| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| #define MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/strings/string16.h" |
| #include "media/audio/audio_device_name.h" |
| #include "media/audio/audio_logging.h" |
| #include "media/audio/audio_parameters.h" |
| |
| namespace base { |
| class SingleThreadTaskRunner; |
| } |
| |
| namespace media { |
| |
| class AudioInputStream; |
| class AudioOutputStream; |
| |
| // Manages all audio resources. Provides some convenience functions that avoid |
| // the need to provide iterators over the existing streams. |
| class MEDIA_EXPORT AudioManager { |
| public: |
| virtual ~AudioManager(); |
| |
| // Construct the audio manager; only one instance is allowed. The manager |
| // will forward CreateAudioLog() calls to the provided AudioLogFactory; as |
| // such |audio_log_factory| must outlive the AudioManager. |
| static AudioManager* Create(AudioLogFactory* audio_log_factory); |
| |
| // Similar to Create() except uses a FakeAudioLogFactory for testing. |
| static AudioManager* CreateForTesting(); |
| |
| // Returns the pointer to the last created instance, or NULL if not yet |
| // created. This is a utility method for the code outside of media directory, |
| // like src/chrome. |
| static AudioManager* Get(); |
| |
| // Returns true if the OS reports existence of audio devices. This does not |
| // guarantee that the existing devices support all formats and sample rates. |
| virtual bool HasAudioOutputDevices() = 0; |
| |
| // Returns true if the OS reports existence of audio recording devices. This |
| // does not guarantee that the existing devices support all formats and |
| // sample rates. |
| virtual bool HasAudioInputDevices() = 0; |
| |
| // Returns a human readable string for the model/make of the active audio |
| // input device for this computer. |
| virtual base::string16 GetAudioInputDeviceModel() = 0; |
| |
| // Opens the platform default audio input settings UI. |
| // Note: This could invoke an external application/preferences pane, so |
| // ideally must not be called from the UI thread or other time sensitive |
| // threads to avoid blocking the rest of the application. |
| virtual void ShowAudioInputSettings() = 0; |
| |
| // Appends a list of available input devices to |device_names|, |
| // which must initially be empty. It is not guaranteed that all the |
| // devices in the list support all formats and sample rates for |
| // recording. |
| // |
| // Not threadsafe; in production this should only be called from the |
| // Audio worker thread (see GetWorkerTaskRunner()). |
| virtual void GetAudioInputDeviceNames(AudioDeviceNames* device_names) = 0; |
| |
| // Appends a list of available output devices to |device_names|, |
| // which must initially be empty. |
| // |
| // Not threadsafe; in production this should only be called from the |
| // Audio worker thread (see GetWorkerTaskRunner()). |
| virtual void GetAudioOutputDeviceNames(AudioDeviceNames* device_names) = 0; |
| |
| // Factory for all the supported stream formats. |params| defines parameters |
| // of the audio stream to be created. |
| // |
| // |params.sample_per_packet| is the requested buffer allocation which the |
| // audio source thinks it can usually fill without blocking. Internally two |
| // or three buffers are created, one will be locked for playback and one will |
| // be ready to be filled in the call to AudioSourceCallback::OnMoreData(). |
| // |
| // To create a stream for the default output device, pass an empty string |
| // for |device_id|, otherwise the specified audio device will be opened. |
| // |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two |
| // effects: |
| // 1- Instead of triple buffered the audio will be double buffered. |
| // 2- A low latency driver or alternative audio subsystem will be used when |
| // available. |
| // |
| // Do not free the returned AudioOutputStream. It is owned by AudioManager. |
| virtual AudioOutputStream* MakeAudioOutputStream( |
| const AudioParameters& params, |
| const std::string& device_id) = 0; |
| |
| // Creates new audio output proxy. A proxy implements |
| // AudioOutputStream interface, but unlike regular output stream |
| // created with MakeAudioOutputStream() it opens device only when a |
| // sound is actually playing. |
| virtual AudioOutputStream* MakeAudioOutputStreamProxy( |
| const AudioParameters& params, |
| const std::string& device_id) = 0; |
| |
| // Factory to create audio recording streams. |
| // |channels| can be 1 or 2. |
| // |sample_rate| is in hertz and can be any value supported by the platform. |
| // |bits_per_sample| can be any value supported by the platform. |
| // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, |
| // with 0 suggesting that the implementation use a default value for that |
| // platform. |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // Do not free the returned AudioInputStream. It is owned by AudioManager. |
| // When you are done with it, call |Stop()| and |Close()| to release it. |
| virtual AudioInputStream* MakeAudioInputStream( |
| const AudioParameters& params, const std::string& device_id) = 0; |
| |
| // Returns the task runner used for audio IO. |
| virtual scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() = 0; |
| |
| // Heavyweight tasks should use GetWorkerTaskRunner() instead of |
| // GetTaskRunner(). On most platforms they are the same, but some share the |
| // UI loop with the audio IO loop. |
| virtual scoped_refptr<base::SingleThreadTaskRunner> GetWorkerTaskRunner() = 0; |
| |
| // Allows clients to listen for device state changes; e.g. preferred sample |
| // rate or channel layout changes. The typical response to receiving this |
| // callback is to recreate the stream. |
| class AudioDeviceListener { |
| public: |
| virtual void OnDeviceChange() = 0; |
| }; |
| |
| virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0; |
| virtual void RemoveOutputDeviceChangeListener( |
| AudioDeviceListener* listener) = 0; |
| |
| // Returns the default output hardware audio parameters for opening output |
| // streams. It is a convenience interface to |
| // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager |
| // does not need their own implementation to this interface. |
| // TODO(tommi): Remove this method and use GetOutputStreamParameteres instead. |
| virtual AudioParameters GetDefaultOutputStreamParameters() = 0; |
| |
| // Returns the output hardware audio parameters for a specific output device. |
| virtual AudioParameters GetOutputStreamParameters( |
| const std::string& device_id) = 0; |
| |
| // Returns the input hardware audio parameters of the specific device |
| // for opening input streams. Each AudioManager needs to implement their own |
| // version of this interface. |
| virtual AudioParameters GetInputStreamParameters( |
| const std::string& device_id) = 0; |
| |
| // Returns the device id of an output device that belongs to the same hardware |
| // as the specified input device. |
| // If the hardware has only an input device (e.g. a webcam), the return value |
| // will be empty (which the caller can then interpret to be the default output |
| // device). Implementations that don't yet support this feature, must return |
| // an empty string. Must be called on the audio worker thread (see |
| // GetWorkerTaskRunner()). |
| virtual std::string GetAssociatedOutputDeviceID( |
| const std::string& input_device_id) = 0; |
| |
| // Create a new AudioLog object for tracking the behavior for one or more |
| // instances of the given component. See AudioLogFactory for more details. |
| virtual scoped_ptr<AudioLog> CreateAudioLog( |
| AudioLogFactory::AudioComponent component) = 0; |
| |
| protected: |
| AudioManager(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(AudioManager); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ |