| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
| #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
| |
| #include <queue> |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/callback.h" |
| #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT |
| #include "base/i18n/streaming_utf8_validator.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/scoped_vector.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "net/base/net_export.h" |
| #include "net/websockets/websocket_event_interface.h" |
| #include "net/websockets/websocket_frame.h" |
| #include "net/websockets/websocket_stream.h" |
| #include "url/gurl.h" |
| |
| namespace url { |
| class Origin; |
| } // namespace url |
| |
| namespace net { |
| |
| class BoundNetLog; |
| class IOBuffer; |
| class URLRequestContext; |
| struct WebSocketHandshakeRequestInfo; |
| struct WebSocketHandshakeResponseInfo; |
| |
| // Transport-independent implementation of WebSockets. Implements protocol |
| // semantics that do not depend on the underlying transport. Provides the |
| // interface to the content layer. Some WebSocket concepts are used here without |
| // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for |
| // clarification. |
| class NET_EXPORT WebSocketChannel { |
| public: |
| // The type of a WebSocketStream creator callback. Must match the signature of |
| // WebSocketStream::CreateAndConnectStream(). |
| typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( |
| const GURL&, |
| const std::vector<std::string>&, |
| const url::Origin&, |
| URLRequestContext*, |
| const BoundNetLog&, |
| scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; |
| |
| // Creates a new WebSocketChannel in an idle state. |
| // SendAddChannelRequest() must be called immediately afterwards to start the |
| // connection process. |
| WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, |
| URLRequestContext* url_request_context); |
| virtual ~WebSocketChannel(); |
| |
| // Starts the connection process. |
| void SendAddChannelRequest( |
| const GURL& socket_url, |
| const std::vector<std::string>& requested_protocols, |
| const url::Origin& origin); |
| |
| // Sends a data frame to the remote side. The frame should usually be no |
| // larger than 32KB to prevent the time required to copy the buffers from from |
| // unduly delaying other tasks that need to run on the IO thread. This method |
| // has a hard limit of 2GB. It is the responsibility of the caller to ensure |
| // that they have sufficient send quota to send this data, otherwise the |
| // connection will be closed without sending. |fin| indicates the last frame |
| // in a message, equivalent to "FIN" as specified in section 5.2 of |
| // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it |
| // is kOpCodeContinuation and the type the message is Text, then |data| must |
| // be a chunk of a valid UTF-8 message, however there is no requirement for |
| // |data| to be split on character boundaries. |
| void SendFrame(bool fin, |
| WebSocketFrameHeader::OpCode op_code, |
| const std::vector<char>& data); |
| |
| // Sends |quota| units of flow control to the remote side. If the underlying |
| // transport has a concept of |quota|, then it permits the remote server to |
| // send up to |quota| units of data. |
| void SendFlowControl(int64 quota); |
| |
| // Starts the closing handshake for a client-initiated shutdown of the |
| // connection. There is no API to close the connection without a closing |
| // handshake, but destroying the WebSocketChannel object while connected will |
| // effectively do that. |code| must be in the range 1000-4999. |reason| should |
| // be a valid UTF-8 string or empty. |
| // |
| // This does *not* trigger the event OnClosingHandshake(). The caller should |
| // assume that the closing handshake has started and perform the equivalent |
| // processing to OnClosingHandshake() if necessary. |
| void StartClosingHandshake(uint16 code, const std::string& reason); |
| |
| // Starts the connection process, using a specified creator callback rather |
| // than the default. This is exposed for testing. |
| void SendAddChannelRequestForTesting( |
| const GURL& socket_url, |
| const std::vector<std::string>& requested_protocols, |
| const url::Origin& origin, |
| const WebSocketStreamCreator& creator); |
| |
| // The default timout for the closing handshake is a sensible value (see |
| // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can |
| // set it to a very small value for testing purposes. |
| void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); |
| |
| // Called when the stream starts the WebSocket Opening Handshake. |
| // This method is public for testing. |
| void OnStartOpeningHandshake( |
| scoped_ptr<WebSocketHandshakeRequestInfo> request); |
| |
| // Called when the stream ends the WebSocket Opening Handshake. |
| // This method is public for testing. |
| void OnFinishOpeningHandshake( |
| scoped_ptr<WebSocketHandshakeResponseInfo> response); |
| |
| private: |
| class HandshakeNotificationSender; |
| |
| // The Windows implementation of std::queue requires that this declaration be |
| // visible in the header. |
| class PendingReceivedFrame { |
| public: |
| PendingReceivedFrame(bool final, |
| WebSocketFrameHeader::OpCode opcode, |
| const scoped_refptr<IOBuffer>& data, |
| size_t offset, |
| size_t size); |
| ~PendingReceivedFrame(); |
| |
| bool final() const { return final_; } |
| WebSocketFrameHeader::OpCode opcode() const { return opcode_; } |
| // ResetOpcode() to Continuation. |
| void ResetOpcode(); |
| const scoped_refptr<IOBuffer>& data() const { return data_; } |
| size_t offset() const { return offset_; } |
| size_t size() const { return size_; } |
| // Increase |offset_| by |bytes|. |
| void DidConsume(size_t bytes); |
| |
| // This object needs to be copyable and assignable, since it will be placed |
| // in a std::queue. The compiler-generated copy constructor and assignment |
| // operator will do the right thing. |
| |
| private: |
| bool final_; |
| WebSocketFrameHeader::OpCode opcode_; |
| scoped_refptr<IOBuffer> data_; |
| // Where to start reading from data_. Everything prior to offset_ has |
| // already been sent to the browser. |
| size_t offset_; |
| // The size of data_. |
| size_t size_; |
| }; |
| |
| // Methods which return a value of type ChannelState may delete |this|. If the |
| // return value is CHANNEL_DELETED, then the caller must return without making |
| // any further access to member variables or methods. |
| typedef WebSocketEventInterface::ChannelState ChannelState; |
| |
| // The object passes through a linear progression of states from |
| // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED |
| // states may be skipped in case of error. |
| enum State { |
| FRESHLY_CONSTRUCTED, |
| CONNECTING, |
| CONNECTED, |
| SEND_CLOSED, // A Close frame has been sent but not received. |
| RECV_CLOSED, // Used briefly between receiving a Close frame and sending |
| // the response. Once the response is sent, the state changes |
| // to CLOSED. |
| CLOSE_WAIT, // The Closing Handshake has completed, but the remote server |
| // has not yet closed the connection. |
| CLOSED, // The Closing Handshake has completed and the connection |
| // has been closed; or the connection is failed. |
| }; |
| |
| // Implementation of WebSocketStream::ConnectDelegate for |
| // WebSocketChannel. WebSocketChannel does not inherit from |
| // WebSocketStream::ConnectDelegate directly to avoid cluttering the public |
| // interface with the implementation of those methods, and because the |
| // lifetime of a WebSocketChannel is longer than the lifetime of the |
| // connection process. |
| class ConnectDelegate; |
| |
| // Starts the connection process, using the supplied creator callback. |
| void SendAddChannelRequestWithSuppliedCreator( |
| const GURL& socket_url, |
| const std::vector<std::string>& requested_protocols, |
| const url::Origin& origin, |
| const WebSocketStreamCreator& creator); |
| |
| // Success callback from WebSocketStream::CreateAndConnectStream(). Reports |
| // success to the event interface. May delete |this|. |
| void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); |
| |
| // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports |
| // failure to the event interface. May delete |this|. |
| void OnConnectFailure(const std::string& message); |
| |
| // SSL certificate error callback from |
| // WebSocketStream::CreateAndConnectStream(). Forwards the request to the |
| // event interface. |
| void OnSSLCertificateError( |
| scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks> |
| ssl_error_callbacks, |
| const SSLInfo& ssl_info, |
| bool fatal); |
| |
| // Posts a task that sends pending notifications relating WebSocket Opening |
| // Handshake to the renderer. |
| void ScheduleOpeningHandshakeNotification(); |
| |
| // Sets |state_| to |new_state| and updates UMA if necessary. |
| void SetState(State new_state); |
| |
| // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. |
| bool InClosingState() const; |
| |
| // Calls WebSocketStream::WriteFrames() with the appropriate arguments |
| ChannelState WriteFrames() WARN_UNUSED_RESULT; |
| |
| // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts |
| // the send quota of the renderer channel as appropriate. |result| is a net |
| // error code, usually OK. If |synchronous| is true, then OnWriteDone() is |
| // being called from within the WriteFrames() loop and does not need to call |
| // WriteFrames() itself. |
| ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; |
| |
| // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops |
| // calling ReadFrames if current_receive_quota_ is 0. |
| ChannelState ReadFrames() WARN_UNUSED_RESULT; |
| |
| // Callback from WebSocketStream::ReadFrames. Handles any errors and processes |
| // the returned chunks appropriately to their type. |result| is a net error |
| // code. If |synchronous| is true, then OnReadDone() is being called from |
| // within the ReadFrames() loop and does not need to call ReadFrames() itself. |
| ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; |
| |
| // Handles a single frame that the object has received enough of to process. |
| // May call |event_interface_| methods, send responses to the server, and |
| // change the value of |state_|. |
| // |
| // This method performs sanity checks on the frame that are needed regardless |
| // of the current state. Then, calls the HandleFrameByState() method below |
| // which performs the appropriate action(s) depending on the current state. |
| ChannelState HandleFrame( |
| scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; |
| |
| // Handles a single frame depending on the current state. It's used by the |
| // HandleFrame() method. |
| ChannelState HandleFrameByState( |
| const WebSocketFrameHeader::OpCode opcode, |
| bool final, |
| const scoped_refptr<IOBuffer>& data_buffer, |
| size_t size) WARN_UNUSED_RESULT; |
| |
| // Forward a received data frame to the renderer, if connected. If |
| // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, |
| // will fail the channel. Also checks the UTF-8 validity of text frames. |
| ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, |
| bool final, |
| const scoped_refptr<IOBuffer>& data_buffer, |
| size_t size) WARN_UNUSED_RESULT; |
| |
| // Low-level method to send a single frame. Used for both data and control |
| // frames. Either sends the frame immediately or buffers it to be scheduled |
| // when the current write finishes. |fin| and |op_code| are defined as for |
| // SendFrame() above, except that |op_code| may also be a control frame |
| // opcode. |
| ChannelState SendFrameFromIOBuffer(bool fin, |
| WebSocketFrameHeader::OpCode op_code, |
| const scoped_refptr<IOBuffer>& buffer, |
| size_t size) WARN_UNUSED_RESULT; |
| |
| // Performs the "Fail the WebSocket Connection" operation as defined in |
| // RFC6455. A NotifyFailure message is sent to the renderer with |message|. |
| // The renderer will log the message to the console but not expose it to |
| // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with |
| // an empty reason string. If state_ is CONNECTED then a Close message is sent |
| // to the remote host containing the supplied |code| and |reason|. If the |
| // stream is open, closes it and sets state_ to CLOSED. FailChannel() always |
| // returns CHANNEL_DELETED. It is not valid to access any member variables or |
| // methods after calling FailChannel(). |
| ChannelState FailChannel(const std::string& message, |
| uint16 code, |
| const std::string& reason) WARN_UNUSED_RESULT; |
| |
| // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond |
| // to a Close frame from the server. As a special case, setting |code| to |
| // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; |
| // this is symmetric with the behaviour of ParseClose. |
| ChannelState SendClose(uint16 code, |
| const std::string& reason) WARN_UNUSED_RESULT; |
| |
| // Parses a Close frame payload. If no status code is supplied, then |code| is |
| // set to 1005 (No status code) with empty |reason|. If the reason text is not |
| // valid UTF-8, then |reason| is set to an empty string. If the payload size |
| // is 1, or the supplied code is not permitted to be sent over the network, |
| // then false is returned and |message| is set to an appropriate console |
| // message. |
| bool ParseClose(const scoped_refptr<IOBuffer>& buffer, |
| size_t size, |
| uint16* code, |
| std::string* reason, |
| std::string* message); |
| |
| // Drop this channel. |
| // If there are pending opening handshake notifications, notify them |
| // before dropping. |
| // |
| // Always returns CHANNEL_DELETED. |
| ChannelState DoDropChannel(bool was_clean, |
| uint16 code, |
| const std::string& reason); |
| |
| // Called if the closing handshake times out. Closes the connection and |
| // informs the |event_interface_| if appropriate. |
| void CloseTimeout(); |
| |
| // The URL of the remote server. |
| GURL socket_url_; |
| |
| // The object receiving events. |
| const scoped_ptr<WebSocketEventInterface> event_interface_; |
| |
| // The URLRequestContext to pass to the WebSocketStream creator. |
| URLRequestContext* const url_request_context_; |
| |
| // The WebSocketStream on which to send and receive data. |
| scoped_ptr<WebSocketStream> stream_; |
| |
| // A data structure containing a vector of frames to be sent and the total |
| // number of bytes contained in the vector. |
| class SendBuffer; |
| // Data that is currently pending write, or NULL if no write is pending. |
| scoped_ptr<SendBuffer> data_being_sent_; |
| // Data that is queued up to write after the current write completes. |
| // Only non-NULL when such data actually exists. |
| scoped_ptr<SendBuffer> data_to_send_next_; |
| |
| // Destination for the current call to WebSocketStream::ReadFrames |
| ScopedVector<WebSocketFrame> read_frames_; |
| |
| // Frames that have been read but not yet forwarded to the renderer due to |
| // lack of quota. |
| std::queue<PendingReceivedFrame> pending_received_frames_; |
| |
| // Handle to an in-progress WebSocketStream creation request. Only non-NULL |
| // during the connection process. |
| scoped_ptr<WebSocketStreamRequest> stream_request_; |
| |
| // If the renderer's send quota reaches this level, it is sent a quota |
| // refresh. "quota units" are currently bytes. TODO(ricea): Update the |
| // definition of quota units when necessary. |
| int send_quota_low_water_mark_; |
| // The level the quota is refreshed to when it reaches the low_water_mark |
| // (quota units). |
| int send_quota_high_water_mark_; |
| // The current amount of quota that the renderer has available for sending |
| // on this logical channel (quota units). |
| int current_send_quota_; |
| // The remaining amount of quota that the renderer will allow us to send on |
| // this logical channel (quota units). |
| int current_receive_quota_; |
| |
| // Timer for the closing handshake. |
| base::OneShotTimer<WebSocketChannel> timer_; |
| |
| // Timeout for the closing handshake. |
| base::TimeDelta timeout_; |
| |
| // Storage for the status code and reason from the time the Close frame |
| // arrives until the connection is closed and they are passed to |
| // OnDropChannel(). |
| uint16 received_close_code_; |
| std::string received_close_reason_; |
| |
| // The current state of the channel. Mainly used for sanity checking, but also |
| // used to track the close state. |
| State state_; |
| |
| // |notification_sender_| is owned by this object. |
| scoped_ptr<HandshakeNotificationSender> notification_sender_; |
| |
| // UTF-8 validator for outgoing Text messages. |
| base::StreamingUtf8Validator outgoing_utf8_validator_; |
| bool sending_text_message_; |
| |
| // UTF-8 validator for incoming Text messages. |
| base::StreamingUtf8Validator incoming_utf8_validator_; |
| bool receiving_text_message_; |
| |
| // True if we are in the middle of receiving a message. |
| bool expecting_to_handle_continuation_; |
| |
| // True if we have already sent the type (Text or Binary) of the current |
| // message to the renderer. This can be false if the message is empty so far. |
| bool initial_frame_forwarded_; |
| |
| // For UMA. The time when OnConnectSuccess() method was called and |stream_| |
| // was set. |
| base::TimeTicks established_on_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |