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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_VIEW_H_
#define ASH_SHELF_SHELF_VIEW_H_
#include <utility>
#include <vector>
#include "ash/shelf/shelf_button_host.h"
#include "ash/shelf/shelf_model_observer.h"
#include "ash/wm/gestures/shelf_gesture_handler.h"
#include "base/observer_list.h"
#include "ui/app_list/views/app_list_drag_and_drop_host.h"
#include "ui/views/animation/bounds_animator_observer.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"
namespace ui {
class MenuModel;
}
namespace views {
class BoundsAnimator;
class MenuRunner;
class ViewModel;
}
namespace ash {
class ShelfDelegate;
class ShelfIconObserver;
class ShelfItemDelegateManager;
class ShelfModel;
struct ShelfItem;
class DragImageView;
class OverflowBubble;
class OverflowButton;
class ShelfButton;
class ShelfLayoutManager;
class ShelfTooltipManager;
namespace test {
class ShelfViewTestAPI;
}
extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM;
extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT;
extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT;
extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT;
class ASH_EXPORT ShelfView : public views::View,
public ShelfModelObserver,
public views::ButtonListener,
public ShelfButtonHost,
public views::ContextMenuController,
public views::FocusTraversable,
public views::BoundsAnimatorObserver,
public app_list::ApplicationDragAndDropHost {
public:
ShelfView(ShelfModel* model,
ShelfDelegate* delegate,
ShelfLayoutManager* manager);
virtual ~ShelfView();
ShelfTooltipManager* tooltip_manager() { return tooltip_.get(); }
ShelfLayoutManager* shelf_layout_manager() { return layout_manager_; }
ShelfModel* model() { return model_; }
void Init();
void OnShelfAlignmentChanged();
void SchedulePaintForAllButtons();
// Returns the ideal bounds of the specified item, or an empty rect if id
// isn't know. If the item is in an overflow shelf, the overflow icon location
// will be returned.
gfx::Rect GetIdealBoundsOfItemIcon(ShelfID id);
// Repositions the icon for the specified item by the midpoint of the window.
void UpdatePanelIconPosition(ShelfID id, const gfx::Point& midpoint);
void AddIconObserver(ShelfIconObserver* observer);
void RemoveIconObserver(ShelfIconObserver* observer);
// Returns true if we're showing a menu.
bool IsShowingMenu() const;
// Returns true if overflow bubble is shown.
bool IsShowingOverflowBubble() const;
// Sets owner overflow bubble instance from which this shelf view pops
// out as overflow.
void set_owner_overflow_bubble(OverflowBubble* owner) {
owner_overflow_bubble_ = owner;
}
views::View* GetAppListButtonView() const;
// Returns true if the mouse cursor exits the area for launcher tooltip.
// There are thin gaps between launcher buttons but the tooltip shouldn't hide
// in the gaps, but the tooltip should hide if the mouse moved totally outside
// of the buttons area.
bool ShouldHideTooltip(const gfx::Point& cursor_location);
// Returns rectangle bounding all visible launcher items. Used screen
// coordinate system.
gfx::Rect GetVisibleItemsBoundsInScreen();
// Overridden from FocusTraversable:
virtual views::FocusSearch* GetFocusSearch() OVERRIDE;
virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE;
virtual View* GetFocusTraversableParentView() OVERRIDE;
// Overridden from app_list::ApplicationDragAndDropHost:
virtual void CreateDragIconProxy(
const gfx::Point& location_in_screen_coordinates,
const gfx::ImageSkia& icon,
views::View* replaced_view,
const gfx::Vector2d& cursor_offset_from_center,
float scale_factor) OVERRIDE;
virtual void UpdateDragIconProxy(
const gfx::Point& location_in_screen_coordinates) OVERRIDE;
virtual void DestroyDragIconProxy() OVERRIDE;
virtual bool StartDrag(
const std::string& app_id,
const gfx::Point& location_in_screen_coordinates) OVERRIDE;
virtual bool Drag(const gfx::Point& location_in_screen_coordinates) OVERRIDE;
virtual void EndDrag(bool cancel) OVERRIDE;
// Return the view model for test purposes.
const views::ViewModel* const view_model_for_test() const {
return view_model_.get();
}
private:
friend class ash::test::ShelfViewTestAPI;
class FadeOutAnimationDelegate;
class StartFadeAnimationDelegate;
struct IdealBounds {
gfx::Rect overflow_bounds;
};
enum RemovableState {
REMOVABLE, // Item can be removed when dragged away.
DRAGGABLE, // Item can be dragged, but will snap always back to origin.
NOT_REMOVABLE, // Item is fixed and can never be removed.
};
// Returns true when this ShelfView is used for Overflow Bubble.
// In this mode, it does not show app list, panel and overflow button.
// Note:
// * When Shelf can contain only one item (overflow button) due to very
// small resolution screen, overflow bubble can show app list and panel
// button.
bool is_overflow_mode() const { return overflow_mode_; }
bool dragging() const {
return drag_pointer_ != NONE;
}
// Sets the bounds of each view to its ideal bounds.
void LayoutToIdealBounds();
// Update all button's visibility in overflow.
void UpdateAllButtonsVisibilityInOverflowMode();
// Calculates the ideal bounds. The bounds of each button corresponding to an
// item in the model is set in |view_model_|.
void CalculateIdealBounds(IdealBounds* bounds) const;
// Returns the index of the last view whose max primary axis coordinate is
// less than |max_value|. Returns -1 if nothing fits, or there are no views.
int DetermineLastVisibleIndex(int max_value) const;
// Returns the index of the first panel whose min primary axis coordinate is
// at least |min_value|. Returns the index past the last panel if none fit.
int DetermineFirstVisiblePanelIndex(int min_value) const;
// Animates the bounds of each view to its ideal bounds.
void AnimateToIdealBounds();
// Creates the view used to represent |item|.
views::View* CreateViewForItem(const ShelfItem& item);
// Fades |view| from an opacity of 0 to 1. This is when adding a new item.
void FadeIn(views::View* view);
// Invoked when the pointer has moved enough to trigger a drag. Sets
// internal state in preparation for the drag.
void PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
// Invoked when the mouse is dragged. Updates the models as appropriate.
void ContinueDrag(const ui::LocatedEvent& event);
// Handles ripping off an item from the shelf. Returns true when the item got
// removed.
bool HandleRipOffDrag(const ui::LocatedEvent& event);
// Finalize the rip off dragging by either |cancel| the action or validating.
void FinalizeRipOffDrag(bool cancel);
// Check if an item can be ripped off or not.
RemovableState RemovableByRipOff(int index) const;
// Returns true if |typea| and |typeb| should be in the same drag range.
bool SameDragType(ShelfItemType typea, ShelfItemType typeb) const;
// Returns the range (in the model) the item at the specified index can be
// dragged to.
std::pair<int, int> GetDragRange(int index);
// If there is a drag operation in progress it's canceled. If |modified_index|
// is valid, the new position of the corresponding item is returned.
int CancelDrag(int modified_index);
// Returns rectangle bounds used for drag insertion.
// Note:
// * When overflow button is visible, returns bounds from first item
// to overflow button.
// * When overflow button is visible and one or more panel items exists,
// returns bounds from first item to last panel item.
// * In the overflow mode, returns only bubble's bounds.
gfx::Rect GetBoundsForDragInsertInScreen();
// Common setup done for all children.
void ConfigureChildView(views::View* view);
// Toggles the overflow menu.
void ToggleOverflowBubble();
// Invoked after the fading out animation for item deletion is ended.
void OnFadeOutAnimationEnded();
// Fade in last visible item.
void StartFadeInLastVisibleItem();
// Updates the visible range of overflow items in |overflow_view|.
void UpdateOverflowRange(ShelfView* overflow_view) const;
// Overridden from views::View:
virtual gfx::Size GetPreferredSize() const OVERRIDE;
virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE;
virtual FocusTraversable* GetPaneFocusTraversable() OVERRIDE;
virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
// Overridden from ui::EventHandler:
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
// Overridden from ShelfModelObserver:
virtual void ShelfItemAdded(int model_index) OVERRIDE;
virtual void ShelfItemRemoved(int model_index, ShelfID id) OVERRIDE;
virtual void ShelfItemChanged(int model_index,
const ShelfItem& old_item) OVERRIDE;
virtual void ShelfItemMoved(int start_index, int target_index) OVERRIDE;
virtual void ShelfStatusChanged() OVERRIDE;
// Overridden from ShelfButtonHost:
virtual void PointerPressedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event) OVERRIDE;
virtual void PointerDraggedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event) OVERRIDE;
virtual void PointerReleasedOnButton(views::View* view,
Pointer pointer,
bool canceled) OVERRIDE;
virtual void MouseMovedOverButton(views::View* view) OVERRIDE;
virtual void MouseEnteredButton(views::View* view) OVERRIDE;
virtual void MouseExitedButton(views::View* view) OVERRIDE;
virtual base::string16 GetAccessibleName(const views::View* view) OVERRIDE;
// Overridden from views::ButtonListener:
virtual void ButtonPressed(views::Button* sender,
const ui::Event& event) OVERRIDE;
// Show the list of all running items for this |item|. It will return true
// when the menu was shown and false if there were no possible items to
// choose from. |source| specifies the view which is responsible for showing
// the menu, and the bubble will point towards it.
// The |event_flags| are the flags of the event which triggered this menu.
bool ShowListMenuForView(const ShelfItem& item,
views::View* source,
const ui::Event& event);
// Overridden from views::ContextMenuController:
virtual void ShowContextMenuForView(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) OVERRIDE;
// Show either a context or normal click menu of given |menu_model|.
// If |context_menu| is set, the displayed menu is a context menu and not
// a menu listing one or more running applications.
// The |click_point| is only used for |context_menu|'s.
void ShowMenu(ui::MenuModel* menu_model,
views::View* source,
const gfx::Point& click_point,
bool context_menu,
ui::MenuSourceType source_type);
// Overridden from views::BoundsAnimatorObserver:
virtual void OnBoundsAnimatorProgressed(
views::BoundsAnimator* animator) OVERRIDE;
virtual void OnBoundsAnimatorDone(views::BoundsAnimator* animator) OVERRIDE;
// Returns false if the click which closed the previous menu is the click
// which triggered this event.
bool IsUsableEvent(const ui::Event& event);
// Convenience accessor to model_->items().
const ShelfItem* ShelfItemForView(const views::View* view) const;
// Returns true if a tooltip should be shown for |view|.
bool ShouldShowTooltipForView(const views::View* view) const;
// Get the distance from the given |coordinate| to the closest point on this
// launcher/shelf.
int CalculateShelfDistance(const gfx::Point& coordinate) const;
// The model; owned by Launcher.
ShelfModel* model_;
// Delegate; owned by Launcher.
ShelfDelegate* delegate_;
// Used to manage the set of active launcher buttons. There is a view per
// item in |model_|.
scoped_ptr<views::ViewModel> view_model_;
// Index of first visible launcher item.
int first_visible_index_;
// Last index of a launcher button that is visible
// (does not go into overflow).
mutable int last_visible_index_;
scoped_ptr<views::BoundsAnimator> bounds_animator_;
OverflowButton* overflow_button_;
scoped_ptr<OverflowBubble> overflow_bubble_;
OverflowBubble* owner_overflow_bubble_;
scoped_ptr<ShelfTooltipManager> tooltip_;
// Pointer device that initiated the current drag operation. If there is no
// current dragging operation, this is NONE.
Pointer drag_pointer_;
// The view being dragged. This is set immediately when the mouse is pressed.
// |dragging_| is set only if the mouse is dragged far enough.
views::View* drag_view_;
// Position of the mouse down event in |drag_view_|'s coordinates.
gfx::Point drag_origin_;
// Index |drag_view_| was initially at.
int start_drag_index_;
// Used for the context menu of a particular item.
ShelfID context_menu_id_;
scoped_ptr<views::FocusSearch> focus_search_;
scoped_ptr<ui::MenuModel> list_menu_model_;
scoped_ptr<ui::MenuModel> context_menu_model_;
scoped_ptr<views::MenuRunner> launcher_menu_runner_;
ObserverList<ShelfIconObserver> observers_;
// Amount content is inset on the left edge (or top edge for vertical
// alignment).
int leading_inset_;
ShelfGestureHandler gesture_handler_;
// True when an item being inserted or removed in the model cancels a drag.
bool cancelling_drag_model_changed_;
// Index of the last hidden launcher item. If there are no hidden items this
// will be equal to last_visible_index_ + 1.
mutable int last_hidden_index_;
// The timestamp of the event which closed the last menu - or 0.
base::TimeDelta closing_event_time_;
// When this object gets deleted while a menu is shown, this pointed
// element will be set to false.
bool* got_deleted_;
// True if a drag and drop operation created/pinned the item in the launcher
// and it needs to be deleted/unpinned again if the operation gets cancelled.
bool drag_and_drop_item_pinned_;
// The ShelfItem which is currently used for a drag and a drop operation
// or 0 otherwise.
ShelfID drag_and_drop_shelf_id_;
// The application ID of the application which we drag and drop.
std::string drag_and_drop_app_id_;
// The original launcher item's size before the dragging operation.
gfx::Size pre_drag_and_drop_size_;
// The image proxy for drag operations when a drag and drop host exists and
// the item can be dragged outside the app grid.
scoped_ptr<ash::DragImageView> drag_image_;
// The cursor offset to the middle of the dragged item.
gfx::Vector2d drag_image_offset_;
// The view which gets replaced by our drag icon proxy.
views::View* drag_replaced_view_;
// True when the icon was dragged off the shelf.
bool dragged_off_shelf_;
// The rip off view when a snap back operation is underway.
views::View* snap_back_from_rip_off_view_;
// Holds ShelfItemDelegateManager.
ShelfItemDelegateManager* item_manager_;
// Holds ShelfLayoutManager.
ShelfLayoutManager* layout_manager_;
// True when this ShelfView is used for Overflow Bubble.
bool overflow_mode_;
// Holds a pointer to main ShelfView when a ShelfView is in overflow mode.
ShelfView* main_shelf_;
// True when ripped item from overflow bubble is entered into Shelf.
bool dragged_off_from_overflow_to_shelf_;
DISALLOW_COPY_AND_ASSIGN(ShelfView);
};
} // namespace ash
#endif // ASH_SHELF_SHELF_VIEW_H_