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/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
/*
The following tests are generated from
http://www.khronos.org/registry/gles/api/2.0/gl2.h
and api_modifications.txt
*/
var methods = ['canvas',
"activeTexture",
"attachShader",
"bindAttribLocation",
"bindBuffer",
"bindFramebuffer",
"bindRenderbuffer",
"bindTexture",
"blendColor",
"blendEquation",
"blendEquationSeparate",
"blendFunc",
"blendFuncSeparate",
"bufferData",
"bufferSubData",
"checkFramebufferStatus",
"clear",
"clearColor",
"clearDepth",
"clearStencil",
"colorMask",
"compileShader",
"copyTexImage2D",
"copyTexSubImage2D",
"createProgram",
"createShader",
"cullFace",
"deleteBuffer",
"deleteFramebuffer",
"deleteProgram",
"deleteRenderbuffer",
"deleteShader",
"deleteTexture",
"depthFunc",
"depthMask",
"depthRange",
"detachShader",
"disable",
"disableVertexAttribArray",
"drawArrays",
"drawElements",
"enable",
"enableVertexAttribArray",
"finish",
"flush",
"framebufferRenderbuffer",
"framebufferTexture2D",
"frontFace",
"createBuffer",
"generateMipmap",
"createFramebuffer",
"createRenderbuffer",
"createTexture",
"getActiveAttrib",
"getActiveUniform",
"getAttachedShaders",
"getAttribLocation",
"getBufferParameter",
"getError",
"getExtension",
"getSupportedExtensions",
"getFramebufferAttachmentParameter",
"getProgramInfoLog",
"getRenderbufferParameter",
"getShaderInfoLog",
"getShaderSource",
"getUniformLocation",
"hint",
"isBuffer",
"isContextLost",
"isEnabled",
"isFramebuffer",
"isProgram",
"isRenderbuffer",
"isShader",
"isTexture",
"lineWidth",
"linkProgram",
"polygonOffset",
"readPixels",
"renderbufferStorage",
"sampleCoverage",
"scissor",
"shaderSource",
"stencilFunc",
"stencilFuncSeparate",
"stencilMask",
"stencilMaskSeparate",
"stencilOp",
"stencilOpSeparate",
"texImage2D",
"texParameteri",
"texSubImage2D",
"uniform1f",
"uniform1fv",
"uniform1i",
"uniform1iv",
"uniform2f",
"uniform2fv",
"uniform2i",
"uniform2iv",
"uniform3f",
"uniform3fv",
"uniform3i",
"uniform3iv",
"uniform4f",
"uniform4fv",
"uniform4i",
"uniform4iv",
"uniformMatrix2fv",
"uniformMatrix3fv",
"uniformMatrix4fv",
"useProgram",
"validateProgram",
"vertexAttrib1f",
"vertexAttrib1fv",
"vertexAttrib2f",
"vertexAttrib2fv",
"vertexAttrib3f",
"vertexAttrib3fv",
"vertexAttrib4f",
"vertexAttrib4fv",
"vertexAttribPointer",
"viewport",
"getParameter",
"getProgramParameter",
"getShaderParameter",
"getTexParameter",
"getUniform",
"getVertexAttrib"
]
Tests.testOES20Methods = function(gl) {
for (var i=0; i<methods.length; i++) {
assertProperty(gl, methods[i]);
}
var extended = false;
for (var i in gl) {
if (i.match(/^[a-z_]+$/) && methods.indexOf(i) == -1) {
if (!extended) {
extended = true;
var h = document.createElement('h3');
h.textContent = "Also found the following extra properties";
__testLog__.appendChild(h);
}
log(i);
}
}
}
Tests.startUnit = function() {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
return [gl];
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="1" height="1"></canvas>
</body></html>