blob: dee1b983c7e2a9f8daca603a1f3e2e94d5e6d52b [file] [log] [blame]
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
const float M_PI = 3.14159265358979323846;
// Both are unit vectors
vec2 v1;
vec2 v2 = normalize(vec2(1.0, 1.0));
float theta = gtf_Color.g * 2.0 * M_PI;
float phi = gtf_Color.b * 2.0 * M_PI;
v1.x = cos(theta) * sin(phi);
v1.y = sin(theta) * sin(phi);
color = vec4((v1 - 2.0 * dot(v2, v1) * v2 + 1.0) / 2.0, 0.0, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}