (int i = 0; i < view_model_->view_size(); ++i) { |
| bool visible = i >= first_visible_index_ && |
| i <= last_visible_index_; |
| // To track the dragging of |drag_view_| continuously, its visibility |
| // should be always true regardless of its position. |
| if (dragged_off_from_overflow_to_shelf_ && |
| view_model_->view_at(i) == drag_view_) |
| view_model_->view_at(i)->SetVisible(true); |
| else |
| view_model_->view_at(i)->SetVisible(visible); |
| } |
| } |
| |
| void ShelfView::CalculateIdealBounds(IdealBounds* bounds) const { |
| int available_size = layout_manager_->PrimaryAxisValue(width(), height()); |
| DCHECK(model_->item_count() == view_model_->view_size()); |
| if (!available_size) |
| return; |
| |
| int first_panel_index = model_->FirstPanelIndex(); |
| int last_button_index = first_panel_index - 1; |
| |
| int x = 0; |
| int y = 0; |
| int button_size = kShelfButtonSize; |
| int button_spacing = kShelfButtonSpacing; |
| |
| int w = layout_manager_->PrimaryAxisValue(button_size, width()); |
| int h = layout_manager_->PrimaryAxisValue(height(), button_size); |
| for (int i = 0; i < view_model_->view_size(); ++i) { |
| if (i < first_visible_index_) { |
| view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0)); |
| continue; |
| } |
| |
| view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
| if (i != last_button_index) { |
| x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x); |
| y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing); |
| } |
| } |
| |
| if (is_overflow_mode()) { |
| const_cast<ShelfView*>(this)->UpdateAllButtonsVisibilityInOverflowMode(); |
| return; |
| } |
| |
| // Right aligned icons. |
| int end_position = available_size - button_spacing; |
| x = layout_manager_->PrimaryAxisValue(end_position, 0); |
| y = layout_manager_->PrimaryAxisValue(0, end_position); |
| for (int i = view_model_->view_size() - 1; |
| i >= first_panel_index; --i) { |
| x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x); |
| y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing); |
| view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
| end_position = layout_manager_->PrimaryAxisValue(x, y); |
| } |
| |
| // Icons on the left / top are guaranteed up to kLeftIconProportion of |
| // the available space. |
| int last_icon_position = layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(last_button_index).right(), |
| view_model_->ideal_bounds(last_button_index).bottom()) + button_size; |
| int reserved_icon_space = available_size * kReservedNonPanelIconProportion; |
| if (last_icon_position < reserved_icon_space) |
| end_position = last_icon_position; |
| else |
| end_position = std::max(end_position, reserved_icon_space); |
| |
| bounds->overflow_bounds.set_size( |
| gfx::Size(layout_manager_->PrimaryAxisValue(w, width()), |
| layout_manager_->PrimaryAxisValue(height(), h))); |
| |
| last_visible_index_ = DetermineLastVisibleIndex( |
| end_position - button_size); |
| last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1; |
| bool show_overflow = last_visible_index_ < last_button_index || |
| last_hidden_index_ >= first_panel_index; |
| |
| // Create Space for the overflow button |
| if (show_overflow && |
| last_visible_index_ > 0 && last_visible_index_ < last_button_index) |
| --last_visible_index_; |
| for (int i = 0; i < view_model_->view_size(); ++i) { |
| bool visible = i <= last_visible_index_ || i > last_hidden_index_; |
| // To receive drag event continuously from |drag_view_| during the dragging |
| // off from the shelf, don't make |drag_view_| invisible. It will be |
| // eventually invisible and removed from the |view_model_| by |
| // FinalizeRipOffDrag(). |
| if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_) |
| continue; |
| view_model_->view_at(i)->SetVisible(visible); |
| } |
| |
| overflow_button_->SetVisible(show_overflow); |
| if (show_overflow) { |
| DCHECK_NE(0, view_model_->view_size()); |
| if (last_visible_index_ == -1) { |
| x = 0; |
| y = 0; |
| } else { |
| x = layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(last_visible_index_).right(), |
| view_model_->ideal_bounds(last_visible_index_).x()); |
| y = layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(last_visible_index_).y(), |
| view_model_->ideal_bounds(last_visible_index_).bottom()); |
| } |
| // Set all hidden panel icon positions to be on the overflow button. |
| for (int i = first_panel_index; i <= last_hidden_index_; ++i) |
| view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
| |
| // Add more space between last visible item and overflow button. |
| // Without this, two buttons look too close compared with other items. |
| x = layout_manager_->PrimaryAxisValue(x + button_spacing, x); |
| y = layout_manager_->PrimaryAxisValue(y, y + button_spacing); |
| |
| bounds->overflow_bounds.set_x(x); |
| bounds->overflow_bounds.set_y(y); |
| if (overflow_bubble_.get() && overflow_bubble_->IsShowing()) |
| UpdateOverflowRange(overflow_bubble_->shelf_view()); |
| } else { |
| if (overflow_bubble_) |
| overflow_bubble_->Hide(); |
| } |
| } |
| |
| int ShelfView::DetermineLastVisibleIndex(int max_value) const { |
| int index = model_->FirstPanelIndex() - 1; |
| while (index >= 0 && |
| layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(index).right(), |
| view_model_->ideal_bounds(index).bottom()) > max_value) { |
| index--; |
| } |
| return index; |
| } |
| |
| int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const { |
| int index = model_->FirstPanelIndex(); |
| while (index < view_model_->view_size() && |
| layout_manager_->PrimaryAxisValue( |
| view_model_->ideal_bounds(index).right(), |
| view_model_->ideal_bounds(index).bottom()) < min_value) { |
| ++index; |
| } |
| return index; |
| } |
| |
| void ShelfView::AddIconObserver(ShelfIconObserver* observer) { |
| observers_.AddObserver(observer); |
| } |
| |
| void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) { |
| observers_.RemoveObserver(observer); |
| } |
| |
| void ShelfView::AnimateToIdealBounds() { |
| IdealBounds ideal_bounds; |
| CalculateIdealBounds(&ideal_bounds); |
| for (int i = 0; i < view_model_->view_size(); ++i) { |
| View* view = view_model_->view_at(i); |
| bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i)); |
| // Now that the item animation starts, we have to make sure that the |
| // padding of the first gets properly transferred to the new first item. |
| if (i && view->border()) |
| view->SetBorder(views::Border::NullBorder()); |
| } |
| overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds); |
| } |
| |
| views::View* ShelfView::CreateViewForItem(const ShelfItem& item) { |
| views::View* view = NULL; |
| switch (item.type) { |
| case TYPE_BROWSER_SHORTCUT: |
| case TYPE_APP_SHORTCUT: |
| case TYPE_WINDOWED_APP: |
| case TYPE_PLATFORM_APP: |
| case TYPE_DIALOG: |
| case TYPE_APP_PANEL: { |
| ShelfButton* button = ShelfButton::Create(this, this, layout_manager_); |
| button->SetImage(item.image); |
| ReflectItemStatus(item, button); |
| view = button; |
| break; |
| } |
| |
| case TYPE_APP_LIST: { |
| view = new AppListButton(this, this, layout_manager_->shelf_widget()); |
| break; |
| } |
| |
| default: |
| break; |
| } |
| view->set_context_menu_controller(this); |
| |
| DCHECK(view); |
| ConfigureChildView(view); |
| return view; |
| } |
| |
| void ShelfView::FadeIn(views::View* view) { |
| view->SetVisible(true); |
| view->layer()->SetOpacity(0); |
| AnimateToIdealBounds(); |
| bounds_animator_->SetAnimationDelegate( |
| view, |
| scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view))); |
| } |
| |
| void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) { |
| DCHECK(!dragging()); |
| DCHECK(drag_view_); |
| drag_pointer_ = pointer; |
| start_drag_index_ = view_model_->GetIndexOfView(drag_view_); |
| |
| if (start_drag_index_== -1) { |
| CancelDrag(-1); |
| return; |
| } |
| |
| // If the item is no longer draggable, bail out. |
| ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
| model_->items()[start_drag_index_].id); |
| if (!item_delegate->IsDraggable()) { |
| CancelDrag(-1); |
| return; |
| } |
| |
| // Move the view to the front so that it appears on top of other views. |
| ReorderChildView(drag_view_, -1); |
| bounds_animator_->StopAnimatingView(drag_view_); |
| } |
| |
| void ShelfView::ContinueDrag(const ui::LocatedEvent& event) { |
| // Due to a syncing operation the application might have been removed. |
| // Bail if it is gone. |
| int current_index = view_model_->GetIndexOfView(drag_view_); |
| DCHECK_NE(-1, current_index); |
| |
| ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
| model_->items()[current_index].id); |
| if (!item_delegate->IsDraggable()) { |
| CancelDrag(-1); |
| return; |
| } |
| |
| // If this is not a drag and drop host operation and not the app list item, |
| // check if the item got ripped off the shelf - if it did we are done. |
| if (!drag_and_drop_shelf_id_ && |
| RemovableByRipOff(current_index) != NOT_REMOVABLE) { |
| if (HandleRipOffDrag(event)) |
| return; |
| // The rip off handler could have changed the location of the item. |
| current_index = view_model_->GetIndexOfView(drag_view_); |
| } |
| |
| // TODO: I don't think this works correctly with RTL. |
| gfx::Point drag_point(event.location()); |
| ConvertPointToTarget(drag_view_, this, &drag_point); |
| |
| // Constrain the location to the range of valid indices for the type. |
| std::pair<int, int> indices(GetDragRange(current_index)); |
| int first_drag_index = indices.first; |
| int last_drag_index = indices.second; |
| // If the last index isn't valid, we're overflowing. Constrain to the app list |
| // (which is the last visible item). |
| if (first_drag_index < model_->FirstPanelIndex() && |
| last_drag_index > last_visible_index_) |
| last_drag_index = last_visible_index_; |
| int x = 0, y = 0; |
| if (layout_manager_->IsHorizontalAlignment()) { |
| x = std::max(view_model_->ideal_bounds(indices.first).x(), |
| drag_point.x() - drag_origin_.x()); |
| x = std::min(view_model_->ideal_bounds(last_drag_index).right() - |
| view_model_->ideal_bounds(current_index).width(), |
| x); |
| if (drag_view_->x() == x) |
| return; |
| drag_view_->SetX(x); |
| } else { |
| y = std::max(view_model_->ideal_bounds(indices.first).y(), |
| drag_point.y() - drag_origin_.y()); |
| y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() - |
| view_model_->ideal_bounds(current_index).height(), |
| y); |
| if (drag_view_->y() == y) |
| return; |
| drag_view_->SetY(y); |
| } |
| |
| int target_index = |
| views::ViewModelUtils::DetermineMoveIndex( |
| *view_model_, drag_view_, |
| layout_manager_->IsHorizontalAlignment() ? |
| views::ViewModelUtils::HORIZONTAL : |
| views::ViewModelUtils::VERTICAL, |
| x, y); |
| target_index = |
| std::min(indices.second, std::max(target_index, indices.first)); |
| if (target_index == current_index) |
| return; |
| |
| // Change the model, the ShelfItemMoved() callback will handle the |
| // |view_model_| update. |
| model_->Move(current_index, target_index); |
| bounds_animator_->StopAnimatingView(drag_view_); |
| } |
| |
| bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) { |
| int current_index = view_model_->GetIndexOfView(drag_view_); |
| DCHECK_NE(-1, current_index); |
| std::string dragged_app_id = |
| delegate_->GetAppIDForShelfID(model_->items()[current_index].id); |
| |
| gfx::Point screen_location = event.root_location(); |
| ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(), |
| &screen_location); |
| |
| // To avoid ugly forwards and backwards flipping we use different constants |
| // for ripping off / re-inserting the items. |
| if (dragged_off_shelf_) { |
| // If the shelf/overflow bubble bounds contains |screen_location| we insert |
| // the item back into the shelf. |
| if (GetBoundsForDragInsertInScreen().Contains(screen_location)) { |
| if (dragged_off_from_overflow_to_shelf_) { |
| // During the dragging an item from Shelf to Overflow, it can enter here |
| // directly because both are located very closly. |
| main_shelf_->EndDrag(true); |
| // Stops the animation of |drag_view_| and sets its bounds explicitly |
| // becase ContinueDrag() stops its animation. Without this, unexpected |
| // bounds will be set. |
| bounds_animator_->StopAnimatingView(drag_view_); |
| int drag_view_index = view_model_->GetIndexOfView(drag_view_); |
| drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index)); |
| dragged_off_from_overflow_to_shelf_ = false; |
| } |
| // Destroy our proxy view item. |
| DestroyDragIconProxy(); |
| // Re-insert the item and return simply false since the caller will handle |
| // the move as in any normal case. |
| dragged_off_shelf_ = false; |
| drag_view_->layer()->SetOpacity(1.0f); |
| // The size of Overflow bubble should be updated immediately when an item |
| // is re-inserted. |
| if (is_overflow_mode()) |
| PreferredSizeChanged(); |
| return false; |
| } else if (is_overflow_mode() && |
| main_shelf_->GetBoundsForDragInsertInScreen().Contains( |
| screen_location)) { |
| if (!dragged_off_from_overflow_to_shelf_) { |
| dragged_off_from_overflow_to_shelf_ = true; |
| drag_image_->SetOpacity(1.0f); |
| main_shelf_->StartDrag(dragged_app_id, screen_location); |
| } else { |
| main_shelf_->Drag(screen_location); |
| } |
| } else if (dragged_off_from_overflow_to_shelf_) { |
| // Makes the |drag_image_| partially disappear again. |
| dragged_off_from_overflow_to_shelf_ = false; |
| drag_image_->SetOpacity(kDraggedImageOpacity); |
| main_shelf_->EndDrag(true); |
| bounds_animator_->StopAnimatingView(drag_view_); |
| int drag_view_index = view_model_->GetIndexOfView(drag_view_); |
| drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index)); |
| } |
| // Move our proxy view item. |
| UpdateDragIconProxy(screen_location); |
| return true; |
| } |
| // Check if we are too far away from the shelf to enter the ripped off state. |
| // Determine the distance to the shelf. |
| int delta = CalculateShelfDistance(screen_location); |
| if (delta > kRipOffDistance) { |
| // Create a proxy view item which can be moved anywhere. |
| ShelfButton* button = static_cast<ShelfButton*>(drag_view_); |
| CreateDragIconProxy(event.root_location(), |
| button->GetImage(), |
| drag_view_, |
| gfx::Vector2d(0, 0), |
| kDragAndDropProxyScale); |
| drag_view_->layer()->SetOpacity(0.0f); |
| dragged_off_shelf_ = true; |
| if (RemovableByRipOff(current_index) == REMOVABLE) { |
| // Move the item to the front of the first panel item and hide it. |
| // ShelfItemMoved() callback will handle the |view_model_| update and |
| // call AnimateToIdealBounds(). |
| if (current_index != model_->FirstPanelIndex() - 1) { |
| model_->Move(current_index, model_->FirstPanelIndex() - 1); |
| StartFadeInLastVisibleItem(); |
| } else if (is_overflow_mode()) { |
| // Overflow bubble should be shrunk when an item is ripped off. |
| PreferredSizeChanged(); |
| } |
| // Make the item partially disappear to show that it will get removed if |
| // dropped. |
| drag_image_->SetOpacity(kDraggedImageOpacity); |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| void ShelfView::FinalizeRipOffDrag(bool cancel) { |
| if (!dragged_off_shelf_) |
| return; |
| // Make sure we do not come in here again. |
| dragged_off_shelf_ = false; |
| |
| // Coming here we should always have a |drag_view_|. |
| DCHECK(drag_view_); |
| int current_index = view_model_->GetIndexOfView(drag_view_); |
| // If the view isn't part of the model anymore (|current_index| == -1), a sync |
| // operation must have removed it. In that case we shouldn't change the model |
| // and only delete the proxy image. |
| if (current_index == -1) { |
| DestroyDragIconProxy(); |
| return; |
| } |
| |
| // Set to true when the animation should snap back to where it was before. |
| bool snap_back = false; |
| // Items which cannot be dragged off will be handled as a cancel. |
| if (!cancel) { |
| if (dragged_off_from_overflow_to_shelf_) { |
| dragged_off_from_overflow_to_shelf_ = false; |
| main_shelf_->EndDrag(false); |
| drag_view_->layer()->SetOpacity(1.0f); |
| } else if (RemovableByRipOff(current_index) != REMOVABLE) { |
| // Make sure we do not try to remove un-removable items like items which |
| // were not pinned or have to be always there. |
| cancel = true; |
| snap_back = true; |
| } else { |
| // Make sure the item stays invisible upon removal. |
| drag_view_->SetVisible(false); |
| std::string app_id = |
| delegate_->GetAppIDForShelfID(model_->items()[current_index].id); |
| delegate_->UnpinAppWithID(app_id); |
| } |
| } |
| if (cancel || snap_back) { |
| if (dragged_off_from_overflow_to_shelf_) { |
| dragged_off_from_overflow_to_shelf_ = false; |
| // Main shelf handles revert of dragged item. |
| main_shelf_->EndDrag(true); |
| drag_view_->layer()->SetOpacity(1.0f); |
| } else if (!cancelling_drag_model_changed_) { |
| // Only do something if the change did not come through a model change. |
| gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen(); |
| gfx::Point relative_to = GetBoundsInScreen().origin(); |
| gfx::Rect target( |
| gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to), |
| drag_bounds.size()); |
| drag_view_->SetBoundsRect(target); |
| // Hide the status from the active item since we snap it back now. Upon |
| // animation end the flag gets cleared if |snap_back_from_rip_off_view_| |
| // is set. |
| snap_back_from_rip_off_view_ = drag_view_; |
| ShelfButton* button = static_cast<ShelfButton*>(drag_view_); |
| button->AddState(ShelfButton::STATE_HIDDEN); |
| // When a canceling drag model is happening, the view model is diverged |
| // from the menu model and movements / animations should not be done. |
| model_->Move(current_index, start_drag_index_); |
| AnimateToIdealBounds(); |
| } |
| drag_view_->layer()->SetOpacity(1.0f); |
| } |
| DestroyDragIconProxy(); |
| } |
| |
| ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const { |
| DCHECK(index >= 0 && index < model_->item_count()); |
| ShelfItemType type = model_->items()[index].type; |
| if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin()) |
| return NOT_REMOVABLE; |
| |
| std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id); |
| // Note: Only pinned app shortcuts can be removed! |
| return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ? |
| REMOVABLE : DRAGGABLE; |
| } |
| |
| bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const { |
| switch (typea) { |
| case TYPE_APP_SHORTCUT: |
| case TYPE_BROWSER_SHORTCUT: |
| return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT); |
| case TYPE_APP_LIST: |
| case TYPE_PLATFORM_APP: |
| case TYPE_WINDOWED_APP: |
| case TYPE_APP_PANEL: |
| case TYPE_DIALOG: |
| return typeb == typea; |
| case TYPE_UNDEFINED: |
| NOTREACHED() << "ShelfItemType must be set."; |
| return false; |
| } |
| NOTREACHED(); |
| return false; |
| } |
| |
| std::pair<int, int> ShelfView::GetDragRange(int index) { |
| int min_index = -1; |
| int max_index = -1; |
| ShelfItemType type = model_->items()[index].type; |
| for (int i = 0; i < model_->item_count(); ++i) { |
| if (SameDragType(model_->items()[i].type, type)) { |
| if (min_index == -1) |
| min_index = i; |
| max_index = i; |
| } |
| } |
| return std::pair<int, int>(min_index, max_index); |
| } |
| |
| void ShelfView::ConfigureChildView(views::View* view) { |
| view->SetPaintToLayer(true); |
| view->layer()->SetFillsBoundsOpaquely(false); |
| } |
| |
| void ShelfView::ToggleOverflowBubble() { |
| if (IsShowingOverflowBubble()) { |
| overflow_bubble_->Hide(); |
| return; |
| } |
| |
| if (!overflow_bubble_) |
| overflow_bubble_.reset(new OverflowBubble()); |
| |
| ShelfView* overflow_view = |
| new ShelfView(model_, delegate_, layout_manager_); |
| overflow_view->overflow_mode_ = true; |
| overflow_view->Init(); |
| overflow_view->set_owner_overflow_bubble(overflow_bubble_.get()); |
| overflow_view->OnShelfAlignmentChanged(); |
| overflow_view->main_shelf_ = this; |
| UpdateOverflowRange(overflow_view); |
| |
| overflow_bubble_->Show(overflow_button_, overflow_view); |
| |
| Shell::GetInstance()->UpdateShelfVisibility(); |
| } |
| |
| void ShelfView::OnFadeOutAnimationEnded() { |
| AnimateToIdealBounds(); |
| StartFadeInLastVisibleItem(); |
| } |
| |
| void ShelfView::StartFadeInLastVisibleItem() { |
| // If overflow button is visible and there is a valid new last item, fading |
| // the new last item in after sliding animation is finished. |
| if (overflow_button_->visible() && last_visible_index_ >= 0) { |
| views::View* last_visible_view = view_model_->view_at(last_visible_index_); |
| last_visible_view->layer()->SetOpacity(0); |
| bounds_animator_->SetAnimationDelegate( |
| last_visible_view, |
| scoped_ptr<gfx::AnimationDelegate>( |
| new StartFadeAnimationDelegate(this, last_visible_view))); |
| } |
| } |
| |
| void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const { |
| const int first_overflow_index = last_visible_index_ + 1; |
| const int last_overflow_index = last_hidden_index_; |
| DCHECK_LE(first_overflow_index, last_overflow_index); |
| DCHECK_LT(last_overflow_index, view_model_->view_size()); |
| |
| overflow_view->first_visible_index_ = first_overflow_index; |
| overflow_view->last_visible_index_ = last_overflow_index; |
| } |
| |
| bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) { |
| gfx::Rect active_bounds; |
| |
| for (int i = 0; i < child_count(); ++i) { |
| views::View* child = child_at(i); |
| if (child == overflow_button_) |
| continue; |
| if (!ShouldShowTooltipForView(child)) |
| continue; |
| |
| gfx::Rect child_bounds = child->GetMirroredBounds(); |
| active_bounds.Union(child_bounds); |
| } |
| |
| return !active_bounds.Contains(cursor_location); |
| } |
| |
| gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() { |
| gfx::Size preferred_size = GetPreferredSize(); |
| gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); |
| ConvertPointToScreen(this, &origin); |
| return gfx::Rect(origin, preferred_size); |
| } |
| |
| gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() { |
| gfx::Size preferred_size; |
| if (is_overflow_mode()) { |
| DCHECK(owner_overflow_bubble_); |
| gfx::Rect bubble_bounds = |
| owner_overflow_bubble_->bubble_view()->GetBubbleBounds(); |
| preferred_size = bubble_bounds.size(); |
| } else { |
| const int last_button_index = view_model_->view_size() - 1; |
| gfx::Rect last_button_bounds = |
| view_model_->view_at(last_button_index)->bounds(); |
| if (overflow_button_->visible() && |
| model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) { |
| // When overflow button is visible and shelf has no panel items, |
| // last_button_bounds should be overflow button's bounds. |
| last_button_bounds = overflow_button_->bounds(); |
| } |
| |
| if (layout_manager_->IsHorizontalAlignment()) { |
| preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_, |
| kShelfSize); |
| } else { |
| preferred_size = gfx::Size(kShelfSize, |
| last_button_bounds.bottom() + leading_inset_); |
| } |
| } |
| gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); |
| |
| // In overflow mode, we should use OverflowBubbleView as a source for |
| // converting |origin| to screen coordinates. When a scroll operation is |
| // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can |
| // be changed. |
| if (is_overflow_mode()) |
| ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin); |
| else |
| ConvertPointToScreen(this, &origin); |
| |
| return gfx::Rect(origin, preferred_size); |
| } |
| |
| int ShelfView::CancelDrag(int modified_index) { |
| FinalizeRipOffDrag(true); |
| if (!drag_view_) |
| return modified_index; |
| bool was_dragging = dragging(); |
| int drag_view_index = view_model_->GetIndexOfView(drag_view_); |
| drag_pointer_ = NONE; |
| drag_view_ = NULL; |
| if (drag_view_index == modified_index) { |
| // The view that was being dragged is being modified. Don't do anything. |
| return modified_index; |
| } |
| if (!was_dragging) |
| return modified_index; |
| |
| // Restore previous position, tracking the position of the modified view. |
| bool at_end = modified_index == view_model_->view_size(); |
| views::View* modified_view = |
| (modified_index >= 0 && !at_end) ? |
| view_model_->view_at(modified_index) : NULL; |
| model_->Move(drag_view_index, start_drag_index_); |
| |
| // If the modified view will be at the end of the list, return the new end of |
| // the list. |
| if (at_end) |
| return view_model_->view_size(); |
| return modified_view ? view_model_->GetIndexOfView(modified_view) : -1; |
| } |
| |
| gfx::Size ShelfView::GetPreferredSize() const { |
| IdealBounds ideal_bounds; |
| CalculateIdealBounds(&ideal_bounds); |
| |
| int last_button_index = is_overflow_mode() ? |
| last_visible_index_ : view_model_->view_size() - 1; |
| |
| // When an item is dragged off from the overflow bubble, it is moved to last |
| // position and and changed to invisible. Overflow bubble size should be |
| // shrunk to fit only for visible items. |
| // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible |
| // items in the shelf. |
| if (is_overflow_mode() && |
| dragged_off_shelf_ && |
| !dragged_off_from_overflow_to_shelf_ && |
| RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE) |
| last_button_index--; |
| |
| const gfx::Rect last_button_bounds = |
| last_button_index >= first_visible_index_ ? |
| view_model_->ideal_bounds(last_button_index) : |
| gfx::Rect(gfx::Size(kShelfSize, kShelfSize)); |
| |
| if (layout_manager_->IsHorizontalAlignment()) { |
| return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize); |
| } |
| |
| return gfx::Size(kShelfSize, |
| last_button_bounds.bottom() + leading_inset_); |
| } |
| |
| void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) { |
| // This bounds change is produced by the shelf movement and all content has |
| // to follow. Using an animation at that time would produce a time lag since |
| // the animation of the BoundsAnimator has itself a delay before it arrives |
| // at the required location. As such we tell the animator to go there |
| // immediately. |
| BoundsAnimatorDisabler disabler(bounds_animator_.get()); |
| LayoutToIdealBounds(); |
| FOR_EACH_OBSERVER(ShelfIconObserver, observers_, |
| OnShelfIconPositionsChanged()); |
| |
| if (IsShowingOverflowBubble()) |
| overflow_bubble_->Hide(); |
| } |
| |
| views::FocusTraversable* ShelfView::GetPaneFocusTraversable() { |
| return this; |
| } |
| |
| void ShelfView::GetAccessibleState(ui::AXViewState* state) { |
| state->role = ui::AX_ROLE_TOOLBAR; |
| state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME); |
| } |
| |
| void ShelfView::OnGestureEvent(ui::GestureEvent* event) { |
| if (gesture_handler_.ProcessGestureEvent(*event)) |
| event->StopPropagation(); |
| } |
| |
| void ShelfView::ShelfItemAdded(int model_index) { |
| { |
| base::AutoReset<bool> cancelling_drag( |
| &cancelling_drag_model_changed_, true); |
| model_index = CancelDrag(model_index); |
| } |
| views::View* view = CreateViewForItem(model_->items()[model_index]); |
| AddChildView(view); |
| // Hide the view, it'll be made visible when the animation is done. Using |
| // opacity 0 here to avoid messing with CalculateIdealBounds which touches |
| // the view's visibility. |
| view->layer()->SetOpacity(0); |
| view_model_->Add(view, model_index); |
| |
| // Give the button its ideal bounds. That way if we end up animating the |
| // button before this animation completes it doesn't appear at some random |
| // spot (because it was in the middle of animating from 0,0 0x0 to its |
| // target). |
| IdealBounds ideal_bounds; |
| CalculateIdealBounds(&ideal_bounds); |
| view->SetBoundsRect(view_model_->ideal_bounds(model_index)); |
| |
| // The first animation moves all the views to their target position. |view| |
| // is hidden, so it visually appears as though we are providing space for |
| // it. When done we'll fade the view in. |
| AnimateToIdealBounds(); |
| if (model_index <= last_visible_index_ || |
| model_index >= model_->FirstPanelIndex()) { |
| bounds_animator_->SetAnimationDelegate( |
| view, |
| scoped_ptr<gfx::AnimationDelegate>( |
| new StartFadeAnimationDelegate(this, view))); |
| } else { |
| // Undo the hiding if animation does not run. |
| view->layer()->SetOpacity(1.0f); |
| } |
| } |
| |
| void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) { |
| if (id == context_menu_id_) |
| launcher_menu_runner_.reset(); |
| { |
| base::AutoReset<bool> cancelling_drag( |
| &cancelling_drag_model_changed_, true); |
| model_index = CancelDrag(model_index); |
| } |
| views::View* view = view_model_->view_at(model_index); |
| view_model_->Remove(model_index); |
| |
| // When the overflow bubble is visible, the overflow range needs to be set |
| // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds() |
| // could trigger a ShelfItemChanged() by hiding the overflow bubble and |
| // since the overflow bubble is not yet synced with the ShelfModel this |
| // could cause a crash. |
| if (overflow_bubble_ && overflow_bubble_->IsShowing()) { |
| last_hidden_index_ = std::min(last_hidden_index_, |
| view_model_->view_size() - 1); |
| UpdateOverflowRange(overflow_bubble_->shelf_view()); |
| } |
| |
| if (view->visible()) { |
| // The first animation fades out the view. When done we'll animate the rest |
| // of the views to their target location. |
| bounds_animator_->AnimateViewTo(view, view->bounds()); |
| bounds_animator_->SetAnimationDelegate( |
| view, |
| scoped_ptr<gfx::AnimationDelegate>( |
| new FadeOutAnimationDelegate(this, view))); |
| } else { |
| // We don't need to show a fade out animation for invisible |view|. When an |
| // item is ripped out from the shelf, its |view| is already invisible. |
| AnimateToIdealBounds(); |
| } |
| |
| // Close the tooltip because it isn't needed any longer and its anchor view |
| // will be deleted soon. |
| if (tooltip_->GetCurrentAnchorView() == view) |
| tooltip_->Close(); |
| } |
| |
| void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) { |
| const ShelfItem& item(model_->items()[model_index]); |
| if (old_item.type != item.type) { |
| // Type changed, swap the views. |
| model_index = CancelDrag(model_index); |
| scoped_ptr<views::View> old_view(view_model_->view_at(model_index)); |
| bounds_animator_->StopAnimatingView(old_view.get()); |
| // Removing and re-inserting a view in our view model will strip the ideal |
| // bounds from the item. To avoid recalculation of everything the bounds |
| // get remembered and restored after the insertion to the previous value. |
| gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index); |
| view_model_->Remove(model_index); |
| views::View* new_view = CreateViewForItem(item); |
| AddChildView(new_view); |
| view_model_->Add(new_view, model_index); |
| view_model_->set_ideal_bounds(model_index, old_ideal_bounds); |
| new_view->SetBoundsRect(old_view->bounds()); |
| return; |
| } |
| |
| views::View* view = view_model_->view_at(model_index); |
| switch (item.type) { |
| case TYPE_BROWSER_SHORTCUT: |
| // Fallthrough for the new Shelf since it needs to show the activation |
| // change as well. |
| case TYPE_APP_SHORTCUT: |
| case TYPE_WINDOWED_APP: |
| case TYPE_PLATFORM_APP: |
| case TYPE_DIALOG: |
| case TYPE_APP_PANEL: { |
| ShelfButton* button = static_cast<ShelfButton*>(view); |
| ReflectItemStatus(item, button); |
| // The browser shortcut is currently not a "real" item and as such the |
| // the image is bogous as well. We therefore keep the image as is for it. |
| if (item.type != TYPE_BROWSER_SHORTCUT) |
| button->SetImage(item.image); |
| button->SchedulePaint(); |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| |
| void ShelfView::ShelfItemMoved(int start_index, int target_index) { |
| view_model_->Move(start_index, target_index); |
| // When cancelling a drag due to a shelf item being added, the currently |
| // dragged item is moved back to its initial position. AnimateToIdealBounds |
| // will be called again when the new item is added to the |view_model_| but |
| // at this time the |view_model_| is inconsistent with the |model_|. |
| if (!cancelling_drag_model_changed_) |
| AnimateToIdealBounds(); |
| } |
| |
| void ShelfView::ShelfStatusChanged() { |
| // Nothing to do here. |
| } |
| |
| void ShelfView::PointerPressedOnButton(views::View* view, |
| Pointer pointer, |
| const ui::LocatedEvent& event) { |
| if (drag_view_) |
| return; |
| |
| int index = view_model_->GetIndexOfView(view); |
| if (index == -1) |
| return; |
| |
| ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
| model_->items()[index].id); |
| if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable()) |
| return; // View is being deleted or not draggable, ignore request. |
| |
| drag_view_ = view; |
| drag_origin_ = gfx::Point(event.x(), event.y()); |
| UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage", |
| layout_manager_->SelectValueForShelfAlignment( |
| SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM, |
| SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT, |
| SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT, |
| -1), |
| SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT); |
| } |
| |
| void ShelfView::PointerDraggedOnButton(views::View* view, |
| Pointer pointer, |
| const ui::LocatedEvent& event) { |
| // To prepare all drag types (moving an item in the shelf and dragging off), |
| // we should check the x-axis and y-axis offset. |
| if (!dragging() && drag_view_ && |
| ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) || |
| (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) { |
| PrepareForDrag(pointer, event); |
| } |
| if (drag_pointer_ == pointer) |
| ContinueDrag(event); |
| } |
| |
| void ShelfView::PointerReleasedOnButton(views::View* view, |
| Pointer pointer, |
| bool canceled) { |
| if (canceled) { |
| CancelDrag(-1); |
| } else if (drag_pointer_ == pointer) { |
| FinalizeRipOffDrag(false); |
| drag_pointer_ = NONE; |
| AnimateToIdealBounds(); |
| } |
| // If the drag pointer is NONE, no drag operation is going on and the |
| // drag_view can be released. |
| if (drag_pointer_ == NONE) |
| drag_view_ = NULL; |
| } |
| |
| void ShelfView::MouseMovedOverButton(views::View* view) { |
| if (!ShouldShowTooltipForView(view)) |
| return; |
| |
| if (!tooltip_->IsVisible()) |
| tooltip_->ResetTimer(); |
| } |
| |
| void ShelfView::MouseEnteredButton(views::View* view) { |
| if (!ShouldShowTooltipForView(view)) |
| return; |
| |
| if (tooltip_->IsVisible()) { |
| tooltip_->ShowImmediately(view, GetAccessibleName(view)); |
| } else { |
| tooltip_->ShowDelayed(view, GetAccessibleName(view)); |
| } |
| } |
| |
| void ShelfView::MouseExitedButton(views::View* view) { |
| if (!tooltip_->IsVisible()) |
| tooltip_->StopTimer(); |
| } |
| |
| base::string16 ShelfView::GetAccessibleName(const views::View* view) { |
| int view_index = view_model_->GetIndexOfView(view); |
| // May be -1 while in the process of animating closed. |
| if (view_index == -1) |
| return base::string16(); |
| |
| ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
| model_->items()[view_index].id); |
| return item_delegate->GetTitle(); |
| } |
| |
| void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) { |
| // Do not handle mouse release during drag. |
| if (dragging()) |
| return; |
| |
| if (sender == overflow_button_) { |
| ToggleOverflowBubble(); |
| return; |
| } |
| |
| int view_index = view_model_->GetIndexOfView(sender); |
| // May be -1 while in the process of animating closed. |
| if (view_index == -1) |
| return; |
| |
| // If the previous menu was closed by the same event as this one, we ignore |
| // the call. |
| if (!IsUsableEvent(event)) |
| return; |
| |
| { |
| ScopedTargetRootWindow scoped_target( |
| sender->GetWidget()->GetNativeView()->GetRootWindow()); |
| // Slow down activation animations if shift key is pressed. |
| scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations; |
| if (event.IsShiftDown()) { |
| slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode( |
| ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); |
| } |
| |
| // Collect usage statistics before we decide what to do with the click. |
| switch (model_->items()[view_index].type) { |
| case TYPE_APP_SHORTCUT: |
| case TYPE_WINDOWED_APP: |
| case TYPE_PLATFORM_APP: |
| case TYPE_BROWSER_SHORTCUT: |
| Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
| UMA_LAUNCHER_CLICK_ON_APP); |
| break; |
| |
| case TYPE_APP_LIST: |
| Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
| UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON); |
| break; |
| |
| case TYPE_APP_PANEL: |
| case TYPE_DIALOG: |
| break; |
| |
| case TYPE_UNDEFINED: |
| NOTREACHED() << "ShelfItemType must be set."; |
| break; |
| } |
| |
| ShelfItemDelegate* item_delegate = |
| item_manager_->GetShelfItemDelegate(model_->items()[view_index].id); |
| if (!item_delegate->ItemSelected(event)) |
| ShowListMenuForView(model_->items()[view_index], sender, event); |
| } |
| } |
| |
| bool ShelfView::ShowListMenuForView(const ShelfItem& item, |
| views::View* source, |
| const ui::Event& event) { |
| ShelfItemDelegate* item_delegate = |
| item_manager_->GetShelfItemDelegate(item.id); |
| list_menu_model_.reset(item_delegate->CreateApplicationMenu(event.flags())); |
| |
| // Make sure we have a menu and it has at least two items in addition to the |
| // application title and the 3 spacing separators. |
| if (!list_menu_model_.get() || list_menu_model_->GetItemCount() <= 5) |
| return false; |
| |
| ShowMenu(list_menu_model_.get(), |
| source, |
| gfx::Point(), |
| false, |
| ui::GetMenuSourceTypeForEvent(event)); |
| return true; |
| } |
| |
| void ShelfView::ShowContextMenuForView(views::View* source, |
| const gfx::Point& point, |
| ui::MenuSourceType source_type) { |
| int view_index = view_model_->GetIndexOfView(source); |
| if (view_index == -1) { |
| Shell::GetInstance()->ShowContextMenu(point, source_type); |
| return; |
| } |
| |
| ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
| model_->items()[view_index].id); |
| context_menu_model_.reset(item_delegate->CreateContextMenu( |
| source->GetWidget()->GetNativeView()->GetRootWindow())); |
| if (!context_menu_model_) |
| return; |
| |
| base::AutoReset<ShelfID> reseter( |
| &context_menu_id_, |
| view_index == -1 ? 0 : model_->items()[view_index].id); |
| |
| ShowMenu(context_menu_model_.get(), |
| source, |
| point, |
| true, |
| source_type); |
| } |
| |
| void ShelfView::ShowMenu(ui::MenuModel* menu_model, |
| views::View* source, |
| const gfx::Point& click_point, |
| bool context_menu, |
| ui::MenuSourceType source_type) { |
| closing_event_time_ = base::TimeDelta(); |
| launcher_menu_runner_.reset(new views::MenuRunner( |
| menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0)); |
| |
| ScopedTargetRootWindow scoped_target( |
| source->GetWidget()->GetNativeView()->GetRootWindow()); |
| |
| // Determine the menu alignment dependent on the shelf. |
| views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT; |
| gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size()); |
| |
| ShelfWidget* shelf = RootWindowController::ForShelf( |
| GetWidget()->GetNativeView())->shelf(); |
| if (!context_menu) { |
| // Application lists use a bubble. |
| ShelfAlignment align = shelf->GetAlignment(); |
| anchor_point = source->GetBoundsInScreen(); |
| |
| // It is possible to invoke the menu while it is sliding into view. To cover |
| // that case, the screen coordinates are offsetted by the animation delta. |
| gfx::Vector2d offset = |
| source->GetWidget()->GetNativeWindow()->bounds().origin() - |
| source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin(); |
| anchor_point.set_x(anchor_point.x() - offset.x()); |
| anchor_point.set_y(anchor_point.y() - offset.y()); |
| |
| // Shelf items can have an asymmetrical border for spacing reasons. |
| // Adjust anchor location for this. |
| if (source->border()) |
| anchor_point.Inset(source->border()->GetInsets()); |
| |
| switch (align) { |
| case SHELF_ALIGNMENT_BOTTOM: |
| menu_alignment = views::MENU_ANCHOR_BUBBLE_ABOVE; |
| break; |
| case SHELF_ALIGNMENT_LEFT: |
| menu_alignment = views::MENU_ANCHOR_BUBBLE_RIGHT; |
| break; |
| case SHELF_ALIGNMENT_RIGHT: |
| menu_alignment = views::MENU_ANCHOR_BUBBLE_LEFT; |
| break; |
| case SHELF_ALIGNMENT_TOP: |
| menu_alignment = views::MENU_ANCHOR_BUBBLE_BELOW; |
| break; |
| } |
| } |
| // If this gets deleted while we are in the menu, the shelf will be gone |
| // as well. |
| bool got_deleted = false; |
| got_deleted_ = &got_deleted; |
| |
| shelf->ForceUndimming(true); |
| // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building |
| // code. |
| if (launcher_menu_runner_->RunMenuAt(source->GetWidget(), |
| NULL, |
| anchor_point, |
| menu_alignment, |
| source_type) == |
| views::MenuRunner::MENU_DELETED) { |
| if (!got_deleted) { |
| got_deleted_ = NULL; |
| shelf->ForceUndimming(false); |
| } |
| return; |
| } |
| got_deleted_ = NULL; |
| shelf->ForceUndimming(false); |
| |
| // If it is a context menu and we are showing overflow bubble |
| // we want to hide overflow bubble. |
| if (owner_overflow_bubble_) |
| owner_overflow_bubble_->HideBubbleAndRefreshButton(); |
| |
| // Unpinning an item will reset the |launcher_menu_runner_| before coming |
| // here. |
| if (launcher_menu_runner_) |
| closing_event_time_ = launcher_menu_runner_->closing_event_time(); |
| Shell::GetInstance()->UpdateShelfVisibility(); |
| } |
| |
| void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) { |
| FOR_EACH_OBSERVER(ShelfIconObserver, observers_, |
| OnShelfIconPositionsChanged()); |
| PreferredSizeChanged(); |
| } |
| |
| void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) { |
| if (snap_back_from_rip_off_view_ && animator == bounds_animator_) { |
| if (!animator->IsAnimating(snap_back_from_rip_off_view_)) { |
| // Coming here the animation of the ShelfButton is finished and the |
| // previously hidden status can be shown again. Since the button itself |
| // might have gone away or changed locations we check that the button |
| // is still in the shelf and show its status again. |
| for (int index = 0; index < view_model_->view_size(); index++) { |
| views::View* view = view_model_->view_at(index); |
| if (view == snap_back_from_rip_off_view_) { |
| ShelfButton* button = static_cast<ShelfButton*>(view); |
| button->ClearState(ShelfButton::STATE_HIDDEN); |
| break; |
| } |
| } |
| snap_back_from_rip_off_view_ = NULL; |
| } |
| } |
| } |
| |
| bool ShelfView::IsUsableEvent(const ui::Event& event) { |
| if (closing_event_time_ == base::TimeDelta()) |
| return true; |
| |
| base::TimeDelta delta = |
| base::TimeDelta(event.time_stamp() - closing_event_time_); |
| closing_event_time_ = base::TimeDelta(); |
| // TODO(skuhne): This time seems excessive, but it appears that the reposting |
| // takes that long. Need to come up with a better way of doing this. |
| return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130); |
| } |
| |
| const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const { |
| int view_index = view_model_->GetIndexOfView(view); |
| if (view_index == -1) |
| return NULL; |
| return &(model_->items()[view_index]); |
| } |
| |
| bool ShelfView::ShouldShowTooltipForView(const views::View* view) const { |
| if (view == GetAppListButtonView() && |
| Shell::GetInstance()->GetAppListWindow()) |
| return false; |
| const ShelfItem* item = ShelfItemForView(view); |
| if (!item) |
| return true; |
| ShelfItemDelegate* item_delegate = |
| item_manager_->GetShelfItemDelegate(item->id); |
| return item_delegate->ShouldShowTooltip(); |
| } |
| |
| int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { |
| ShelfWidget* shelf = RootWindowController::ForShelf( |
| GetWidget()->GetNativeView())->shelf(); |
| ShelfAlignment align = shelf->GetAlignment(); |
| const gfx::Rect bounds = GetBoundsInScreen(); |
| int distance = 0; |
| switch (align) { |
| case SHELF_ALIGNMENT_BOTTOM: |
| distance = bounds.y() - coordinate.y(); |
| break; |
| case SHELF_ALIGNMENT_LEFT: |
| distance = coordinate.x() - bounds.right(); |
| break; |
| case SHELF_ALIGNMENT_RIGHT: |
| distance = bounds.x() - coordinate.x(); |
| break; |
| case SHELF_ALIGNMENT_TOP: |
| distance = coordinate.y() - bounds.bottom(); |
| break; |
| } |
| return distance > 0 ? distance : 0; |
| } |
| |
| } // namespace ash |