| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/pulse/pulse_output.h" |
| |
| #include <pulse/pulseaudio.h> |
| |
| #include "base/single_thread_task_runner.h" |
| #include "media/audio/audio_manager_base.h" |
| #include "media/audio/audio_parameters.h" |
| #include "media/audio/pulse/pulse_util.h" |
| |
| namespace media { |
| |
| using pulse::AutoPulseLock; |
| using pulse::WaitForOperationCompletion; |
| |
| // static, pa_stream_notify_cb |
| void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) { |
| PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this); |
| |
| // Forward unexpected failures to the AudioSourceCallback if available. All |
| // these variables are only modified under pa_threaded_mainloop_lock() so this |
| // should be thread safe. |
| if (s && stream->source_callback_ && |
| pa_stream_get_state(s) == PA_STREAM_FAILED) { |
| stream->source_callback_->OnError(stream); |
| } |
| |
| pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); |
| } |
| |
| // static, pa_stream_request_cb_t |
| void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len, |
| void* p_this) { |
| // Fulfill write request; must always result in a pa_stream_write() call. |
| static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len); |
| } |
| |
| PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params, |
| const std::string& device_id, |
| AudioManagerBase* manager) |
| : params_(params), |
| device_id_(device_id), |
| manager_(manager), |
| pa_context_(NULL), |
| pa_mainloop_(NULL), |
| pa_stream_(NULL), |
| volume_(1.0f), |
| source_callback_(NULL) { |
| CHECK(params_.IsValid()); |
| audio_bus_ = AudioBus::Create(params_); |
| } |
| |
| PulseAudioOutputStream::~PulseAudioOutputStream() { |
| // All internal structures should already have been freed in Close(), which |
| // calls AudioManagerBase::ReleaseOutputStream() which deletes this object. |
| DCHECK(!pa_stream_); |
| DCHECK(!pa_context_); |
| DCHECK(!pa_mainloop_); |
| } |
| |
| bool PulseAudioOutputStream::Open() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| return pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &pa_stream_, |
| params_, device_id_, &StreamNotifyCallback, |
| &StreamRequestCallback, this); |
| } |
| |
| void PulseAudioOutputStream::Reset() { |
| if (!pa_mainloop_) { |
| DCHECK(!pa_stream_); |
| DCHECK(!pa_context_); |
| return; |
| } |
| |
| { |
| AutoPulseLock auto_lock(pa_mainloop_); |
| |
| // Close the stream. |
| if (pa_stream_) { |
| // Ensure all samples are played out before shutdown. |
| pa_operation* operation = pa_stream_flush( |
| pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); |
| WaitForOperationCompletion(pa_mainloop_, operation); |
| |
| // Release PulseAudio structures. |
| pa_stream_disconnect(pa_stream_); |
| pa_stream_set_write_callback(pa_stream_, NULL, NULL); |
| pa_stream_set_state_callback(pa_stream_, NULL, NULL); |
| pa_stream_unref(pa_stream_); |
| pa_stream_ = NULL; |
| } |
| |
| if (pa_context_) { |
| pa_context_disconnect(pa_context_); |
| pa_context_set_state_callback(pa_context_, NULL, NULL); |
| pa_context_unref(pa_context_); |
| pa_context_ = NULL; |
| } |
| } |
| |
| pa_threaded_mainloop_stop(pa_mainloop_); |
| pa_threaded_mainloop_free(pa_mainloop_); |
| pa_mainloop_ = NULL; |
| } |
| |
| void PulseAudioOutputStream::Close() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| Reset(); |
| |
| // Signal to the manager that we're closed and can be removed. |
| // This should be the last call in the function as it deletes "this". |
| manager_->ReleaseOutputStream(this); |
| } |
| |
| void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) { |
| int bytes_remaining = requested_bytes; |
| while (bytes_remaining > 0) { |
| void* buffer = NULL; |
| size_t bytes_to_fill = params_.GetBytesPerBuffer(); |
| CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0); |
| CHECK_EQ(bytes_to_fill, static_cast<size_t>(params_.GetBytesPerBuffer())); |
| |
| int frames_filled = 0; |
| if (source_callback_) { |
| uint32 hardware_delay = pulse::GetHardwareLatencyInBytes( |
| pa_stream_, params_.sample_rate(), |
| params_.GetBytesPerFrame()); |
| frames_filled = source_callback_->OnMoreData( |
| audio_bus_.get(), AudioBuffersState(0, hardware_delay)); |
| } |
| |
| // Zero any unfilled data so it plays back as silence. |
| if (frames_filled < audio_bus_->frames()) { |
| audio_bus_->ZeroFramesPartial( |
| frames_filled, audio_bus_->frames() - frames_filled); |
| } |
| |
| // Note: If this ever changes to output raw float the data must be clipped |
| // and sanitized since it may come from an untrusted source such as NaCl. |
| audio_bus_->Scale(volume_); |
| audio_bus_->ToInterleaved( |
| audio_bus_->frames(), params_.bits_per_sample() / 8, buffer); |
| |
| if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL, |
| PA_SEEK_RELATIVE) < 0) { |
| if (source_callback_) { |
| source_callback_->OnError(this); |
| } |
| } |
| |
| bytes_remaining -= bytes_to_fill; |
| } |
| } |
| |
| void PulseAudioOutputStream::Start(AudioSourceCallback* callback) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| CHECK(callback); |
| CHECK(pa_stream_); |
| |
| AutoPulseLock auto_lock(pa_mainloop_); |
| |
| // Ensure the context and stream are ready. |
| if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY && |
| pa_stream_get_state(pa_stream_) != PA_STREAM_READY) { |
| callback->OnError(this); |
| return; |
| } |
| |
| source_callback_ = callback; |
| |
| // Uncork (resume) the stream. |
| pa_operation* operation = pa_stream_cork( |
| pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_); |
| WaitForOperationCompletion(pa_mainloop_, operation); |
| } |
| |
| void PulseAudioOutputStream::Stop() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| // Cork (pause) the stream. Waiting for the main loop lock will ensure |
| // outstanding callbacks have completed. |
| AutoPulseLock auto_lock(pa_mainloop_); |
| |
| // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may |
| // occur while waiting on the flush and cork exit immediately. |
| source_callback_ = NULL; |
| |
| // Flush the stream prior to cork, doing so after will cause hangs. Write |
| // callbacks are suspended while inside pa_threaded_mainloop_lock() so this |
| // is all thread safe. |
| pa_operation* operation = pa_stream_flush( |
| pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); |
| WaitForOperationCompletion(pa_mainloop_, operation); |
| |
| operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback, |
| pa_mainloop_); |
| WaitForOperationCompletion(pa_mainloop_, operation); |
| } |
| |
| void PulseAudioOutputStream::SetVolume(double volume) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| volume_ = static_cast<float>(volume); |
| } |
| |
| void PulseAudioOutputStream::GetVolume(double* volume) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| *volume = volume_; |
| } |
| |
| } // namespace media |