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| <section id="technical-overview"> |
| <span id="overview"></span><h1 id="technical-overview"><span id="overview"></span>Technical Overview</h1> |
| <div class="contents local" id="contents" style="display: none"> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#introduction" id="id2">Introduction</a></li> |
| <li><a class="reference internal" href="#why-use-native-client" id="id3">Why use Native Client?</a></li> |
| <li><a class="reference internal" href="#common-use-cases" id="id4">Common use cases</a></li> |
| <li><p class="first"><a class="reference internal" href="#how-native-client-works" id="id5">How Native Client works</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#security" id="id6">Security</a></li> |
| <li><a class="reference internal" href="#portability" id="id7">Portability</a></li> |
| <li><a class="reference internal" href="#toolchains" id="id8">Toolchains</a></li> |
| </ul> |
| </li> |
| <li><p class="first"><a class="reference internal" href="#native-client-in-a-web-application" id="id9">Native Client in a web application</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#pepper-plugin-api" id="id10">Pepper Plugin API</a></li> |
| </ul> |
| </li> |
| <li><a class="reference internal" href="#versioning" id="id11">Versioning</a></li> |
| <li><a class="reference internal" href="#where-to-start" id="id12">Where to start</a></li> |
| </ul> |
| |
| </div><section id="introduction"> |
| <h2 id="introduction">Introduction</h2> |
| <p><strong>Native Client</strong> (NaCl) is an open-source technology for running native |
| compiled code in the browser, with the goal of maintaining the portability |
| and safety that users expect from web applications. Native Client expands web |
| programming beyond JavaScript, enabling developers to enhance their web |
| applications using their preferred language. This document describes some of |
| the key benefits and common use cases of Native Client.</p> |
| <p>Google has implemented the open-source <a class="reference external" href="http://www.chromium.org/nativeclient">Native Client project</a> in the Chrome browser on Windows, Mac, |
| Linux, and Chrome OS. The <a class="reference internal" href="/native-client/sdk/download.html"><em>Native Client Software Development Kit (SDK)</em></a>, itself an open-source project, lets developers create web |
| applications that use NaCl and run in Chrome across multiple platforms.</p> |
| <p>A web application that uses Native Client generally consists of a combination of |
| JavaScript, HTML, CSS, and a NaCl module that is written in a language supported |
| by the SDK. The NaCl SDK currently supports C and C++; as compilers for |
| additional languages are developed, the SDK will be updated to support those |
| languages as well.</p> |
| <img alt="/native-client/images/web-app-with-nacl.png" src="/native-client/images/web-app-with-nacl.png" /> |
| </section><section id="why-use-native-client"> |
| <h2 id="why-use-native-client">Why use Native Client?</h2> |
| <p>Native Client open-source technology is designed to run compiled code |
| securely inside a browser at near-native speeds. Native Client puts web |
| applications on the same playing field as traditional (locally-run) |
| software—it provides the means to fully harness the client’s computational |
| resources for applications such as 3D games, multimedia editors, CAD modeling, |
| client-side data analytics, and interactive simulations. |
| Native Client also aims to give C and C++ (and eventually other languages) the |
| same level of portability and safety that JavaScript provides on the web today.</p> |
| <p>Here are a few of the key benefits that Native Client offers:</p> |
| <ul class="small-gap"> |
| <li><strong>Graphics, audio, and much more:</strong> Run native code modules that render 2D |
| and 3D graphics, play audio, respond to mouse and keyboard events, run on |
| multiple threads, and access memory directly—all without requiring |
| the user to install a plugin.</li> |
| <li><strong>Portability:</strong> Write your applications once and you’ll be able to run them |
| across operating systems (Windows, Linux, Mac, and Chrome OS) and CPU |
| architectures (x86 and ARM).</li> |
| <li><strong>Easy migration path to the web:</strong> Many developers and companies have years |
| of work invested in existing desktop applications. Native Client makes the |
| transition from the desktop to a web application significantly easier because |
| it supports C and C++.</li> |
| <li><strong>Security:</strong> Native Client uses a double sandbox model designed to protect |
| the user’s system from malicious or buggy applications. This model offers the |
| safety of traditional web applications without sacrificing performance and |
| without requiring users to install a plugin.</li> |
| <li><strong>Performance:</strong> Native Client allows web applications to run at speeds |
| comparable to desktop applications (within 5-15% of native speed). |
| Native Client also allows applications to harness all available CPU cores via |
| a threading API; this enables demanding applications such as console-quality |
| games to run inside the browser.</li> |
| </ul> |
| </section><section id="common-use-cases"> |
| <h2 id="common-use-cases">Common use cases</h2> |
| <p>Typical use cases for Native Client include the following:</p> |
| <ul class="small-gap"> |
| <li><strong>Existing software components:</strong> With support for C and C++, Native |
| Client enables you to reuse existing software modules in |
| web applications—you don’t need to rewrite and debug code |
| that’s already proven to work well.</li> |
| <li><strong>Legacy desktop applications:</strong> Native Client provides a smooth migration |
| path from desktop applications to the web. You can port and recompile existing |
| code for the computation engine of your application directly to Native Client, |
| and need repurpose only the user interface and event handling portions to the |
| new browser platform. Native Client allows you to embed existing functionality |
| directly into the browser. At the same time, your application can take |
| advantage of things the browser does well: handling user interaction and |
| processing events, based on the latest developments in HTML5.</li> |
| <li><strong>Heavy computation in enterprise applications:</strong> Native Client can handle the |
| number crunching required by large-scale enterprise applications. To ensure |
| protection of user data, Native Client enables you to build complex |
| cryptographic algorithms directly into the browser so that unencrypted data |
| never goes out over the network.</li> |
| <li><strong>Multimedia applications:</strong> Codecs for processing sounds, images, and movies |
| can be added to the browser in a Native Client module.</li> |
| <li><strong>Games:</strong> Native Client lets web applications run at close to native |
| speed, reuse existing multithreaded/multicore C/C++ code bases, and |
| access low-latency audio, networking APIs, and OpenGL ES with programmable |
| shaders. Native Client is a natural fit for running a physics engine or |
| artificial intelligence module that powers a sophisticated web game. |
| Native Client also enables applications to run unchanged across |
| many platforms.</li> |
| <li><strong>Any application that requires acceleration</strong>: Native Client fits seamlessly |
| into web applications—it’s up to you to decide to what extent to use it. |
| Use of Native Client covers the full spectrum from complete applications to |
| small optimized routines that accelerate vital parts of web apps.</li> |
| </ul> |
| </section><section id="how-native-client-works"> |
| <span id="link-how-nacl-works"></span><h2 id="how-native-client-works"><span id="link-how-nacl-works"></span>How Native Client works</h2> |
| <p>Native Client is an umbrella name for a set of interrelated software components |
| that work together to provide a way to develop C/C++ applications and run them |
| securely on the web.</p> |
| <p>At a high level, Native Client consists of:</p> |
| <ul class="small-gap"> |
| <li><strong>Toolchains</strong>: collections of development tools (compilers, linkers, etc.) |
| that transform C/C++ code to Native Client modules.</li> |
| <li><strong>Runtime components</strong>: components embedded in the browser or other |
| host platforms that allow execution of Native Client modules |
| securely and efficiently.</li> |
| </ul> |
| <p>The following diagram shows how these components interact:</p> |
| <img alt="/native-client/images/nacl-pnacl-component-diagram.png" src="/native-client/images/nacl-pnacl-component-diagram.png" /> |
| <p>The left side of the diagram shows how to use Portable Native Client |
| (PNaCl, pronounced “pinnacle”). Developers use the PNaCl toolchain |
| to produce a single, portable (<strong>pexe</strong>) module. At runtime, a translator |
| built into the browser translates the pexe into native code for the |
| relevant client architecture.</p> |
| <p>The right side of the diagram shows how to use traditional (non-portable) |
| Native Client. Developers use a nacl-gcc based toolchain to produce multiple |
| architecture-dependent (<strong>nexe</strong>) modules, which are packaged into an |
| application. At runtime, the browser decides which nexe to load based |
| on the architecture of the client machine.</p> |
| <section id="security"> |
| <h3 id="security">Security</h3> |
| <p>Since Native Client permits the execution of native code on client machines, |
| special security measures have to be implemented:</p> |
| <ul class="small-gap"> |
| <li>The NaCl sandbox ensures that code accesses system resources only through |
| safe, whitelisted APIs, and operates within its limits without attempting to |
| interfere with other code running either within the browser or outside it.</li> |
| <li>The NaCl validator statically analyzes code prior to running it |
| to make sure it only uses code and data patterns that are permitted and safe.</li> |
| </ul> |
| <p>The above security measures are in addition to the existing sandbox in the |
| Chrome browser—the Native Client module always executes in a process with |
| restricted permissions. The only interaction between this process and the |
| outside world is through sanctioned browser interfaces. Because of the |
| combination of the NaCl sandbox and the Chrome sandbox, we say that |
| Native Client employs a double sandbox design.</p> |
| </section><section id="portability"> |
| <h3 id="portability">Portability</h3> |
| <p>Portable Native Client (PNaCl, prounounced “pinnacle”) employs state-of-the-art |
| compiler technology to compile C/C++ source code to a portable bitcode |
| executable (<strong>pexe</strong>). PNaCl bitcode is an OS- and architecture-independent |
| format that can be freely distributed on the web and <a class="reference internal" href="#link-nacl-in-web-apps"><em>embedded in web |
| applications</em></a>.</p> |
| <p>The PNaCl translator is a component embedded in the Chrome browser; its task is |
| to run pexe modules. Internally, the translator compiles a pexe to a nexe |
| (a native executable for the client platform’s architecture), and then executes |
| the nexe within the Native Client sandbox as described above. It also uses |
| intelligent caching to avoid re-compiling the pexe if it was previously compiled |
| on the client’s browser.</p> |
| <p>Native Client also supports the execution of nexe modules directly in the |
| browser. However, since nexes contain architecture-specific machine code, |
| they are not allowed to be distributed on the open web—they can only be |
| used as part of applications and extensions that are installed from the |
| Chrome Web Store.</p> |
| <p>For more details on the difference between NaCl and PNaCl, see |
| <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>.</p> |
| </section><section id="toolchains"> |
| <span id="id1"></span><h3 id="toolchains"><span id="id1"></span>Toolchains</h3> |
| <p>A toolchain is a set of tools used to create an application from a set of |
| source files. In the case of Native Client, a toolchain consists of a compiler, |
| linker, assembler and other tools that are used to convert an |
| application written in C/C++ into a module that is loadable by the browser.</p> |
| <p>The Native Client SDK provides two toolchains:</p> |
| <ul class="small-gap"> |
| <li>a <strong>PNaCl toolchain</strong> for generating portable NaCl modules (pexe files)</li> |
| <li>a <strong>gcc-based toolchain (nacl-gcc)</strong> for generating non-portable NaCl modules |
| (nexe files)</li> |
| </ul> |
| <p>The PNaCl toolchain is recommended for most applications. The nacl-gcc |
| toolchain should only be used for applications that will not be distributed |
| on the open web.</p> |
| </section></section><section id="native-client-in-a-web-application"> |
| <span id="link-nacl-in-web-apps"></span><h2 id="native-client-in-a-web-application"><span id="link-nacl-in-web-apps"></span>Native Client in a web application</h2> |
| <p id="application-files">A Native Client application consists of a set of files:</p> |
| <ul class="small-gap"> |
| <li><strong>HTML</strong>, <strong>CSS</strong>, and <strong>JavaScript</strong> files, as in any modern web |
| application. The JavaScript code is responsible for communicating with the |
| NaCl module.</li> |
| <li>A <strong>pexe</strong> (portable NaCl) file. This module uses the <a class="reference internal" href="#link-pepper"><em>Pepper</em></a> API, which provides the bridge to JavaScript and |
| browser resources.</li> |
| <li>A Native Client <strong>manifest</strong> file that specifies the pexe to load, along with |
| some loading options. This manifest file is embedded into the HTML page |
| through an <code><embed></code> tag, as shown in the figure below.</li> |
| </ul> |
| <img alt="/native-client/images/nacl-in-a-web-app.png" src="/native-client/images/nacl-in-a-web-app.png" /> |
| <p>For more details, see <a class="reference internal" href="/native-client/devguide/coding/application-structure.html"><em>Application Structure</em></a>.</p> |
| <section id="pepper-plugin-api"> |
| <span id="link-pepper"></span><h3 id="pepper-plugin-api"><span id="link-pepper"></span>Pepper Plugin API</h3> |
| <p>The Pepper Plugin API (PPAPI), called <strong>Pepper</strong> for convenience, is an |
| open-source, cross-platform C/C++ API for web browser plugins. From the point |
| of view of Native Client, Pepper allows a C/C++ module to communicate with |
| the hosting browser and get access to system-level functions in a safe and |
| portable way. One of the security constraints in Native Client is that modules |
| cannot make any OS-level calls directly. Pepper provides analogous APIs that |
| modules can target instead.</p> |
| <p>You can use the Pepper APIs to gain access to the full array of browser |
| capabilities, including:</p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Talking to the JavaScript code in your application</em></a> from the C++ code in your NaCl module.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/file-io.html"><em>Doing file I/O</em></a>.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/audio.html"><em>Playing audio</em></a>.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/3D-graphics.html"><em>Rendering 3D graphics</em></a>.</li> |
| </ul> |
| <p>Pepper includes both a C API and a C++ API. The C++ API is a set of bindings |
| written on top of the C API. For additional information about Pepper, see |
| <a class="reference external" href="http://code.google.com/p/ppapi/wiki/Concepts">Pepper Concepts</a>.</p> |
| </section></section><section id="versioning"> |
| <h2 id="versioning">Versioning</h2> |
| <p>Chrome is released on a six week cycle, and developer versions of Chrome are |
| pushed to the public beta channel three weeks before each release. As with any |
| software, each release of Chrome may include changes to Native Client and the |
| Pepper interfaces that may require modification to existing applications. |
| However, modules compiled for one version of Pepper/Chrome should work with |
| subsequent versions of Pepper/Chrome. The SDK includes multiple versions of the |
| Pepper APIs to help developers make adjustments to API changes and take |
| advantage of new features: <a class="reference external" href="/native-client/pepper_stable">stable</a>, <a class="reference external" href="/native-client/pepper_beta">beta</a> and <a class="reference external" href="/native-client/pepper_dev">dev</a>.</p> |
| </section><section id="where-to-start"> |
| <h2 id="where-to-start">Where to start</h2> |
| <p>The <a class="reference internal" href="/native-client/quick-start.html"><em>Quick Start</em></a> document provides links to downloads and |
| documentation that should help you get started with developing and distributing |
| Native Client applications.</p> |
| </section></section> |
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