| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
| #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
| |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "media/base/bitstream_buffer.h" |
| #include "media/base/video_decoder_config.h" |
| #include "media/video/picture.h" |
| #include "ui/gfx/size.h" |
| |
| namespace media { |
| |
| // Video decoder interface. |
| // This interface is extended by the various components that ultimately |
| // implement the backend of PPB_VideoDecode_Dev. |
| class MEDIA_EXPORT VideoDecodeAccelerator { |
| public: |
| // Enumeration of potential errors generated by the API. |
| // Note: Keep these in sync with PP_VideoDecodeError_Dev. Also do not |
| // rearrange, reuse or remove values as they are used for gathering UMA |
| // statistics. |
| enum Error { |
| // An operation was attempted during an incompatible decoder state. |
| ILLEGAL_STATE = 1, |
| // Invalid argument was passed to an API method. |
| INVALID_ARGUMENT, |
| // Encoded input is unreadable. |
| UNREADABLE_INPUT, |
| // A failure occurred at the browser layer or one of its dependencies. |
| // Examples of such failures include GPU hardware failures, GPU driver |
| // failures, GPU library failures, browser programming errors, and so on. |
| PLATFORM_FAILURE, |
| // Largest used enum. This should be adjusted when new errors are added. |
| LARGEST_ERROR_ENUM, |
| }; |
| |
| // Interface for collaborating with picture interface to provide memory for |
| // output picture and blitting them. These callbacks will not be made unless |
| // Initialize() has returned successfully. |
| // This interface is extended by the various layers that relay messages back |
| // to the plugin, through the PPP_VideoDecode_Dev interface the plugin |
| // implements. |
| class MEDIA_EXPORT Client { |
| public: |
| // Callback to tell client how many and what size of buffers to provide. |
| virtual void ProvidePictureBuffers(uint32 requested_num_of_buffers, |
| const gfx::Size& dimensions, |
| uint32 texture_target) = 0; |
| |
| // Callback to dismiss picture buffer that was assigned earlier. |
| virtual void DismissPictureBuffer(int32 picture_buffer_id) = 0; |
| |
| // Callback to deliver decoded pictures ready to be displayed. |
| virtual void PictureReady(const Picture& picture) = 0; |
| |
| // Callback to notify that decoded has decoded the end of the current |
| // bitstream buffer. |
| virtual void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id) = 0; |
| |
| // Flush completion callback. |
| virtual void NotifyFlushDone() = 0; |
| |
| // Reset completion callback. |
| virtual void NotifyResetDone() = 0; |
| |
| // Callback to notify about decoding errors. Note that errors in |
| // Initialize() will not be reported here, but will instead be indicated by |
| // a false return value there. |
| virtual void NotifyError(Error error) = 0; |
| |
| protected: |
| virtual ~Client() {} |
| }; |
| |
| // Video decoder functions. |
| |
| // Initializes the video decoder with specific configuration. Called once per |
| // decoder construction. This call is synchronous and returns true iff |
| // initialization is successful. |
| // Parameters: |
| // |profile| is the video stream's format profile. |
| // |client| is the client of this video decoder. The provided pointer must |
| // be valid until Destroy() is called. |
| virtual bool Initialize(VideoCodecProfile profile, Client* client) = 0; |
| |
| // Decodes given bitstream buffer that contains at most one frame. Once |
| // decoder is done with processing |bitstream_buffer| it will call |
| // NotifyEndOfBitstreamBuffer() with the bitstream buffer id. |
| // Parameters: |
| // |bitstream_buffer| is the input bitstream that is sent for decoding. |
| virtual void Decode(const BitstreamBuffer& bitstream_buffer) = 0; |
| |
| // Assigns a set of texture-backed picture buffers to the video decoder. |
| // |
| // Ownership of each picture buffer remains with the client, but the client |
| // is not allowed to deallocate the buffer before the DismissPictureBuffer |
| // callback has been initiated for a given buffer. |
| // |
| // Parameters: |
| // |buffers| contains the allocated picture buffers for the output. |
| virtual void AssignPictureBuffers( |
| const std::vector<PictureBuffer>& buffers) = 0; |
| |
| // Sends picture buffers to be reused by the decoder. This needs to be called |
| // for each buffer that has been processed so that decoder may know onto which |
| // picture buffers it can write the output to. |
| // |
| // Parameters: |
| // |picture_buffer_id| id of the picture buffer that is to be reused. |
| virtual void ReusePictureBuffer(int32 picture_buffer_id) = 0; |
| |
| // Flushes the decoder: all pending inputs will be decoded and pictures handed |
| // back to the client, followed by NotifyFlushDone() being called on the |
| // client. Can be used to implement "end of stream" notification. |
| virtual void Flush() = 0; |
| |
| // Resets the decoder: all pending inputs are dropped immediately and the |
| // decoder returned to a state ready for further Decode()s, followed by |
| // NotifyResetDone() being called on the client. Can be used to implement |
| // "seek". |
| virtual void Reset() = 0; |
| |
| // Destroys the decoder: all pending inputs are dropped immediately and the |
| // component is freed. This call may asynchornously free system resources, |
| // but its client-visible effects are synchronous. After this method returns |
| // no more callbacks will be made on the client. Deletes |this| |
| // unconditionally, so make sure to drop all pointers to it! |
| virtual void Destroy() = 0; |
| |
| // GPU PROCESS ONLY. Implementations of this interface in the |
| // content/common/gpu/media should implement this, and implementations in |
| // other processes should not override the default implementation. |
| // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO |
| // thread. Otherwise they will run on the GPU child thread. The purpose of |
| // running Decode on the IO thread is to reduce decode latency. Note Decode |
| // should return as soon as possible and not block on the IO thread. Also, |
| // PictureReady should be run on the child thread if a picture is delivered |
| // the first time so it can be cleared. |
| virtual bool CanDecodeOnIOThread(); |
| |
| protected: |
| // Do not delete directly; use Destroy() or own it with a scoped_ptr, which |
| // will Destroy() it properly by default. |
| virtual ~VideoDecodeAccelerator(); |
| }; |
| |
| } // namespace media |
| |
| namespace base { |
| |
| template <class T> |
| struct DefaultDeleter; |
| |
| // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always |
| // uses "Destroy()" instead of trying to use the destructor. |
| template <> |
| struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> { |
| public: |
| void operator()(void* video_decode_accelerator) const; |
| }; |
| |
| } // namespace base |
| |
| #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |