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<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
Mesa 6.5 is a new development release.
<h2>MD5 checksums</h2>
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
<h2>New Features</h2>
<li>OpenGL Shading language support
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
the work was done by Michal Krol.
There's probably a fair number of bugs since this is a pretty large,
complicated body of code.
The OpenGL 2.0 interface to these features will be implemented in a
future version of Mesa,
Used to measure the time of OpenGL operations at high precision.
Only supported in the software/Xlib driver at this time.
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
A simplified glCopyPixels-like feature for copying pixel rectangles.
Adds a new half-precision floating point format for image transfers,
such as for glDrawPixels, glReadPixels, glTexImage, etc.
<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
<li>removed GL_SGIX/SGIS_pixel_texture extensions
<h2>Bug fixes</h2>
<li>fixed glxcontextmodes.c datatype problem (bug 5835)
<li>fixed aix-gcc build/install bugs (bug 5874)
<li>fixed some bugs in texture env program generation
<li>glXCopyContext() didn't handle texture object bindings properly
<li>glXCopyContext() didn't copy all lighting state
<li>fixed FreeBSD config (Pedro Giffuni)
<li>fixed some minor framebuffer object bugs
<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
<li>fixed a number of thread safety bugs/regressions
<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
<li>lots of assorted framebuffer object bug fixes
<h2>Known Issues</h2>
<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
textures should work.
<h2>Driver Interface Changes</h2>
<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
<li>Render-to-texture: The functions for rendering to textures have changed.
<h2>To Do (someday) items</h2>
<li>Switch to freeglut
<li>Fix linux-glide target/driver.
<li>Fix lambda calculation for frag progs.
<h2>Driver Status</h2>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating