| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/audio_output_device.h" |
| |
| #include "base/basictypes.h" |
| #include "base/debug/trace_event.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "base/time/time.h" |
| #include "media/audio/audio_output_controller.h" |
| #include "media/base/limits.h" |
| |
| namespace media { |
| |
| // Takes care of invoking the render callback on the audio thread. |
| // An instance of this class is created for each capture stream in |
| // OnStreamCreated(). |
| class AudioOutputDevice::AudioThreadCallback |
| : public AudioDeviceThread::Callback { |
| public: |
| AudioThreadCallback(const AudioParameters& audio_parameters, |
| base::SharedMemoryHandle memory, |
| int memory_length, |
| AudioRendererSink::RenderCallback* render_callback); |
| virtual ~AudioThreadCallback(); |
| |
| virtual void MapSharedMemory() OVERRIDE; |
| |
| // Called whenever we receive notifications about pending data. |
| virtual void Process(int pending_data) OVERRIDE; |
| |
| private: |
| AudioRendererSink::RenderCallback* render_callback_; |
| scoped_ptr<AudioBus> output_bus_; |
| DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); |
| }; |
| |
| AudioOutputDevice::AudioOutputDevice( |
| scoped_ptr<AudioOutputIPC> ipc, |
| const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) |
| : ScopedTaskRunnerObserver(io_task_runner), |
| callback_(NULL), |
| ipc_(ipc.Pass()), |
| state_(IDLE), |
| play_on_start_(true), |
| session_id_(-1), |
| stopping_hack_(false) { |
| CHECK(ipc_); |
| |
| // The correctness of the code depends on the relative values assigned in the |
| // State enum. |
| COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0); |
| COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1); |
| COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2); |
| COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3); |
| } |
| |
| void AudioOutputDevice::InitializeWithSessionId(const AudioParameters& params, |
| RenderCallback* callback, |
| int session_id) { |
| DCHECK(!callback_) << "Calling InitializeWithSessionId() twice?"; |
| DCHECK(params.IsValid()); |
| audio_parameters_ = params; |
| callback_ = callback; |
| session_id_ = session_id; |
| } |
| |
| void AudioOutputDevice::Initialize(const AudioParameters& params, |
| RenderCallback* callback) { |
| InitializeWithSessionId(params, callback, 0); |
| } |
| |
| AudioOutputDevice::~AudioOutputDevice() { |
| // The current design requires that the user calls Stop() before deleting |
| // this class. |
| DCHECK(audio_thread_.IsStopped()); |
| } |
| |
| void AudioOutputDevice::Start() { |
| DCHECK(callback_) << "Initialize hasn't been called"; |
| task_runner()->PostTask(FROM_HERE, |
| base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, |
| audio_parameters_)); |
| } |
| |
| void AudioOutputDevice::Stop() { |
| { |
| base::AutoLock auto_lock(audio_thread_lock_); |
| audio_thread_.Stop(base::MessageLoop::current()); |
| stopping_hack_ = true; |
| } |
| |
| task_runner()->PostTask(FROM_HERE, |
| base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this)); |
| } |
| |
| void AudioOutputDevice::Play() { |
| task_runner()->PostTask(FROM_HERE, |
| base::Bind(&AudioOutputDevice::PlayOnIOThread, this)); |
| } |
| |
| void AudioOutputDevice::Pause() { |
| task_runner()->PostTask(FROM_HERE, |
| base::Bind(&AudioOutputDevice::PauseOnIOThread, this)); |
| } |
| |
| bool AudioOutputDevice::SetVolume(double volume) { |
| if (volume < 0 || volume > 1.0) |
| return false; |
| |
| if (!task_runner()->PostTask(FROM_HERE, |
| base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| if (state_ == IDLE) { |
| state_ = CREATING_STREAM; |
| ipc_->CreateStream(this, params, session_id_); |
| } |
| } |
| |
| void AudioOutputDevice::PlayOnIOThread() { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| if (state_ == PAUSED) { |
| ipc_->PlayStream(); |
| state_ = PLAYING; |
| play_on_start_ = false; |
| } else { |
| play_on_start_ = true; |
| } |
| } |
| |
| void AudioOutputDevice::PauseOnIOThread() { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| if (state_ == PLAYING) { |
| ipc_->PauseStream(); |
| state_ = PAUSED; |
| } |
| play_on_start_ = false; |
| } |
| |
| void AudioOutputDevice::ShutDownOnIOThread() { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| |
| // Close the stream, if we haven't already. |
| if (state_ >= CREATING_STREAM) { |
| ipc_->CloseStream(); |
| state_ = IDLE; |
| } |
| |
| // We can run into an issue where ShutDownOnIOThread is called right after |
| // OnStreamCreated is called in cases where Start/Stop are called before we |
| // get the OnStreamCreated callback. To handle that corner case, we call |
| // Stop(). In most cases, the thread will already be stopped. |
| // |
| // Another situation is when the IO thread goes away before Stop() is called |
| // in which case, we cannot use the message loop to close the thread handle |
| // and can't rely on the main thread existing either. |
| base::AutoLock auto_lock_(audio_thread_lock_); |
| base::ThreadRestrictions::ScopedAllowIO allow_io; |
| audio_thread_.Stop(NULL); |
| audio_callback_.reset(); |
| stopping_hack_ = false; |
| } |
| |
| void AudioOutputDevice::SetVolumeOnIOThread(double volume) { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| if (state_ >= CREATING_STREAM) |
| ipc_->SetVolume(volume); |
| } |
| |
| void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| |
| // Do nothing if the stream has been closed. |
| if (state_ < CREATING_STREAM) |
| return; |
| |
| // TODO(miu): Clean-up inconsistent and incomplete handling here. |
| // http://crbug.com/180640 |
| switch (state) { |
| case AudioOutputIPCDelegate::kPlaying: |
| case AudioOutputIPCDelegate::kPaused: |
| break; |
| case AudioOutputIPCDelegate::kError: |
| DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)"; |
| // Don't dereference the callback object if the audio thread |
| // is stopped or stopping. That could mean that the callback |
| // object has been deleted. |
| // TODO(tommi): Add an explicit contract for clearing the callback |
| // object. Possibly require calling Initialize again or provide |
| // a callback object via Start() and clear it in Stop(). |
| if (!audio_thread_.IsStopped()) |
| callback_->OnRenderError(); |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| |
| void AudioOutputDevice::OnStreamCreated( |
| base::SharedMemoryHandle handle, |
| base::SyncSocket::Handle socket_handle, |
| int length) { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| #if defined(OS_WIN) |
| DCHECK(handle); |
| DCHECK(socket_handle); |
| #else |
| DCHECK_GE(handle.fd, 0); |
| DCHECK_GE(socket_handle, 0); |
| #endif |
| DCHECK_GT(length, 0); |
| |
| if (state_ != CREATING_STREAM) |
| return; |
| |
| // We can receive OnStreamCreated() on the IO thread after the client has |
| // called Stop() but before ShutDownOnIOThread() is processed. In such a |
| // situation |callback_| might point to freed memory. Instead of starting |
| // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called. |
| // |
| // TODO(scherkus): The real fix is to have sane ownership semantics. The fact |
| // that |callback_| (which should own and outlive this object!) can point to |
| // freed memory is a mess. AudioRendererSink should be non-refcounted so that |
| // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and |
| // delete as they see fit. AudioOutputDevice should internally use WeakPtr |
| // to handle teardown and thread hopping. See http://crbug.com/151051 for |
| // details. |
| base::AutoLock auto_lock(audio_thread_lock_); |
| if (stopping_hack_) |
| return; |
| |
| DCHECK(audio_thread_.IsStopped()); |
| audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( |
| audio_parameters_, handle, length, callback_)); |
| audio_thread_.Start( |
| audio_callback_.get(), socket_handle, "AudioOutputDevice", true); |
| state_ = PAUSED; |
| |
| // We handle the case where Play() and/or Pause() may have been called |
| // multiple times before OnStreamCreated() gets called. |
| if (play_on_start_) |
| PlayOnIOThread(); |
| } |
| |
| void AudioOutputDevice::OnIPCClosed() { |
| DCHECK(task_runner()->BelongsToCurrentThread()); |
| state_ = IPC_CLOSED; |
| ipc_.reset(); |
| } |
| |
| void AudioOutputDevice::WillDestroyCurrentMessageLoop() { |
| LOG(ERROR) << "IO loop going away before the audio device has been stopped"; |
| ShutDownOnIOThread(); |
| } |
| |
| // AudioOutputDevice::AudioThreadCallback |
| |
| AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( |
| const AudioParameters& audio_parameters, |
| base::SharedMemoryHandle memory, |
| int memory_length, |
| AudioRendererSink::RenderCallback* render_callback) |
| : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1), |
| render_callback_(render_callback) {} |
| |
| AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() { |
| } |
| |
| void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() { |
| CHECK_EQ(total_segments_, 1); |
| CHECK(shared_memory_.Map(memory_length_)); |
| DCHECK_EQ(memory_length_, AudioBus::CalculateMemorySize(audio_parameters_)); |
| |
| output_bus_ = |
| AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory()); |
| } |
| |
| // Called whenever we receive notifications about pending data. |
| void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) { |
| // Negative |pending_data| indicates the browser side stream has stopped. |
| if (pending_data < 0) |
| return; |
| |
| // Convert the number of pending bytes in the render buffer into milliseconds. |
| int audio_delay_milliseconds = pending_data / bytes_per_ms_; |
| |
| TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback"); |
| |
| // Update the audio-delay measurement then ask client to render audio. Since |
| // |output_bus_| is wrapping the shared memory the Render() call is writing |
| // directly into the shared memory. |
| render_callback_->Render(output_bus_.get(), audio_delay_milliseconds); |
| } |
| |
| } // namespace media. |