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/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
// ArgGenerators contains argument generators for WebGL functions.
// The argument generators are used for running random tests against the WebGL
// functions.
//
// ArgGenerators is an object consisting of functionName : argGen -properties.
//
// functionName is a WebGL context function name and the argGen is an argument
// generator object that encapsulates the requirements to run
// randomly generated tests on the WebGL function.
//
// An argGen object has the following methods:
// - setup -- set up state for testing the GL function, returns values
// that need cleanup in teardown. Run once before entering a
// test loop.
// - teardown -- do cleanup on setup's return values after testing is complete
// - generate -- generate a valid set of random arguments for the GL function
// - returnValueCleanup -- do cleanup on value returned by the tested GL function
// - cleanup -- do cleanup on generated arguments from generate
// - checkArgValidity -- check if passed args are valid. Has a call signature
// that matches generate's return value. Returns true
// if args are valid, false if not.
//
// Example test loop that demonstrates how the function args and return
// values flow together:
//
// var setupArgs = argGen.setup();
// for (var i=0; i<numberOfTests; i++) {
// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
// var rv = call the GL function with generatedArgs;
// argGen.returnValueCleanup(rv);
// argGen.cleanup.apply(argGen, generatedArgs);
// }
// argGen.teardown.apply(argGen, setupArgs);
//
ArgGenerators = {
// GL functions in alphabetical order
// B-2
bindBuffer : {
generate : function(buf) {
return [bufferTarget.random(), GL.createBuffer()];
},
checkArgValidity : function(target, buf) {
if (!bufferTarget.has(target))
return false;
GL.bindBuffer(target, buf);
return GL.isBuffer(buf);
},
cleanup : function(t, buf, m) {
GL.deleteBuffer(buf);
}
},
bindFramebuffer : {
generate : function() {
return [GL.FRAMEBUFFER, Math.random() > 0.5 ? null : GL.createFramebuffer()];
},
checkArgValidity : function(target, fbo) {
if (target != GL.FRAMEBUFFER)
return false;
if (fbo != null)
GL.bindFramebuffer(target, fbo);
return (fbo == null || GL.isFramebuffer(fbo));
},
cleanup : function(target, fbo) {
GL.bindFramebuffer(target, null);
if (fbo)
GL.deleteFramebuffer(fbo);
}
},
bindRenderbuffer : {
generate : function() {
return [GL.RENDERBUFFER, Math.random() > 0.5 ? null : GL.createRenderbuffer()];
},
checkArgValidity : function(target, rbo) {
if (target != GL.RENDERBUFFER)
return false;
if (rbo != null)
GL.bindRenderbuffer(target, rbo);
return (rbo == null || GL.isRenderbuffer(rbo));
},
cleanup : function(target, rbo) {
GL.bindRenderbuffer(target, null);
if (rbo)
GL.deleteRenderbuffer(rbo);
}
},
bindTexture : {
generate : function() {
return [bindTextureTarget.random(), Math.random() > 0.5 ? null : GL.createTexture()];
},
checkArgValidity : function(target, o) {
if (!bindTextureTarget.has(target))
return false;
if (o != null)
GL.bindTexture(target, o);
return (o == null || GL.isTexture(o));
},
cleanup : function(target, o) {
GL.bindTexture(target, null);
if (o)
GL.deleteTexture(o);
}
},
blendColor : {
generate : function() { return randomColor(); },
teardown : function() { GL.blendColor(0,0,0,0); }
},
blendEquation : {
generate : function() { return [blendEquationMode.random()]; },
checkArgValidity : function(o) { return blendEquationMode.has(o); },
teardown : function() { GL.blendEquation(GL.FUNC_ADD); }
},
blendEquationSeparate : {
generate : function() {
return [blendEquationMode.random(), blendEquationMode.random()];
},
checkArgValidity : function(o,p) {
return blendEquationMode.has(o) && blendEquationMode.has(p);
},
teardown : function() { GL.blendEquationSeparate(GL.FUNC_ADD, GL.FUNC_ADD); }
},
blendFunc : {
generate : function() {
return [blendFuncSfactor.random(), blendFuncDfactor.random()];
},
checkArgValidity : function(s,d) {
return blendFuncSfactor.has(s) && blendFuncDfactor.has(d);
},
teardown : function() { GL.blendFunc(GL.ONE, GL.ZERO); }
},
blendFuncSeparate : {
generate : function() {
return [blendFuncSfactor.random(), blendFuncDfactor.random(),
blendFuncSfactor.random(), blendFuncDfactor.random()];
},
checkArgValidity : function(s,d,as,ad) {
return blendFuncSfactor.has(s) && blendFuncDfactor.has(d) &&
blendFuncSfactor.has(as) && blendFuncDfactor.has(ad) ;
},
teardown : function() {
GL.blendFuncSeparate(GL.ONE, GL.ZERO, GL.ONE, GL.ZERO);
}
}
};