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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This is the main interface for the cast sender.
//
// The AudioFrameInput, VideoFrameInput and PacketReciever interfaces should
// be accessed from the main thread.
#ifndef MEDIA_CAST_CAST_SENDER_H_
#define MEDIA_CAST_CAST_SENDER_H_
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/tick_clock.h"
#include "base/time/time.h"
#include "media/base/audio_bus.h"
#include "media/cast/cast_config.h"
#include "media/cast/cast_environment.h"
#include "media/cast/net/cast_transport_sender.h"
namespace media {
class VideoFrame;
namespace cast {
class AudioSender;
class VideoSender;
class VideoFrameInput : public base::RefCountedThreadSafe<VideoFrameInput> {
public:
// Insert video frames into Cast sender. Frames will be encoded, packetized
// and sent to the network.
virtual void InsertRawVideoFrame(
const scoped_refptr<media::VideoFrame>& video_frame,
const base::TimeTicks& capture_time) = 0;
protected:
virtual ~VideoFrameInput() {}
private:
friend class base::RefCountedThreadSafe<VideoFrameInput>;
};
class AudioFrameInput : public base::RefCountedThreadSafe<AudioFrameInput> {
public:
// Insert audio frames into Cast sender. Frames will be encoded, packetized
// and sent to the network.
virtual void InsertAudio(scoped_ptr<AudioBus> audio_bus,
const base::TimeTicks& recorded_time) = 0;
protected:
virtual ~AudioFrameInput() {}
private:
friend class base::RefCountedThreadSafe<AudioFrameInput>;
};
// All methods of CastSender must be called on the main thread.
// Provided CastTransportSender will also be called on the main thread.
class CastSender {
public:
static scoped_ptr<CastSender> Create(
scoped_refptr<CastEnvironment> cast_environment,
CastTransportSender* const transport_sender);
virtual ~CastSender() {}
// All video frames for the session should be inserted to this object.
virtual scoped_refptr<VideoFrameInput> video_frame_input() = 0;
// All audio frames for the session should be inserted to this object.
virtual scoped_refptr<AudioFrameInput> audio_frame_input() = 0;
// Initialize the audio stack. Must be called in order to send audio frames.
// Status of the initialization will be returned on cast_initialization_cb.
virtual void InitializeAudio(
const AudioSenderConfig& audio_config,
const CastInitializationCallback& cast_initialization_cb) = 0;
// Initialize the video stack. Must be called in order to send video frames.
// Status of the initialization will be returned on cast_initialization_cb.
virtual void InitializeVideo(
const VideoSenderConfig& video_config,
const CastInitializationCallback& cast_initialization_cb,
const CreateVideoEncodeAcceleratorCallback& create_vea_cb,
const CreateVideoEncodeMemoryCallback& create_video_encode_mem_cb) = 0;
};
} // namespace cast
} // namespace media
#endif // MEDIA_CAST_CAST_SENDER_H_