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| <section id="publications-and-presentations"> |
| <span id="id1"></span><h1 id="publications-and-presentations"><span id="id1"></span>Publications and Presentations</h1> |
| <p>This page lists Native Client and Portable Native Client talks, demos, |
| and publications from various conferences and academic symposiums.</p> |
| <section id="recent-talks-and-demos"> |
| <h2 id="recent-talks-and-demos">Recent talks and demos</h2> |
| <table border="1" class="docutils"> |
| <colgroup> |
| </colgroup> |
| <thead valign="bottom"> |
| <tr class="row-odd"><th class="head">Date</th> |
| <th class="head">Event</th> |
| <th class="head">Talk</th> |
| </tr> |
| </thead> |
| <tbody valign="top"> |
| <tr class="row-even"><td>2013/05/16</td> |
| <td><a class="reference external" href="https://developers.google.com/events/io/2013">Google I/O 2013</a></td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=5RFjOec-TI0">Introduction to Portable Native Client</a></td> |
| </tr> |
| <tr class="row-odd"><td>2012/12/11</td> |
| <td><a class="reference external" href="https://developers.google.com/live/">Google Developers Live</a></td> |
| <td><a class="reference external" href="https://developers.google.com/live/shows/7320022-5002/">Native Client Acceleration Modules</a> Learn |
| how to use Native Client to deliver performance where it counts |
| (<a class="reference external" href="https://github.com/johnmccutchan/NaClAMBase/">source code</a>)</td> |
| </tr> |
| <tr class="row-even"><td>2012/07/26</td> |
| <td><a class="reference external" href="http://casualconnect.org/seattle/content.html">Casual Connect Seattle 2012</a></td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=RV7SMC3IJNo">Take your C++ To the Web with Native Client</a> Includes an |
| overview of Native Client technology, porting legacy applications |
| from the Windows desktop, and current third-party use of Native |
| Client in middleware and games</td> |
| </tr> |
| <tr class="row-odd"><td>2012/06/28</td> |
| <td><a class="reference external" href="https://developers.google.com/events/io/2012">Google I/O 2012</a></td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=1zvhs5FR0X8">Native Client Live</a> Demonstrates how |
| to port an existing C application to Native Client using a Visual |
| Studio add-in that lets developers debug their code as a trusted |
| Chrome plugin</td> |
| </tr> |
| <tr class="row-even"><td>2012/06/28</td> |
| <td><a class="reference external" href="https://developers.google.com/events/io/2012">Google I/O 2012</a></td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=KOsJIhmeXoc">The Life of a Native Client Instruction</a> (<a class="reference external" href="https://nacl-instruction-io12.appspot.com">slides</a>)</td> |
| </tr> |
| <tr class="row-odd"><td>2012/03/05</td> |
| <td><a class="reference external" href="http://www.gdcvault.com/free/gdc-12">GDC 2012</a></td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=R281PhQufHo">Get Your Port On</a> |
| Porting Your C++ Game to Native Client</td> |
| </tr> |
| <tr class="row-even"><td>2011/08/12</td> |
| <td>—</td> |
| <td><a class="reference external" href="https://www.youtube.com/watch?v=g3aBfkFbPWk">Native Client Update and Showcase</a></td> |
| </tr> |
| <tr class="row-odd"><td>2011/05/11</td> |
| <td><a class="reference external" href="https://www.google.com/events/io/2011/index-live.html">Google I/O 2011</a></td> |
| <td><a class="reference external" href="https://www.google.com/events/io/2011/sessions/beyond-javascript-programming-the-web-with-native-client.html">Beyond JavaScript: Programming the Web with Native Client</a></td> |
| </tr> |
| <tr class="row-even"><td>2010/11/04</td> |
| <td><a class="reference external" href="http://llvm.org/devmtg/2010-11/">2010 LLVM Developers’ Meeting</a></td> |
| <td><a class="reference external" href="http://llvm.org/devmtg/2010-11/videos/Sehr_NativeClient-desktop.mp4">Portable Native Client</a></td> |
| </tr> |
| </tbody> |
| </table> |
| </section><section id="publications"> |
| <h2 id="publications">Publications</h2> |
| <table border="1" class="docutils"> |
| <colgroup> |
| </colgroup> |
| <thead valign="bottom"> |
| <tr class="row-odd"><th class="head">Title</th> |
| <th class="head">Authors</th> |
| <th class="head">Published in</th> |
| </tr> |
| </thead> |
| <tbody valign="top"> |
| <tr class="row-even"><td><a class="reference external" href="http://research.google.com/pubs/archive/37204.pdf">Language-Independent Sandboxing of Just-In-Time Compilation and |
| Self-Modifying Code</a></td> |
| <td>Jason Ansel, Petr Marchenko, <a class="reference external" href="http://research.google.com/pubs/ulfar.html">Ăšlfar Erlingsson</a>, Elijah Taylor, |
| <a class="reference external" href="http://research.google.com/pubs/author37895.html">Brad Chen</a>, |
| Derek Schuff, David Sehr, <a class="reference external" href="http://research.google.com/pubs/author38542.html">Cliff L. Biffle</a>, Bennet |
| S. Yee</td> |
| <td>ACM SIGPLAN Conference on Programming Language Design and |
| Implementation (PLDI), 2011</td> |
| </tr> |
| <tr class="row-odd"><td><a class="reference external" href="http://research.google.com/pubs/pub35649.html">Adapting Software Fault Isolation to Contemporary CPU |
| Architectures</a></td> |
| <td>David Sehr, Robert Muth, <a class="reference external" href="http://research.google.com/pubs/author38542.html">Cliff L. Biffle</a>, Victor |
| Khimenko, Egor Pasko, Bennet S. Yee, Karl Schimpf, <a class="reference external" href="http://research.google.com/pubs/author37895.html">Brad Chen</a></td> |
| <td>19th USENIX Security Symposium, 2010, pp. 1-11</td> |
| </tr> |
| <tr class="row-even"><td><a class="reference external" href="http://research.google.com/pubs/pub34913.html">Native Client: A Sandbox for Portable, Untrusted x86 Native Code</a></td> |
| <td>Bennet S. Yee, David Sehr, Greg Dardyk, <a class="reference external" href="http://research.google.com/pubs/author37895.html">Brad Chen</a>, Robert |
| Muth, Tavis Ormandy, Shiki Okasaka, Neha Narula, Nicholas |
| Fullagar</td> |
| <td>IEEE Symposium on Security and Privacy (Oakland ‘09), 2009</td> |
| </tr> |
| <tr class="row-odd"><td><a class="reference external" href="http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf">PNaCl: Portable Native Client Executables</a></td> |
| <td>Alan Donovan, Robert Muth, Brad Chen, David Sehr</td> |
| <td>February 2010</td> |
| </tr> |
| </tbody> |
| </table> |
| </section><section id="external-publications"> |
| <h2 id="external-publications">External Publications</h2> |
| <p>In these articles outside developers and Google engineers describe their |
| experience porting libraries and applications to Native Client and |
| Portable Native Client. They share their insights and provide some tips |
| and instructions for how to port your own code.</p> |
| <section id="porting-nebula3-to-portable-native-client"> |
| <h3 id="porting-nebula3-to-portable-native-client">Porting Nebula3 to Portable Native Client</h3> |
| <p>Andre Weissflog ported his Nebula3 engine to Portable Native Client (see |
| <a class="reference external" href="http://www.flohofwoe.net/demos.html">his demos</a>). He discusses |
| <a class="reference external" href="http://flohofwoe.blogspot.de/2013/08/emscripten-and-pnacl-build-systems.html">build systems</a> |
| and <a class="reference external" href="http://flohofwoe.blogspot.de/2013/09/emscripten-and-pnacl-app-entry-in-pnacl.html">app entry</a>.</p> |
| </section><section id="porting-go-home-dinosaurs"> |
| <h3 id="porting-go-home-dinosaurs">Porting Go Home Dinosaurs</h3> |
| <p><a class="reference external" href="http://firehosegames.com">Fire Hose Games</a> developed a new webgame |
| <a class="reference external" href="https://chrome.google.com/webstore/detail/icefnknicgejiphafapflechfoeelbeo">Go Home Dinosaurs</a>. |
| It features tower defense, dinosaurs, and good old fashioned BBQ. This |
| article explains their experiences developing for Native Client |
| including useful lessons learned to help you get started.</p> |
| <p><a class="reference external" href="http://www.gamasutra.com/view/feature/175210/the_ins_and_outs_of_native_client.php">Read more</a></p> |
| </section><section id="porting-zombie-track-meat"> |
| <h3 id="porting-zombie-track-meat">Porting Zombie Track Meat</h3> |
| <p><a class="reference external" href="http://www.fuzzycubesoftware.com">Fuzzycube Software</a>, traditionally |
| a mobile game development studio, talks about their adventure into the |
| web, porting the undead decathlon <a class="reference external" href="https://chrome.google.com/webstore/detail/jmfhnfnjfdoplkgbkmibfkdjolnemfdk/reviews">Zombie Track Meat</a> |
| from Objective C to Native Client.</p> |
| <p><a class="reference external" href="http://fuzzycube.blogspot.com/2012/04/zombie-track-meat-post-mortem.html">Read more</a></p> |
| </section><section id="porting-airmech"> |
| <h3 id="porting-airmech">Porting AirMech</h3> |
| <p><a class="reference external" href="http://carbongames.com/">Carbon Games</a> chose Native Client as a |
| solution for cross-platform delivery of their PC game <a class="reference external" href="https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcbcfoijcpoalfgdn">AirMech</a> |
| to Linux and Macintosh in lieu of native ports. They describe the |
| porting process on their blog.</p> |
| <p><a class="reference external" href="http://carbongames.com/2012/01/Native-Client">Read more</a></p> |
| </section></section></section> |
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