| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // The XmppSignalStrategy encapsulates all the logic to perform the signaling |
| // STUN/ICE for jingle via a direct XMPP connection. |
| // |
| // This class is not threadsafe. |
| |
| #ifndef REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_ |
| #define REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_ |
| |
| #include "remoting/signaling/signal_strategy.h" |
| |
| #include <vector> |
| |
| #include "base/compiler_specific.h" |
| #include "base/observer_list.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "base/timer/timer.h" |
| #include "third_party/libjingle/source/talk/base/sigslot.h" |
| #include "third_party/libjingle/source/talk/xmpp/xmppclient.h" |
| |
| namespace net { |
| class ClientSocketFactory; |
| class URLRequestContextGetter; |
| } // namespace net |
| |
| namespace talk_base { |
| class TaskRunner; |
| } // namespace talk_base |
| |
| namespace remoting { |
| |
| class JingleThread; |
| |
| class XmppSignalStrategy : public base::NonThreadSafe, |
| public SignalStrategy, |
| public buzz::XmppStanzaHandler, |
| public sigslot::has_slots<> { |
| public: |
| // XMPP Server configuration for XmppSignalStrategy. |
| struct XmppServerConfig { |
| XmppServerConfig(); |
| ~XmppServerConfig(); |
| |
| std::string host; |
| int port; |
| bool use_tls; |
| |
| std::string username; |
| std::string auth_token; |
| std::string auth_service; |
| }; |
| |
| XmppSignalStrategy( |
| net::ClientSocketFactory* socket_factory, |
| scoped_refptr<net::URLRequestContextGetter> request_context_getter, |
| const XmppServerConfig& xmpp_server_config); |
| virtual ~XmppSignalStrategy(); |
| |
| // SignalStrategy interface. |
| virtual void Connect() OVERRIDE; |
| virtual void Disconnect() OVERRIDE; |
| virtual State GetState() const OVERRIDE; |
| virtual Error GetError() const OVERRIDE; |
| virtual std::string GetLocalJid() const OVERRIDE; |
| virtual void AddListener(Listener* listener) OVERRIDE; |
| virtual void RemoveListener(Listener* listener) OVERRIDE; |
| virtual bool SendStanza(scoped_ptr<buzz::XmlElement> stanza) OVERRIDE; |
| virtual std::string GetNextId() OVERRIDE; |
| |
| // buzz::XmppStanzaHandler interface. |
| virtual bool HandleStanza(const buzz::XmlElement* stanza) OVERRIDE; |
| |
| // This method is used to update the auth info (for example when the OAuth |
| // access token is renewed). It is OK to call this even when we are in the |
| // CONNECTED state. It will be used on the next Connect() call. |
| void SetAuthInfo(const std::string& username, |
| const std::string& auth_token, |
| const std::string& auth_service); |
| |
| // Use this method to override the default resource name used (optional). |
| // This will be used on the next Connect() call. |
| void SetResourceName(const std::string& resource_name); |
| |
| private: |
| static buzz::PreXmppAuth* CreatePreXmppAuth( |
| const buzz::XmppClientSettings& settings); |
| |
| void OnConnectionStateChanged(buzz::XmppEngine::State state); |
| void SetState(State new_state); |
| |
| void SendKeepAlive(); |
| |
| net::ClientSocketFactory* socket_factory_; |
| scoped_refptr<net::URLRequestContextGetter> request_context_getter_; |
| std::string resource_name_; |
| scoped_ptr<talk_base::TaskRunner> task_runner_; |
| buzz::XmppClient* xmpp_client_; |
| XmppServerConfig xmpp_server_config_; |
| |
| State state_; |
| Error error_; |
| |
| ObserverList<Listener, true> listeners_; |
| |
| base::RepeatingTimer<XmppSignalStrategy> keep_alive_timer_; |
| |
| DISALLOW_COPY_AND_ASSIGN(XmppSignalStrategy); |
| }; |
| |
| } // namespace remoting |
| |
| #endif // REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_ |