| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ |
| #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ |
| |
| #include <string> |
| |
| #include "gpu/gpu_export.h" |
| |
| #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ |
| GPU_OP(CLEAR_ALPHA_IN_READPIXELS, \ |
| clear_alpha_in_readpixels) \ |
| GPU_OP(CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE, \ |
| clear_uniforms_before_first_program_use) \ |
| GPU_OP(COUNT_ALL_IN_VARYINGS_PACKING, \ |
| count_all_in_varyings_packing) \ |
| GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS, \ |
| disable_angle_instanced_arrays) \ |
| GPU_OP(DISABLE_ARB_SYNC, \ |
| disable_arb_sync) \ |
| GPU_OP(DISABLE_ASYNC_READPIXELS, \ |
| disable_async_readpixels) \ |
| GPU_OP(DISABLE_D3D11, \ |
| disable_d3d11) \ |
| GPU_OP(DISABLE_DEPTH_TEXTURE, \ |
| disable_depth_texture) \ |
| GPU_OP(DISABLE_EGL_KHR_FENCE_SYNC, \ |
| disable_egl_khr_fence_sync) \ |
| GPU_OP(DISABLE_EXT_DISCARD_FRAMEBUFFER, \ |
| disable_ext_discard_framebuffer) \ |
| GPU_OP(DISABLE_EXT_DRAW_BUFFERS, \ |
| disable_ext_draw_buffers) \ |
| GPU_OP(DISABLE_EXT_OCCLUSION_QUERY, \ |
| disable_ext_occlusion_query) \ |
| GPU_OP(DISABLE_MULTIMONITOR_MULTISAMPLING, \ |
| disable_multimonitor_multisampling) \ |
| GPU_OP(DISABLE_MULTISAMPLING, \ |
| disable_multisampling) \ |
| GPU_OP(DISABLE_OES_STANDARD_DERIVATIVES, \ |
| disable_oes_standard_derivatives) \ |
| GPU_OP(DISABLE_POST_SUB_BUFFERS_FOR_ONSCREEN_SURFACES, \ |
| disable_post_sub_buffers_for_onscreen_surfaces) \ |
| GPU_OP(EXIT_ON_CONTEXT_LOST, \ |
| exit_on_context_lost) \ |
| GPU_OP(FORCE_DISCRETE_GPU, \ |
| force_discrete_gpu) \ |
| GPU_OP(FORCE_GL_FINISH_AFTER_COMPOSITING, \ |
| force_gl_finish_after_compositing) \ |
| GPU_OP(FORCE_INTEGRATED_GPU, \ |
| force_integrated_gpu) \ |
| GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \ |
| init_gl_position_in_vertex_shader) \ |
| GPU_OP(INIT_TEXTURE_MAX_ANISOTROPY, \ |
| init_texture_max_anisotropy) \ |
| GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \ |
| init_varyings_without_static_use) \ |
| GPU_OP(INIT_VERTEX_ATTRIBUTES, \ |
| init_vertex_attributes) \ |
| GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \ |
| max_cube_map_texture_size_limit_1024) \ |
| GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \ |
| max_cube_map_texture_size_limit_4096) \ |
| GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \ |
| max_cube_map_texture_size_limit_512) \ |
| GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ |
| max_fragment_uniform_vectors_32) \ |
| GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \ |
| max_texture_size_limit_4096) \ |
| GPU_OP(MAX_VARYING_VECTORS_16, \ |
| max_varying_vectors_16) \ |
| GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \ |
| max_vertex_uniform_vectors_256) \ |
| GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \ |
| needs_glsl_built_in_function_emulation) \ |
| GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \ |
| needs_offscreen_buffer_workaround) \ |
| GPU_OP(RELEASE_IMAGE_AFTER_USE, \ |
| release_image_after_use) \ |
| GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \ |
| restore_scissor_on_fbo_change) \ |
| GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \ |
| reverse_point_sprite_coord_origin) \ |
| GPU_OP(SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, \ |
| scalarize_vec_and_mat_constructor_args) \ |
| GPU_OP(SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP, \ |
| set_texture_filter_before_generating_mipmap) \ |
| GPU_OP(SWIZZLE_RGBA_FOR_ASYNC_READPIXELS, \ |
| swizzle_rgba_for_async_readpixels) \ |
| GPU_OP(TEXSUBIMAGE2D_FASTER_THAN_TEXIMAGE2D, \ |
| texsubimage2d_faster_than_teximage2d) \ |
| GPU_OP(UNBIND_FBO_ON_CONTEXT_SWITCH, \ |
| unbind_fbo_on_context_switch) \ |
| GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ |
| unfold_short_circuit_as_ternary_operation) \ |
| GPU_OP(UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX, \ |
| unroll_for_loop_with_sampler_array_index) \ |
| GPU_OP(USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS, \ |
| use_client_side_arrays_for_stream_buffers) \ |
| GPU_OP(USE_CURRENT_PROGRAM_AFTER_SUCCESSFUL_LINK, \ |
| use_current_program_after_successful_link) \ |
| GPU_OP(USE_NON_ZERO_SIZE_FOR_CLIENT_SIDE_STREAM_BUFFERS, \ |
| use_non_zero_size_for_client_side_stream_buffers) \ |
| GPU_OP(USE_VIRTUALIZED_GL_CONTEXTS, \ |
| use_virtualized_gl_contexts) \ |
| GPU_OP(VALIDATE_MULTISAMPLE_BUFFER_ALLOCATION, \ |
| validate_multisample_buffer_allocation) \ |
| GPU_OP(WAKE_UP_GPU_BEFORE_DRAWING, \ |
| wake_up_gpu_before_drawing) \ |
| |
| namespace gpu { |
| |
| // Provides all types of GPU driver bug workarounds. |
| enum GPU_EXPORT GpuDriverBugWorkaroundType { |
| #define GPU_OP(type, name) type, |
| GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) |
| #undef GPU_OP |
| NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES |
| }; |
| |
| GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString( |
| GpuDriverBugWorkaroundType type); |
| |
| } // namespace gpu |
| |
| #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ |