| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/signaling/xmpp_signal_strategy.h" |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/logging.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/strings/string_util.h" |
| #include "base/thread_task_runner_handle.h" |
| #include "jingle/glue/chrome_async_socket.h" |
| #include "jingle/glue/task_pump.h" |
| #include "jingle/glue/xmpp_client_socket_factory.h" |
| #include "jingle/notifier/base/gaia_constants.h" |
| #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h" |
| #include "net/socket/client_socket_factory.h" |
| #include "net/url_request/url_request_context_getter.h" |
| #include "third_party/libjingle/source/talk/base/thread.h" |
| #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h" |
| #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h" |
| |
| const char kDefaultResourceName[] = "chromoting"; |
| |
| // Use 58 seconds keep-alive interval, in case routers terminate |
| // connections that are idle for more than a minute. |
| const int kKeepAliveIntervalSeconds = 50; |
| |
| // Read buffer size used by ChromeAsyncSocket for read and write buffers. Most |
| // of XMPP messages are smaller than 4kB. |
| const size_t kReadBufferSize = 4096; |
| const size_t kWriteBufferSize = 4096; |
| |
| namespace remoting { |
| |
| XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {} |
| XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {} |
| |
| XmppSignalStrategy::XmppSignalStrategy( |
| net::ClientSocketFactory* socket_factory, |
| scoped_refptr<net::URLRequestContextGetter> request_context_getter, |
| const XmppSignalStrategy::XmppServerConfig& xmpp_server_config) |
| : socket_factory_(socket_factory), |
| request_context_getter_(request_context_getter), |
| resource_name_(kDefaultResourceName), |
| xmpp_client_(NULL), |
| xmpp_server_config_(xmpp_server_config), |
| state_(DISCONNECTED), |
| error_(OK) { |
| #if defined(NDEBUG) |
| CHECK(xmpp_server_config_.use_tls); |
| #endif |
| } |
| |
| XmppSignalStrategy::~XmppSignalStrategy() { |
| Disconnect(); |
| |
| // Destroying task runner will destroy XmppClient, but XmppClient may be on |
| // the stack and it doesn't handle this case properly, so we need to delay |
| // destruction. |
| base::ThreadTaskRunnerHandle::Get()->DeleteSoon( |
| FROM_HERE, task_runner_.release()); |
| } |
| |
| void XmppSignalStrategy::Connect() { |
| DCHECK(CalledOnValidThread()); |
| |
| // Disconnect first if we are currently connected. |
| Disconnect(); |
| |
| buzz::XmppClientSettings settings; |
| buzz::Jid login_jid(xmpp_server_config_.username); |
| settings.set_user(login_jid.node()); |
| settings.set_host(login_jid.domain()); |
| settings.set_resource(resource_name_); |
| settings.set_token_service(xmpp_server_config_.auth_service); |
| settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN, |
| xmpp_server_config_.auth_token); |
| settings.set_server(talk_base::SocketAddress( |
| xmpp_server_config_.host, xmpp_server_config_.port)); |
| settings.set_use_tls( |
| xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED); |
| |
| scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory( |
| new jingle_glue::XmppClientSocketFactory( |
| socket_factory_, net::SSLConfig(), request_context_getter_, false)); |
| buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket( |
| xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize); |
| |
| task_runner_.reset(new jingle_glue::TaskPump()); |
| xmpp_client_ = new buzz::XmppClient(task_runner_.get()); |
| xmpp_client_->Connect( |
| settings, std::string(), socket, CreatePreXmppAuth(settings)); |
| xmpp_client_->SignalStateChange |
| .connect(this, &XmppSignalStrategy::OnConnectionStateChanged); |
| xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE); |
| xmpp_client_->Start(); |
| |
| SetState(CONNECTING); |
| } |
| |
| void XmppSignalStrategy::Disconnect() { |
| DCHECK(CalledOnValidThread()); |
| |
| if (xmpp_client_) { |
| xmpp_client_->engine()->RemoveStanzaHandler(this); |
| |
| xmpp_client_->Disconnect(); |
| |
| // |xmpp_client_| should be set to NULL in OnConnectionStateChanged() |
| // in response to Disconnect() call above. |
| DCHECK(xmpp_client_ == NULL); |
| } |
| } |
| |
| SignalStrategy::State XmppSignalStrategy::GetState() const { |
| DCHECK(CalledOnValidThread()); |
| return state_; |
| } |
| |
| SignalStrategy::Error XmppSignalStrategy::GetError() const { |
| DCHECK(CalledOnValidThread()); |
| return error_; |
| } |
| |
| std::string XmppSignalStrategy::GetLocalJid() const { |
| DCHECK(CalledOnValidThread()); |
| return xmpp_client_->jid().Str(); |
| } |
| |
| void XmppSignalStrategy::AddListener(Listener* listener) { |
| DCHECK(CalledOnValidThread()); |
| listeners_.AddObserver(listener); |
| } |
| |
| void XmppSignalStrategy::RemoveListener(Listener* listener) { |
| DCHECK(CalledOnValidThread()); |
| listeners_.RemoveObserver(listener); |
| } |
| |
| bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) { |
| DCHECK(CalledOnValidThread()); |
| if (!xmpp_client_) { |
| VLOG(0) << "Dropping signalling message because XMPP " |
| "connection has been terminated."; |
| return false; |
| } |
| |
| buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release()); |
| return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING; |
| } |
| |
| std::string XmppSignalStrategy::GetNextId() { |
| DCHECK(CalledOnValidThread()); |
| if (!xmpp_client_) { |
| // If the connection has been terminated then it doesn't matter |
| // what Id we return. |
| return std::string(); |
| } |
| return xmpp_client_->NextId(); |
| } |
| |
| bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) { |
| DCHECK(CalledOnValidThread()); |
| ObserverListBase<Listener>::Iterator it(listeners_); |
| Listener* listener; |
| while ((listener = it.GetNext()) != NULL) { |
| if (listener->OnSignalStrategyIncomingStanza(stanza)) |
| return true; |
| } |
| return false; |
| } |
| |
| void XmppSignalStrategy::SetAuthInfo(const std::string& username, |
| const std::string& auth_token, |
| const std::string& auth_service) { |
| DCHECK(CalledOnValidThread()); |
| xmpp_server_config_.username = username; |
| xmpp_server_config_.auth_token = auth_token; |
| xmpp_server_config_.auth_service = auth_service; |
| } |
| |
| void XmppSignalStrategy::SetResourceName(const std::string &resource_name) { |
| DCHECK(CalledOnValidThread()); |
| resource_name_ = resource_name; |
| } |
| |
| void XmppSignalStrategy::OnConnectionStateChanged( |
| buzz::XmppEngine::State state) { |
| DCHECK(CalledOnValidThread()); |
| |
| if (state == buzz::XmppEngine::STATE_OPEN) { |
| keep_alive_timer_.Start( |
| FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds), |
| this, &XmppSignalStrategy::SendKeepAlive); |
| SetState(CONNECTED); |
| } else if (state == buzz::XmppEngine::STATE_CLOSED) { |
| // Make sure we dump errors to the log. |
| int subcode; |
| buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode); |
| VLOG(0) << "XMPP connection was closed: error=" << error |
| << ", subcode=" << subcode; |
| |
| keep_alive_timer_.Stop(); |
| |
| // Client is destroyed by the TaskRunner after the client is |
| // closed. Reset the pointer so we don't try to use it later. |
| xmpp_client_ = NULL; |
| |
| switch (error) { |
| case buzz::XmppEngine::ERROR_UNAUTHORIZED: |
| case buzz::XmppEngine::ERROR_AUTH: |
| case buzz::XmppEngine::ERROR_MISSING_USERNAME: |
| error_ = AUTHENTICATION_FAILED; |
| break; |
| |
| default: |
| error_ = NETWORK_ERROR; |
| } |
| |
| SetState(DISCONNECTED); |
| } |
| } |
| |
| void XmppSignalStrategy::SetState(State new_state) { |
| if (state_ != new_state) { |
| state_ = new_state; |
| FOR_EACH_OBSERVER(Listener, listeners_, |
| OnSignalStrategyStateChange(new_state)); |
| } |
| } |
| |
| void XmppSignalStrategy::SendKeepAlive() { |
| xmpp_client_->SendRaw(" "); |
| } |
| |
| // static |
| buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth( |
| const buzz::XmppClientSettings& settings) { |
| buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY); |
| std::string mechanism = notifier::kDefaultGaiaAuthMechanism; |
| if (settings.token_service() == "oauth2") { |
| mechanism = "X-OAUTH2"; |
| } |
| |
| return new notifier::GaiaTokenPreXmppAuth( |
| jid.Str(), settings.auth_token(), settings.token_service(), mechanism); |
| } |
| |
| } // namespace remoting |